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List of updates (SSBU)/4.0.0 changelog
From SmashWiki, the Super Smash Bros. wiki
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This is a list of known changes in version 4.0.0 of Super Smash Bros. Ultimate.
Universal
The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
The spring activated Z-axis glitch has been fixed.
Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.
Items
The Daybreak's blast has a lower SDI multiplier, making it harder to escape.
Thwomp can no longer hit grounded opponents twice.
Certain Final Smashes colliding with Klaptrap no longer cause characters to become stuck indefinitely.
Stages
A bug that resulted a game crash where characters grab through certain shaped designs with multiple ledge grabs nearby in custom stages has been fixed.
In Pokémon Stadium 2, the "Current Leader" segment displays the names of all leading characters, much like in Pokémon Stadium.
Mario
The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Donkey Kong
The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Link
Link can now shield SDI if a projectile hits his Hylian Shield.
The lag for his wakeup animation has been adjusted to match the rest of the cast.
Aerial Spin Attack's back hits no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.
Samus
The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Certain hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
Dark Samus
Certain hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
Yoshi
Yoshi pushes opponents away less while charging his forward smash, no longer causing certain characters' grabs to be unable to reach him from the front.
Fox
The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Peach
Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.
Toad's counterattack connects more easily when blocking an attack from behind.
Peach Parasol's late loop hits no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.
Daisy
Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.
Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.
Toad's counterattack connects more easily when blocking an attack from behind.
Daisy Parasol's late loop hits no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
Bowser
Down aerial no longer has its downward movement disabled when used out of hitstun.
Ice Climbers
Partner climber is no longer able to ledge trump opponents.
Sheik
Down aerial no longer has its downward movement disabled when used out of hitstun.
Zelda
Medium and fast walking animations have been adjusted to prevent her dress from clipping.
Ganondorf
Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.
Mewtwo
Mewtwo has a slightly shorter and thinner hurtbox on its tail.
Up smash's last hit has more knockback scaling (107 → 111).
Up smash's last hit has a longer hitbox duration (frames 22-23 → 22-25).
Down smash has less ending lag (FAF 44 → 41).
Back throw deals more damage (10% → 11%) with no compensation on knockback.
Confusion has less startup lag (frame 12 → 10) with its total duration reduced as well (FAF 45 → 43).
Confusion starts reflecting projectiles earlier (frame 12 → 10).
Mr. Game & Watch
Down aerial no longer has its downward movement disabled when used out of hitstun.
Fixed an issue that resulted Game & Watch to do a T-Pose with Fire upon hitting opponents off screen by their last stock.
Pit
Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
Up tilt has less ending lag (FAF 35 → 33).
Back aerial has less landing lag (11 frames → 8).
Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.
Dark Pit
Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
Up tilt has less ending lag (FAF 35 → 33).
Back aerial has less landing lag (11 frames → 8).
Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.
Zero Suit Samus
Down aerial no longer has its downward movement disabled when used out of hitstun, though Zero Suit Samus still falls slower when using the move out of hitstun due to her vertical air friction not being disabled.
Why is this universal change only considered a nerf for ZSS???? LMFAO Some admin pls change that
Snake
The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Up throw's collateral hitbox is now blockable.
Pokémon Trainer
The duration of ledge invincibility is no longer shortened when using Pokémon Change in the air before grabbing the ledge.
Ivysaur
Down aerial's sweetspot is significantly smaller (7u → 4u).
Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.
Razor Leaf has more startup lag (frame 22 → 24) with its total duration increased as well (FAF 47 → 49).
Aerial Vine Whip's sweetspot has less base knockback (80 → 70), hindering its KO potential, especially as a follow-up from down throw.
Fixed a rare glitch in which Vine Whip would not grab ledges properly.
Charizard
Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).
Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).
The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).
However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.
The autolink hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.
Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).
Forward throw deals more knockback (60 base/65 scaling → 63/70).
Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).
Diddy Kong
The glitch that resulted Rocketbarrel Boost to disappear instantaneous when hit by a certain move (ex. Palutena's neutral aerial) during the release has been fixed.
Lucas
Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).
Dash attack has a longer hitbox duration (frames 13-15 → 13-17).
Up smash has more invulnerability during startup (frames 1-4 → 1-7).
Up aerial has less ending lag (FAF 34 → 32).
PK Fire has less landing lag (21 frames → 19).
Sonic
Down aerial no longer has its downward movement disabled when used out from of hitstun.
A glitch created where upon recovering with Spring Jump then landing, the landing lag animation would play more slowly.
King Dedede
Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
Fixed an issue where Gordo would become stuck under King Dedede after catching it back during invulnerabily.
Olimar
Forward smash's range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.
A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.
R.O.B.
Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.
Toon Link
Toon Link can now shield SDI if a projectile hits his Hero's Shield.
Down aerial no longer has its downward movement disabled when used out from of hitstun.
Villager
Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.
Rosalina & Luma
It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.
Luma will be in front of Rosalina for the first hit of neutral attack, forward smash and up smash when using them immediately after turning around.
Little Mac
Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.
Greninja
Greninja nows immediately descends when using down aerial after being launched, rather than air stalling.
Mii Brawler
The Mii Brawler's fall speed and fast falling speed has been reverted back to the pre-3.1.0 values (1.7 → 1.92 (normal), 2.72 → 3.072 (fast fall)).
All resulting changes from 3.1.0 have been reversed as a result.
Flashing Mach Punch has less startup lag (frame 15 → 10) with its total duration reduced as well (FAF 60 → 55 (miss), 108 → 94 (hit)).
Flashing Mach Punch has more invulnerability if it connects (frames 15-37 & 60-73 → 10-69).
Flashing Mach Punch's final hit has more knockback scaling (103 → 109).
Thrust Uppercut's final hit has more knockback scaling (58 → 71).
Mii Swordfighter
Blurring Blade's hits connect more reliably into the final slash.
Mii Gunner
Up smash's hits have adjusted angles and position vectors, allowing them to connect more reliably.
Certain hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
Pac-Man
Pac-Man will no longer drop his Bonus Fruit if he is hit with a move that reverses while charging the attack.
Shulk
Fixed a glitch that allowed Shulk to cancel the revival platform immediately by using Back Slash after self-destructing while choosing Monado Arts.
Fixed the aforementioned glitch where the Monado Arts would actively display the previous art on player screen after Shulk self-destructs.
Fixed a glitch where throws with insufficient knockback would often trigger a Finish Zoom with Buster Art.
Ryu
Ryu now turns to face opponents after perfect shielding.
Ken
Ken now turns to face opponents after perfect shielding.
Corrin
Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
Down aerial no longer has its downward movement disabled when used out of hitstun.
Dragon Lunge's jump out of the pin has less ending lag (FAF 46 → 40).
Dragon Ascent travels noticeably more vertical and horizontal distance (height multiplier: 1.63x (ground)/1.53x (aerial) → 1.83x/1.73x).
Bayonetta
Bayonetta's up and side taunts no longer cause her voice clips to delay or cut off after finishing her taunting animation.
Down aerial descends immediately when using the move after being launched.
Ridley
Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.
Up smash has more knockback scaling (76 → 78).
Back aerial deals more damage (15% → 16%) with no compensation on knockback.
Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.
Down aerial no longer has its downward movement disabled when used out of hitstun.
Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).
Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).
Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.
Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.
Simon
Down aerial descends immediately when using the move after being launched.
Richter
Down aerial descends immediately when using the move after being launched.
Isabelle
Isabelle's rolls travel a longer distance (2.25u → 2.85u).
Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
Up smash's second hit has more knockback scaling (111 → 116).
Fishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).
Fishing Rod's up throw has more knockback scaling (62 → 66).
Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.
The rehit interval was increased to compensate (8 frames → 9), which can result in fewer hits occurring when catching opponents partway through the attack.
Piranha Plant
Up tilt has less ending lag (FAF 32 → 29).
Dash attack launches at a lower angle (55° → 45°), improving its edgeguarding and KO potential.
Poison Breath's damage increase caps after being reflected multiple times.
Poison Breath has less startup (frame 23 → 21) and ending lag (FAF 49 → 46).
Poison Breath has a slightly longer hitbox duration (97 frames → 99 (uncharged), 133 → 135 (fully charged), 18 → 19 (windbox)).
Long-Stem Strike charges faster (Max charge: 78 frames → 68).
Long-Stem Strike has less ending lag (Uncharged: FAF 65 → 60, max charge: 126 → 116, max charge (sideways): 136 → 121).
Long-Stem Strike deals more shield damage (0 → 5).
The Strike Cancel glitch has been fixed.
Joker
Grappling Hook's air resistance was changed from 0.27 → 0.24, and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages.[1]
Makarakarn no longer reflects projectiles that have been reflected and deal 50% or more damage, bringing it in line with other reflectors in Ultimate.
Makarakarn's vertical searchbox has been raised to 0.25u.[2]
Fixed an issue that caused Arsene to be summoned after getting Star KOed.
References
- ^ @Meshima_ (August 1, 2019). Meshima_ on Twitter. “"Undocumented Joker change, these are related to Grappling Hook so probably they fixed the glitch regarding to tether recovery. air_resist_hang: 0.27 -> 0.24. fighter_offset: 6 -> 8. Also Tetrakarn reflect box has slightly buffed, now having 0.25u larger vertical range"”
- ^ @Meshima_. Meshima_ on Twitter.
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |