Super Smash Bros. 4

Meta Knight (SSB4)/Neutral special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Mach Tornado.
Hitbox visualization showing Meta Knight's Mach Tornado.
Hitbox visualization showing Meta Knight's Mach Tornado's final hit.
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Hitboxes

Looping hit rehits every 6 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1% 0 Autolink angle (366) 10 100 0 6.0 0 0.0 8.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 1% 0 AngleIcon90.png 10 100 0 6.0 0 0.0 8.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png
Final hit
1 0 3% 0 AngleIcon70.png 55 170 0 11.0 0 0.0 8.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png