Super Smash Bros. 4

Dr. Mario (SSB4)/Forward tilt

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< Dr. Mario (SSB4)
Revision as of 04:14, November 17, 2018 by EyeDonutz (talk | contribs) (added an overview for the move.)
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Dr. Mario forward tilt hitbox visualization
Dr.MarioFTiltUp.gif
Dr.MarioFTilt.gif
Dr.MarioFTiltDown.gif

Overview

Dr. Mario performs a reverse roundhouse kick from his outside leg, which can be angled, allowing it to have 2-frame potential with the downwards angle, and slight anti-airing potential with the upwards angle. Comparatively, it is almost the exact the same as Mario's forward tilt, but deals 0.84% more damage. Otherwise, it has similar use, being able to be used in locks due to the Sakurai angle, as an out of shield option, while also staying a punishable move with low kill power. The slight damage increase allows the move to knock away opponents slightly farther, while also having slightly less locking potential.

Hitboxes

All three angles have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.84% 0 Sakurai angle 8 100 0 3.8 9 4.6 0.0 0.3 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7.84% 0 Sakurai angle 8 100 0 3.0 8 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 7.84% 0 Sakurai angle 8 100 0 2.0 3 1.1 -2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png