Super Smash Bros. Ultimate

Steve (SSBU)/Down tilt

< Steve (SSBU)
Revision as of 08:20, October 16, 2020 by Raul Retana (talk | contribs) (Added rehit rate)
Hitbox visualization showing Steve's down tilt.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Multihits
0 0 0 0.8% 0   Standard 0 100 40   3.2 top 0.0 2.8 2.0 0.7× 1.0× 0%               Burn   All All             6
1 0 0 0.8% 0   Standard 0 100 40   3.2 top 0.0 2.8 -2.0 0.7× 1.0× 0%               Burn   All All             6
Final hit
0 1 0 6.4% -3.0   Standard 42 116 0   3.5 top 0.0 2.8 2.0 0.5× 1.0× 0%               Burn   All All             0
1 1 0 6.4% -3.0   Standard 42 116 0   3.5 top 0.0 2.8 -2.0 0.5× 1.0× 0%               Burn   All All             0

Timing

Multihits 12-35
Final hit 36-39
Interruptible 53
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible