From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Donkey Kong's grounded Spinning Kong.
Hitbox visualization showing Donkey Kong's aerial Spinning Kong.
Overview
Donkey Kong pull his elbow up, then quickly spins. Due to its initial invincibility frames and high speed, it is a common out of shield option, and aframe trap option after back aerial on shield. The first hit a lot of base knockback and knockback growth, making it is a highly usable kill option that can be confirmed from DK's combos and tech chases. The following hits on the grounded version are quite weak, but hit fast enough that it is not always easy to punish on shield or on crouch cancel.
The midair version is DK's primary recovery move. It travels a long distance horizontally, and, coupled with DK's high weight and fall speed, allows him to live a long time and recover high repeatedly. However, when recovering below the ledge, it is very vulnerable to disjointed attacks and has very poor vertical distance, which makes it easy to kill DK at low percents with spikes and even meteor smashes. As an offensive option, the first hit has somewhat strong knockback, making it an effective edgeguarding tool where DK can jump offstage to an opponents position, hit them with the first hit, then drift back to ledge.
Hitboxes
Ground
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Rebound |
Effect |
G |
A |
Sound
|
Hit 1
|
0 |
0 |
12% |
1 |
|
60 |
100 |
0 |
6.2496 |
29 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
1 |
0 |
12% |
1 |
|
60 |
100 |
0 |
6.2496 |
51 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
Hits 2-3
|
0 |
0 |
8% |
1 |
|
50 |
70 |
0 |
5.4684 |
29 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
1 |
0 |
8% |
1 |
|
50 |
70 |
0 |
5.4684 |
51 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
2 |
0 |
8% |
1 |
|
50 |
70 |
0 |
4.6872 |
7 |
3.33963 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
Hits 4-5
|
0 |
0 |
8% |
1 |
|
10 |
90 |
0 |
4.2966 |
29 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
1 |
0 |
8% |
1 |
|
10 |
90 |
0 |
4.2966 |
51 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
2 |
0 |
8% |
1 |
|
10 |
90 |
0 |
2.3436 |
7 |
3.33963 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
Aerial
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Rebound |
Effect |
G |
A |
Sound
|
Hit 1
|
0 |
0 |
10% |
1 |
|
40 |
80 |
0 |
6.2496 |
29 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
1 |
0 |
10% |
1 |
|
40 |
80 |
0 |
6.2496 |
51 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
Hits 2-5
|
0 |
0 |
5% |
1 |
|
20 |
70 |
0 |
5.4684 |
29 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
1 |
0 |
5% |
1 |
|
20 |
70 |
0 |
5.4684 |
51 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
2 |
0 |
4% |
1 |
|
20 |
70 |
0 |
4.2966 |
7 |
3.33963 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
Hits 6-8
|
0 |
0 |
2% |
1 |
|
0 |
100 |
0 |
4.2966 |
29 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
1 |
0 |
2% |
1 |
|
0 |
100 |
0 |
4.2966 |
51 |
6.65973 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
2 |
0 |
2% |
1 |
|
0 |
100 |
0 |
2.7342 |
7 |
3.33963 |
0.0 |
0.0 |
|
|
|
|
|
Punch
|
Timing
Ground
Intangibility
|
3-5
|
Hit 1
|
3-5
|
Hit 2-3
|
19-34 (Rehit: 8)
|
Hit 4-5
|
35-58 (Rehit: 8)
|
Animation length
|
84
|
Air
Intangibility
|
2-5
|
Hit 1
|
3-5
|
Arms Intangibility
|
11-42
|
Hits 2-5
|
11-42 (Rehit: 8)
|
Hits 6-8
|
43-66 (Rehit: 8)
|
Animation length
|
84
|