Roy (SSBU)
Roy in Super Smash Bros. Ultimate | |
---|---|
Universe | Fire Emblem |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
“ | Get up close and personal for major damage! Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. For his Final Smash, his sword bursts into flame and sends anyone caught in the blast flying. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Roy is classified as fighter #25.
Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is now voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
- Roy has a new crouching animation.
- Some of Roy's moves, such as his down aerial, have fire effects added to them.
- Roy's sweetspotted sword attacks now adopt the sound effects from Ike's sword, Ragnell.
- Roy's side taunt has been dubbed in English and now has him saying "I won't lose!".
- All of Roy's victory animations have been slightly altered with new camera angles. In addition, all of his victory lines have been dubbed in English, "That was a fierce battle!", "Failure is not an option!", and "Now the true battle begins!" respectively.
Attributes
- Like all characters, Roy’s jumpsquat animation now takes three frames to complete (down from 5).
- Roy dashes much faster, and as a result of initial dashes being standardized, Roy's initial dash is significantly faster.
- Roy's hilt sweetspots have been increased in size.
- Roy's air speed has been increased.
- Roy's double jump covers less distance.
Ground attacks
- Jab has more vertical range.
- Dash attack has less ending lag.
- Forward smash now hits overhead. It also has slightly less startup.
Aerial attacks
- All aerials have less landing lag.
- Neutral aerial is faster.
- Forward aerial's autocancel window has been restored, allowing it to autocancel within a short hop.
- Up aerial is stronger, making it more potent for juggles and now being able to KO at very high percentages.
Throws/other attacks
- Roy's forward throw is now an elbow strike to the chest, just like Marth's.
Special Moves
- Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now reverse the move while charging.
- A fully charged Flare Blade now deals 12% in recoil damage, up from 10%.
- As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
- Double-Edge Dance's last hit has significantly increased knockback, which when combined with the move's other changes, now make it a viable KO option.
- Blazer travels more distance.
- Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
- Critical Hit now causes a flaming background to appear once the main hit is unleashed.
Classic Mode: A Journey of Swords
Roy's opponents consist of entirely sword-fighters, with the exception of the final round.
Round | Opponent | Stage |
---|---|---|
1 | Lucina, Chrom, and Ike | Castle Siege |
2 | Meta Knight | Halberd |
3 | Link (Tunic of the Wild) | Skyloft |
4 | Shulk | Gaur Plain |
5 | Cloud | Midgar |
6 | Marth, male and female Corrin | Coliseum |
Bonus Stage | ||
Final | Master Hand | Final Destination |
Role in World of Light
Although Roy does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Roy countering on 3D Land.
Using Double-Edge Dance on Skyworld.
Attacking Diddy Kong with Counter on The Great Cave Offensive.
Attacking Link with his neutral aerial on Skyloft.
Taunting with a frozen Wii Fit Trainer on Summit.
Performing his down smash on Coliseum.
Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom.
Roy being bitten by a Klaptrap on Pokémon Stadium.
Performing his jab on Kalos Pokémon League.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
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Trivia
- Roy's pose in his official artwork resembles his forward tilt.
- Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
- In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his old dashing animation from Smash 4.
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |