Pyra (SSBU)/Neutral attack/Infinite
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Overview
Hitboxes
Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 6-7, 22-23 |
---|---|
Rapid jab | 9, 13, 17, 21 |
Finisher | 6-7 |
Interruptible | 38 |
Animation length | 59 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|