List of updates (SSBU)/4.0.0 changelog
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This is a list of known changes in version 4.0.0 of Super Smash Bros. Ultimate.
Universal
- Characters with passive shields (Link, Young Link, Toon Link, and Hero) have gained the ability to shield SDI when blocking an attack with them.
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- Stall-then-fall down aerials no longer have their downward movement disabled when used out of hitstun.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- Moves with portions that use the 368° autolink angle, such as Samus's up smash and Peach's Peach Parasol, no longer keep launching opponents at an unusually high speed if the move is interrupted, preventing them from leading to extremely early KOs.
- The Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.
Items
- The Daybreak's blast has a lower SDI multiplier, making it harder to escape.
- Thwomp can no longer hit grounded opponents twice.
- Certain Final Smashes colliding with Klaptrap no longer cause characters to become stuck indefinitely.
Stages
- A bug that resulted a game crash where characters clip through certain shaped designs in custom stages has been fixed.
Mario
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Donkey Kong
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Link
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Samus
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Yoshi
- Yoshi pushes opponents away less while charging forward smash, no longer causing certain characters' grabs to be unable to reach him from the front.
Fox
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Peach
- Some animations have been adjusted to address dress clipping
- Walking (all animations)
- Running
- Turning in the initial dash animation
- Toad's counterattack connects more easily when blocking an attack from behind.
Daisy
- Daisy’s Jab 1 now makes the correct sound regardless of when Peach is in the match or not
- Some animations have been adjusted to address dress clipping.
- Walking at a medium and brisk pace
- Running
- Turning whilst running
- Toad's counterattack connects more easily when blocking an attack from behind.
Mewtwo
- Mewtwo's tail hurtbox has been reduced in size, effectively making its tail attacks more disjointed and safer to use.
- Up smash has a longer hitbox duration.
- Up smash's last hit deals more knockback.
- Down smash has less ending lag.
- Back throw deals more damage.
- Confusion has less startup lag and reflects projectiles faster.
Pit
- Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.
- Up tilt has less endlag (FAF 35 → 33).
- Neutral attack has slightly less startup lag (frame 5 → 4).
- Back aerial has less landing lag (11 frames → 8).
- Down smash's first hit has increased knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
- Down aerial's spike deals more base knockback against aerial opponents (0 → 10).
Dark Pit
- Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.
- Up tilt has less endlag (FAF 35 → 33).
- Neutral attack has slightly less startup lag (frame 5 → 4).
- Back aerial has less landing lag (11 frames → 8).
- Down smash's first hit has increased knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
- Down aerial's spike deals more base knockback against aerial opponents (0 → 10).
Zero Suit Samus
Snake
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Pokémon Trainer
Ivysaur
- Down aerial's sweetspot is significantly smaller (7u → 4u).
- Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.
- Razor Leaf has more startup (frame 22 → 24) and ending lag (FAF 47 → 49).
- Aerial Vine Whip's sweetspot has less base knockback (80 → 70).
- Fixed a rare glitch where Vine Whip would not properly grab ledges.
Charizard
- Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).
- Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).
- Up smash's first hit will no longer deal massive knockback if the second hit misses.
- Neutral aerial has a longer hitbox duration and less landing lag.
- Forward throw deals more knockback (60 base/65 scaling → 63/70).
- Flare Blitz can snap to the ledge earlier.
Lucas
Olimar
R.O.B.
Villager
Rosalina & Luma
Little Mac
- Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.
Mii Brawler
Mii Swordfighter
Mii Gunner
- Up smash's hits connect more reliably.
PAC-MAN
Ryu
Ken
Corrin
- Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
- Dragon Lunge's jump option has less ending lag (FAF 46 → 40).
- Dragon Ascent travels noticeably more vertical and horizontal distance.
Ridley
- Dash attack has more range.
- Up smash has a longer hitbox duration (frames 12-16 → 12-17) and more knockback scaling (76 → 78).
- Back aerial deals more damage (15% → 16%) with no compensation on knockback.
- Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.
- Space Pirate Rush has less ending lag when jumping after grabbing an opponent.
- Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).
- Fixed an issue that resulted Space Pirate Rush to launch floaty characters much higher when used in a Sacrificial KO.
- Wing Blitz has less startup lag and starts moving earlier.
Isabelle
- Isabelle's dodges travel a longer distance.
- Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
- Up smash's second hit has more knockback scaling (111 → 116).
- Fishing Rod has less startup lag.
- Fishing Rod's up throw has more knockback scaling (62 → 66).
- Lloid Trap has less startup lag once activated.
Piranha Plant
- Up tilt has less ending lag.
- Dash attack launches at a different angle.
- Poison Breath's damage increase caps after being reflected multiple times.
- Poison Breath has less startup lag and a longer hitbox duration.
- Long-Stem Strike charges faster.
- Long-Stem Strike has less ending lag.
- Long-Stem Strike deals more shield damage.
Joker
- Makarakarn no longer reflects a projectile over 50%.
- Fixed an issue that resulted Arsene to be summoned after getting Star KOed.
Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |