Sheik (SSBB)

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This article is about Sheik's appearance in Super Smash Bros. Brawl. For other uses, see Sheik. Also, for information about Sheik's alter-ego, see Princess Zelda.
Sheik
Sheik
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in SSBM
SSBB
Availability Starter


Sheik is a character in Super Smash Bros. Brawl. Sheik transforms from Zelda by using her down special move Transform, and can also transform back into Sheik. The design changes for her Brawl form are rather minimal compared to other characters, the notable changes is that she carries a knife on her back, and a braid similar to Zelda's new design.

The playability of Sheik had earlier been hinted by Eiji Aonuma, the director of Legend of Zelda: The Wind Waker and Legend of Zelda: Twilight Princess, who stated that he sent Twilight Princess-style designs of Sheik and Ganondorf to Sakurai.

Sheik can be selected off of the Character Select screen by clicking on her image, like selecting a starting Pokémon with Pokémon Trainer. However, unlike Pokémon Trainer, there is no Random option between the two.

Changes from Melee to Brawl

  • Needle Storm immediately begins charging if special move button is tapped, rather than firing a single needle. Special button must be tapped twice to fire a single needle.
  • A fully-charged Needle Storm will stop and Sheik will flash, allowing her to move around and use it whenever she wants without rolling, rather then standing still until the needles are thrown.
  • Chain can be used as a tether recovery
  • Up Special has more damage and significantly increased knockback with less landing lag
  • Forward Smash has increased knockback on the second hit
  • Down Smash has lower knockback
  • Up Smash has increased knockback on the sides. If Sheik is close enough, the tip and side hits can both strike the opponent, sending the enemy at a ~60 degree angle
  • Forward Air has lower knockback and a smaller sweetspot
  • Up Aerial is a better juggle move, but a worse Kill move (like the PAL version)
  • Down Aerial sends Sheik downwards, and is a Stall-Then-Fall
  • Forward tilt has less knockback, comboing better.
  • Up tilt has increased knockback on the second hit.
  • Can be chosen to start a match instead of Zelda at the character selection screen.
  • Has a shorter, better short hop.
  • In-battle transformation takes more time (loading times in Brawl are longer in general; the Wii system can be heard clicking during transformation), but renders Zelda/Sheik invincible for much of the time.
  • In Melee Sheik's braid is not visible.
  • Sheik's chain moves more freely than in Melee.
  • Sheik looks more feminine.
  • Lighter skin tone

Role In Subspace Emissary

After Peach and Zelda are rescued by Snake, Metaknight and Lucario, the two princess are ordered to stay where they are until the Halberd is under their control. Zelda transforms into Sheik and walks out with Peach, opening a window to the outside of the ship. Both princesses then make their way to the front deck of the ship. There, they witness Fox's Arwing attacking the Halberd, and his lasers meant for the Halberd's turret nearly injure Peach. In response, Sheik leaps into the air and uses Vanish onto the Arwing, striking the windshield and forcing Fox to jettison. They fall back to the Halberd, and begin to fight, but Peach offers them both tea, ending any erroneous hostilities.

As they drink their tea, several Mr. Game and Watches fall from the bridge and turn into shadow bugs that coalesce to form the monstrous Duon. The three prepare to fight, but are joined by Lucario, Snake, and Falco. They then proceed to defeat Duon, and it turns into the trophy of Mr. Game and Watch, who Peach revives. Then she and the other heroes journey into subspace for the final battle against Tabuu

Attributes

Sheik is one of the fastest characters in the game, have the fourth fastest running speed. She has one the best abilities to combo effectively, her attack have very little start up and ending lag. Her down tilt can rack up damage well if used repeatedly, her forward tilt can lock fast fallers causing high damage, and her up tilt has great range and is a two hit combo. Sheiks smashes are also good, her down smash has multiple hits and has long range, her up smash can kill easily at around 100% her forward smash isn't very powerful, but it is a two hit combo and has fairly good range. Sheiks aerials are also deadly, a short hopped forward air causes good knockback, her neutral aerial is a good attack to gimp opponent's recovery, her up aerial can kill lighter characters around 120% and is fairly fast. Her down aerial is a Stall-Then-Fall, negating all vertical knockback, but unfortunately, it has high landing lag. Most of Sheiks special moves are good, Her neutral special, Needles are one of the fastest projectiles in the game, her up special is a great kill move and a decent recovery move, her side special move is laggy coming out, and isn't very useful, but it is also a tether recovery, and is only a bit shorter than ZSS' tether recovery. Sheik also can wall cling and crawl, Sheik can also transform into Zelda if needed. some problems for Sheik are she can't kill well, and relies on combos and then a finishing move, she is also very light, has poor air speed, and has low priority. But if a Sheik player can find a way around those weaknesses, then Sheik will become a huge threat.

Moveset

Ground Attacks

Normal

  • Neutral Attack -hits twice with her right hand and repeatedly jabs with her arm Straight and with her fingers sticking out.
  • Dash Attack - throws her arms forward and forcefully separates her hands.
  • Side tilt - kicks her leg in an arc (can be done multiple times).
  • Up tilt -Sheik raises her right leg above her and slams it down.
  • Down tilt -Sheik does a quick spin kicking the ground with her leg.

Smash

  • Side Smash - Sheik kicks infront of her twice trapping the enemy in the first kick at low percentages and knocks them back with the second kick.
  • Up Smash - Sheik raises her arms above her head holding them together and forcefully separates them to the left and right sides of her body.
  • Down Smash -Sheik spins her body on the ground sticking her legs out(looks like she is break dancing).

Aerial Attacks

  • Neutral Air -Sheik kicks forward with her leg.
  • Forward Air -Sheik claws infront of her with her left hand.
  • Back Air - Sheik kicks backward with her right leg.
  • Up Air - Sheik turns upsidedown and kicks upward spinning.
  • Down Air - Sheik kicks down throwing herself down with it.

Grabs & Throws

  • Pummel - Sheik punches the enemy with her left hand.
  • Forward Throw -Sheik elbows the enemy with her left arm.
  • Back Throw - Sheik throws the enemy behind her and kicks backwards.
  • Up Throw - Sheik flips upsidedown and kicks the enemy with both of her feet.
  • Down Throw -Sheik throws the enemy down to the ground and elbows the enemy sending the enemy upward.


Special Moves

Template:Specialmoves

Trivia

  • Sheik has the shortest on-screen appearance duration out of all the characters in Brawl.
  • Sheik's Brawl design isn't based on her appearance from Ocarina of Time like it was in Melee. It's actually based on conceptual designs that were created for Twilight Princess, despite the fact that she never appeared in that game.
  • If Sheik is attacked while charging her Needle Storm attack, her needles fall out of her hand and scatter all over the floor.

External Links