100-Man Smash

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100-Man Melee and 100-Man Brawl are Multi-Man modes in Melee and Brawl, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage or self-destructing. In 100-Man Brawl, playable characters appear as every twenty-fifth opponent. These usually take a few minutes for players to clear.

Checkpoints

A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.

Beginning

From the beginning of the match, two to three opponents spawn and will gradually increase to between four and five. However they are at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.

25 opponents defeated

After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.

50 opponents defeated

After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.

90 opponents defeated

At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use Smash Attacks much more often.

99 opponents defeated

Right Before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is your own character (always player one, if you are playing co-op).

Known Strategies

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Mario

Keep using the Super Jump Punch on the Fighting Wire Frames. They'll be KO'd very quickly, requiring only one or two hits. Try not to hit any explosive item (such as Bob-ombs or even Capsules, since they can explode as well) and avoid to use it near the edge, because it can result in a self-destruct.

Roy

Keep using Blazer on the Fighting Wire Frames. Similar with Mario, one hit should be enough to KO each of them. As usual, avoid explosives.

Bowser

Stay in the middle of the stage and use his Whirling Fortress as the Fighting Wire Frames approach. They should be KO'd with one hit each. If a Bob-omb spawns in the lowest platform, grab it and throw it away, then keep on spinning.

Young Link

Stay in the middle of the stage and spin attack. One hit kills them.

Pikachu

Simply stand underneath any spawn location and spam Thunder. One hit should KO.

Lucario

A fully charged Aura Sphere at any damage % delivers insane knockback. At high-maximum damage, the Aura Sphere coats his body, causing vaccum/pile-up damage.

100-Man Brawl

Down Aerial

Super Jump Punch

Down Aerial

Luigi Cyclone

Forward Aerial

Up Tilt

Peach Bomber

Parasol

Up Tilt

Down Tilt

Whirling Fortress

Bowser Bomb

Spinning Kong

Hand Slap

Mainly Aerials

Banana Peel

All Specials

Up Tilt

Up Aerial

Wario Bike

Wario Waft

Side Smash

All Aerials

Link's Bomb

Same as above

Down Smash

All Aerials

Din's Fire

Farore's Wind

  • Shiek (Zelda and Shiek are counted as the same character.)

Down Aerial

Vanish

Natural Combo

Wizard's Foot

Down Tilt

All Specials

  • Zero Suit Samus (Samus with and without armor are counted as the same character.)

Side Smash

Up Smash

Down Aerial

Plasma Whip

Plasma Wire

Up Smash

Side Smash

Neutral Aerial

Up Aerial

Up Smash

Side Smash

Squall Hammer

Down Smash

Neutral Aerial

All Specials

All Aerials

Final Cutter

Stone

All Aerials and Specials

Up Tilt

Side Smash

Vertical Aerials

Waddle Dee Toss

Super Dedede Jump

Up Tilt

All Smashes and Aerials

Pikmin Chain

All Aerials

Spam Fox Illusion

Spam Falco Phantasm

All Specials

Down Smash

Thunder

  • Pokémon Trainer (Use Squirtle first for quick aerials and Withdraw sweeping, then changing every 1 and a half minutes or so to gradually have better recovery. Alternatively, it is certainly possible to complete with just Charizard, regardless of depleting stamina, focusing on his Up Tilt and by utilizing items such as the Beam Sword.)

Squirtle's Up Smash

Down Smash

All Aerials

Withdraw

Waterfall

Ivysaur's Tilts

Neutral Aerial

Forward Aerial

Vine Whip

Charizard's Up Smash

Down Smash

Forward Aerial

Rock Smash

Fly

Down Aerial

All Specials

Up Tilt

Mainly Aerials

Rollout

Pound

Up Tilt

Up Smash

All Specials

Up Tilt

All Specials

All Smashes

Up Tilt

All Aerials and Specials

Same as above

All Aerials

Fire

Oil Panic

All Smashes, Aerials, and Specials, usually Spring Jumping and using Down Aerial.

Natural Combo

Up Tilt

Side Tilt

Up Smash

Down Smash

Up Aerial

Side Aerials

All Specials

Pikachu Stand on any platform and spam Thunder (Down-Special). The Alloys should come over to you and die when even close to the thunder on lower difficulties. This method is relatively useful on unlocking timed 100 Multi-Man Brawl Challenges (many records shown this tactic can easily be done under three minutes).

Meta Knight Use Mach Tornado. It should KO the Alloys quickly. Alternatively, you can use his Up Smash in the center of the main platform.

Ike Stand in the center of the stage and use Eruption. This may not work on the first try.

Lucario Stand at either edge of the main platform and use Aura Sphere. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).

Samus Stand at either edge of the main platform and use Charge Shot. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).

Donkey Kong Use Hand Slap in the center of the main platform.

Bowser Use his Up Special, Whirling Fortress.

General Strategy Mostly Up Tilts/Smashes will be used. Must-have items include Beam Swords, Thrown Home-Run Bats, Thrown Fans (Can bounce off Alloys and constantly knock them out as it bounces), Star Rods, Ray Guns, Super Scopes, Cracker Launchers, Green Shells, Poke Balls, Assist Trophies, Gooey Bombs, Soccer Balls (Try to hit into crowds), Uniras, Banana Peels, Smart Bombs (Try attacking from a distance), Smoke Balls (Throw at close range), Hotheads, Bumpers (Don't throw at close range; best thrown at spawn point, preferably the right platform, as that's where normal characters spawn), Blast Boxes (Try attacking from a distance), Starmen, Franklin Badges, Screw Attacks, Metal Boxes, Bunny Hoods (optional), Timers (optional), and Superspicy Curry. Try to obtain Stickers if the coast is clear. As always, get Trophies and CDs at all costs, even if it costs you the match.

Rewards

  • Clearing 100-Man Melee/Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
  • Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi sticker.
  • Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee 1 (Melee) CD.
  • Clearing 100-Man Brawl with all characters grants you the Blue Alloy trophy.
  • Clearing 100-Man Brawl with any character gives you the Pitfall trophy.