Mr. Game & Watch (SSBM)/Neutral aerial
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Overview
Mr. Game and Watch opens a Parachute, referencing the game Parachute. It's his second most used aerial aside from his Forward Aerial. Despite its inability to be L-cancelled, the move sees frequent use as the hitbox lingers a long time while still retaining its decent power the whole way through. It's a staple edgeguarding move and combo finisher, reliably comboing out of down tilt, down throw, and up throw, as well as forward and back throw with DI mixups.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 16% | 0 | 20 | 100 | 0 | 11.718 | 0 | 0.0 | 12.1086 | 0.0 | Kick |
Timing
Initial autocancel | 1-2 |
---|---|
Hitbox | 20-29 |
Animation length | 44 |
Landing lag
Animation length | 15 |
---|
Lag time |
Hitbox |
Autocancel |
|