User talk:Omega Tyrant
Even though I'm an admin, I will still brawl anyone that challenges me, regardless of their skill level. If you want to Brawl me, contact me here or on the IRC. If you wish, you can also ask me for my Pokémon FCs or for my Wii code (to exchange vault data). If you do brawl me, be sure to have tourney rules set. I'm also on the IRC everyday and due to my inconsistent sleeping patterns, you can find me on there in the most unusual of hours.
Universal templates
- If a template only has one item in it, don't you think that is a little too minor for it to be created?
It was my original position, but then MoSW went and made {{DS universe}} and {{Electroplankton universe}}, which included a reversion in the latter case of {{delete| Is this template really necessary if it only has one thing in it? }} with "yes it is". Ergo, I was following the admin's lead. - Reboot (talk) 05:30, 16 January 2011 (EST)
- One admin's opinion =/= equal the view of the Wiki, especially if they can back up their view with only "yes it is". I'm going to delete the latter one now. Omega Tyrant 05:35, 16 January 2011 (EST)
My logic was that the universes recognized as such in-game (by having their own logo, mind you) merited having a universe template. This would include the DS and Electroplankton universes, which have their own in-game logos (can be verified by the DOJO pages as well). The Assist Trophy-only universes, however, fail to meet this criterion; this can also be checked at the DOJO. I would therefore recommend re-adding the DS and Electroplankton templates, minor though they may be. Miles (talk) 12:14, 16 January 2011 (EST)
- Understandable, but I don't see the practicality, as each of the universe templates for them only include one item. Considering that these templates are made for navigation, what's the point when these templates will only be on two pages, the article that the item already links to, and the universe page where there will already be a link to the page that the item links to. Omega Tyrant 18:47, 16 January 2011 (EST)
Measuring Meteor Smash Base Knockback and Knockback Scaling
I understand base knockback and knockback scaling. I was trying to ask you how to measure these for another site for this fan-based game called "Super Smash Flash 2" by a creator named Cleod9. Do not worry; I will not post any information on this game on this site since the game has nothing to do with the real SSB games...not after last time. I also want to measure these for Melee if I may unless someone else is doing it. I apologize if I am wasting your time or if I am annoying you by asking this or if I am asking too many questions, but anyway, you said that resetting the match will show you the knockback of the meteor smashed opponent, but how? Is the number shown on the screen, or do you need special software or special programs to measure and to see these statistics? Also, how do you reset a match? Is it the same thing as quitting and starting a match again? Chimanruler15 (talk) 20:12, 17 January 2011 (EST)
- Resetting a match is essentially no contesting a match. As mentioned before, in the after match statistics, there are two stats called "Max launcher speed" and "Max launching speed". The former shows the maximum knockback you dealt from a single attack while the latter shows the maximum knockback you received from a single attack. So if you hit someone with only one attack before no contesting, the numbers shown will be for that one attack. You do not need anything other than the game itself and a brain to do some math to get this post calculation data. To get pre-calculation data, you need to hack (which is what Toomai specialises in finding).