Super Smash Bros. 4

Dr. Mario (SSB4)/Down special/Default

< Dr. Mario (SSB4)‎ | Down special
Revision as of 14:05, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dr. Tornado.
Hitbox visualization showing Dr. Mario's grounded Dr. Tornado.
Hitbox visualization showing Dr. Mario's aerial Dr. Tornado.
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Hitboxes

Looping hits rehit every 6 frames.

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.2% 0   0 60 30 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0%               Kick  
1 0 1.2% 0   0 60 70 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0%               Kick  
2 0 1.2% 0   45 20 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0%               Kick  
3 0 1.2% 0   45 20 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0%               Kick  
Final hit
0 0 3% 0   80 130 0 6.0 0 0.0 11.0 6.0 1.0x 2.0x 0%               Kick  
1 0 3% 0   80 130 0 6.0 0 0.0 3.0 2.0 1.0x 2.0x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.2% 0   0 100 50 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0%               Kick  
1 0 1.2% 0   0 100 50 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0%               Kick  
2 0 1.2% 0   60 120 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0%               Kick  
3 0 1.2% 0   60 120 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0%               Kick  
Final hit
0 0 3% 0   80 130 0 6.0 0 0.0 11.0 6.0 1.0x 1.0x 0%               Kick  
1 0 3% 0   80 130 0 6.0 0 0.0 3.0 2.0 1.0x 1.0x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.