Super Smash Bros. Ultimate

Steve (SSBU)/Down smash

Hitbox visualization showing Steve's down smash.
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Overview

Update History

  11.0.0

  •   Down smash has increased range towards Steve, removing a blind spot in the move.

Hitboxes

Both sides of the move use those hitboxes.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hits 1-2
0 0 0 0.6% 0   Standard 0 100 55   4.5 top 0.0 2.5 0.0 0.0× 1.0× -100%               Burn   All All             2
2 0 0 0.6% 0   Standard 0 100 55   3.5 top 0.0 2.5 0.0 0.0× 1.0× -100%               Burn   All All             2
Hit 3
0 1 0 14.0% 0   Standard 59 62 0   3.5 top 0.0 3.0 4.0 to -4.5 1.0× 1.0× -100%               Burn   All All             0
1 1 0 14.0% 0   Standard 59 62 0   2.5 top 0.0 1.5 9.5 to -5.5 1.0× 1.0× -100%               Burn   All All             0
2 1 0 14.0% 0   Standard 59 62 0   2.5 top 0.0 3.0 4.0 to -4.5 1.0× 1.0× -100%               Burn   All All             0
3 1 0 14.0% 0   Standard 59 62 0   1.5 top 0.0 1.5 9.5 to -5.5 1.0× 1.0× -100%               Burn   All All             0
Hits 1-2 use weight-independent knockback.

Timing

Charges between 2-3
Front hits 1-2 8-11
Front hit 3 12-17
Back hits 1-2 26-29
Back hit 3 30-35
Interruptible 52
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible