Luigi (SSBM)/Neutral attack/Hit 3
Overview
Similar to Captain Falcon's jab 3, Luigi lunges his lower body forward, doing a hip check on the opponent. Between the two moves, Luigi's has less than half the active frames, but a much shorter recovery; in addition, it has one hitbox, as opposed to Falcon's, which has an early hit and late hit. It is generally considered to be weaker, but much less risky, since the Luigi player doesn't have to worry about unintentionally activating a rapid jab.
The move sees occasional use in tournament play. It can be used to cover Luigi after performing an unsafe jab 1 or jab 2 against a crouching or shielding opponent; in these instances, the best scenario is to hit the opponent as they're attempting to punish the unsafe jabs. It's generally more rewarding than hitting the opponent with just Luigi's jab 1, as it deals more damage and has scaling knockback, tumbling Fox at 88%. This comes at the cost of being much more reactable, as the entire move lasts 22 frames (well-within the timeframe of humans' reaction time), and must be preceded by jab 1 & 2. At higher percents, when it begins to tumble the opponent, it becomes much more safe to throw out, and generally becomes very rewarding as it can lead to a tech chase.
Overall, it's a move that doesn't contribute heavily to Luigi's gameplan, but does provide him some ability to perform mixups against shielding or crouching opponents.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 0 | 10 | 100 | 0 | 4.6872 | 55 | 0.0 | 6.2496 | 8.2026 | Kick |
Timing
Hitboxes | 5-6 |
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Animation length | 22 |
Lag time |
Hitbox |
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