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Hitbox visualization showing Toon Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Toon Link's up special, Spin Attack, when aerial.
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Overview
Update History
10.1.0
- Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
- The first front hit has a new ground-only hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents higher, setting them up for the following hits.
- The third and fourth hits no longer use an autolink angle (367° → 84°). This allows them to connect more reliably if Toon Link is moving forwards, but less reliably if he is moving backwards.
- All of its hitboxes no longer check for the opponent's position to determine where the opponent is sent, instead sending the opponent in front of Toon Link consistently. This especially improves the final hit's consistency drastically, as it can no longer send opponents behind Toon Link.
Hitboxes
Grounded
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Multihits (early)
|
4 |
0 |
4 |
1.0% |
0 |
|
Standard |
0 |
100 |
50 |
|
3.0 |
sword2 |
-1.5 |
0.0 |
-1.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
4 |
1.0% |
0 |
|
Standard |
0 |
100 |
50 |
|
3.0 |
sword2 |
2.0 |
0.0 |
-1.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
0 |
0 |
4 |
1.0% |
0 |
|
Standard |
0 |
100 |
50 |
|
2.7 |
sword2 |
5.5 |
0.0 |
-1.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
4 |
1.0% |
0 |
|
Standard |
0 |
100 |
10 |
|
2.5 |
top |
0.0 |
3.5 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
4 |
1.0% |
0 |
|
Standard |
0 |
100 |
10 |
|
1.5 |
top |
0.0 |
9.5 to 5.0 |
1.6 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Multihits (late)
|
4 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
40 |
|
3.0 |
sword2 |
-1.5 |
0.0 |
-1.0 |
0.3× |
0.8× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
40 |
|
3.0 |
sword2 |
2.0 |
0.0 |
-1.0 |
0.3× |
0.8× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
0 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
30 |
|
2.7 |
sword2 |
5.5 |
0.0 |
-1.0 |
0.3× |
0.8× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
10 |
|
2.5 |
top |
0.0 |
3.5 |
0.0 |
0.3× |
0.8× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
10 |
|
1.5 |
top |
0.0 |
9.5 to 5.0 |
1.6 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Final hit
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
70 |
180 |
0 |
|
4.0 |
top |
0.0 |
7.0 to 4.5 |
-11.0 to 8.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
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Toon Link Hit |
|
All |
All |
|
|
|
|
|
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Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Front hit 1
|
0 |
0 |
0 |
4.0% |
0 |
|
Forward |
0 |
100 |
90 |
|
6.0 |
top |
0.0 |
7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
4.0% |
0 |
|
Forward |
0 |
100 |
107 |
|
4.0 |
top |
0.0 |
5.5 |
14.5 to 6.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
4.0% |
0 |
|
Forward |
0 |
100 |
83 |
|
6.0 |
top |
0.0 |
7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Back hit 1
|
0 |
0 |
0 |
2.0% |
0 |
|
Backward |
0 |
100 |
90 |
|
5.5 |
sword2 |
3.0 |
2.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Front hit 2
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
88 |
|
6.0 |
top |
0.0 |
8.0 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
65 |
|
6.0 |
top |
0.0 |
8.0 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Back hit 2
|
0 |
0 |
0 |
2.0% |
0 |
|
Backward |
0 |
100 |
88 |
|
5.5 |
sword2 |
2.5 |
1.5 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Front hit 3
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
66 |
|
6.0 |
top |
0.0 |
8.5 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
65 |
|
6.0 |
top |
0.0 |
8.5 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Back hit 3
|
0 |
0 |
0 |
2.0% |
0 |
|
Backward |
0 |
100 |
80 |
|
5.5 |
sword2 |
3.0 |
1.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Front hit 4
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
60 |
|
6.5 |
top |
0.0 |
9.0 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
65 |
|
6.5 |
top |
0.0 |
9.0 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Back hit 4
|
0 |
0 |
0 |
2.0% |
0 |
|
Backward |
0 |
100 |
80 |
|
5.5 |
sword2 |
4.0 |
1.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
|
|
Front hit 5
|
0 |
0 |
0 |
4.0% |
0 |
|
Forward |
40 |
170 |
0 |
|
8.5 |
top |
0.0 |
7.5 |
13.0 to 8.0 |
1.6× |
1.0× |
0% |
|
|
|
|
|
|
Toon Link Hit |
|
All |
All |
|
|
|
|
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Timing
Grounded
Charges between
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3-4
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Hitboxes (Multihits, final hit)
|
6-14, 15-46, 48
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Hitboxes from release (multihits, final hit)
|
3-11, 12-43, 45
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Interruptible (from release)
|
75
|
Animation length (from release)
|
85
|
Aerial
Front hits 1-4
|
8-10, 16-18, 22-24, 31-33
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Back hits
|
12-13, 19-20, 27-28, 35
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Final hit
|
44-48
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Animation length
|
85
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