Snake (SSBU)/Down throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview
Throw Data
The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to 3 + p/17
, with a minimum of 3 frames and a maximum of 13, where p is the opponent's percent after damage from the throw. As a result, the immobility duration starts increasing at 17% and caps at 170%, with both percents being counted after the throw's damage, so they are affected by factors such as the 1v1 multiplier and stale-move negation.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 9.0% | Backward | 0 | 0 | 0 | 0.0× | None | |||
Break | 0 | 2.0% | Backward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-35 |
---|---|
Throw Release | 35 |
Interruptible | 42 |
Animation length | 46 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|