Wii Fit Trainer (SSBU)
Wii Fit Trainer in Super Smash Bros. Ultimate | |
---|---|
Universe | Wii Fit |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Wii Fit |
“ | A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Wii Fit Trainer is classified as fighter #47. As in Smash 4, both the female and male versions of Wii Fit Trainer are playable.
The female and male Wii Fit Trainers are voiced by October Moore and Steve Heinke in the American version (or when the Switch's region settings is set to the Americas), respectively. through recycled voice clips from Smash 4.
How to unlock
Complete one of the following:
- Play VS. matches, with Wii Fit Trainer being the 9th character to be unlocked.
- Clear Classic Mode with Samus or any character in her unlock tree, being the second character unlocked after Inkling.
- Have Wii Fit Trainer join the player's party in World of Light.
With the exception of the third method, Wii Fit Trainer must then be defeated on Wii Fit Studio.
Changes from Super Smash Bros. 4
Previously a near bottom tier character, Wii Fit Trainer has been heavily buffed in nearly every aspect, with better grounded and air speed, better hitboxes and more practical special moves.
Aesthetics
- As with all veterans returning from SSB4, Wii Fit Trainer's model features a more subdued color scheme. Both genders are now slightly more muscular, and their clothing and hair also feature simple detailing.
- Wii Fit Trainer's face is clearer and has more detailed eyes, similarly to Wii Fit U's trainer. According to Sakurai, this was a requested change from the Wii Fit development team.
- Wii Fit Trainer's body faces the screen more compared to the previous entry; however, the stance is not mirrored.
- Much like other fighters, Wii Fit Trainer is more expressive. In particular, Wii Fit Trainer smiles while taunting and using Header, and appears angry while using smash attacks.
Attributes
- Like all characters, Wii Fit Trainer's jumpsquat animation now takes three frames to complete (down from 5).
- Wii Fit Trainer dashes much faster (1.696 → 1.866). The initial dash speed is also improved.
- Wii Fit Trainer walks faster (1.166 → 1.224).
- Wii Fit Trainer's air speed is slightly faster (0.97 → 1.019).
Ground attacks
- Neutral attack:
- The first hit of neutral attack, when hitting opponents behind the Wii Fit Trainer, now hits opponents backwards, making successful cross-ups more rewarding.
- Jab 3 has less startup.
- Forward tilt:
- Forward tilt has less endlag.
- Forward tilt is slightly weaker.
- Up tilt:
- Up tilt now reaches far further upwards, as Wii Fit Trainer's pose is slightly extended and lifted off the ground, and now combos into itself at low percents.
- Up tilt has less endlag (FAF 35 → 30).
- Forward smash
- Forward smash has less endlag (FAF 62 → 57).
- Up smash:
- Up smash has a bigger hitbox on the sourspot.
- Down smash
- Down smash has less endlag (FAF 57 → 52).
Aerial attacks
- All aerials have less landing lag (Neutral: frame 14 → 8, Forward: 15 → 9, Back: 20 → 12, Up: 15 → 9, Down: 20 → 12).
- Down aerial has less startup lag (20 → 15).
- All aerials have improved hitboxes, though some are still hard to land and use for approaches.
Throws/other attacks
- Dash grab has slightly less startup.
- Pummel is faster.
- Back throw:
- Back throw deals more knockback.
- Up throw:
- Up throw deals far less knockback.
- Down throw:
- Down throw has less endlag, making it a better combo starter.
Special Moves
- Sun Salutation:
- Sun Salutation is now orange in color instead of bright yellow, and no longer has a "lens flare" effect when charging.
- Sun Salutation has less startup lag.
- Sun Salutation's projectile moves faster and stays onscreen longer.
- Sun Salutation's projectile does more knockback.
- Header:
- Header's soccer ball is around 50% bigger.
- Header has significantly decreased lag.
- Header's soccer ball has adjusted physics. It now bounces faster and lower, and now always keeps its hitbox after being hit. The ball's lower launch angle now allows a fully delayed Header to hit grounded opponents at a close range.
- Header's ball keeps its hitbox even after hitting a shield, allowing for some new niche setups.[1]
- Super Hoop:
- Super Hoop travels higher and requires less mashing for increased height.
- Super Hoop's overall horizontal distance has been reduced significantly. It is not possible to travel as far as in "Smash 4", even after reaching the maximum amount of button-mashing possible.
- Super Hoop is now a multi-hit attack.
- Deep Breathing:
- Deep Breathing's initial speed is faster.
- There is now a wider window for Deep Breathing to successfully activate.
- There is a significantly lower duration penalty for failing a Deep Breathing.
- Deep Breathing's buff duration now lasts around 10 seconds, longer than previously.
- Successfully using Deep Breathing now increases Wii Fit Trainer's fall speed and initial dash speed, significantly improving its use as an approaching tool.
- Wii Fit:
- Wii Fit's silhouettes now have a limited travel distance.
- Wii Fit now launches a large, slow-moving Dancer pose image at the end of the move. This image has KO potential, increasing the Final Smash's overall reliability.
Moveset
- Wii Fit Trainer can increase her overall damage output and overall knockback with Deep Breathing. The following moveset list details the properties of her attacks when she has not used Deep Breathing.
- Wii Fit Trainer can crawl and wall jump.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2.0% (front), 2.0% (rear) | Performs a Single Leg Extension, Knee Raise, and Single Leg Kneeling Squat to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a rear hitbox on Wii Fit Trainer's leg. The third hit is able to bury grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack. | ||
2.0% | ||||
3.0% | ||||
Forward tilt | Dancer | 11% | Assumes the Dancer pose to simultaneously perform a knifehand thrust and scorpion kick. As a result, it is useful for punishing rolling opponents. Does not move her at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have differing traits: her arm launches the opponent horizontally, whereas her leg launches them vertically. Her arm KOs middleweights at 144% while near the edge, whereas her leg KOs them at 155%. | |
Up tilt | Triangle | 10% | Assumes the Triangle pose to attack with her outstretched arm. The hitbox covers Wii Fit Trainer's arm and body as she steps backward to assume triangle pose. Her rising arm is intangible. Launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial. | |
Down tilt | Bridge | 13.5% | Assumes the Bridge pose to attack with her knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with her effective crouch. | |
Dash attack | Gate | 10% (early), 6% (late) | Assumes the Gate pose while sliding to attack with her arcing arm. It has a respectable duration, which makes it useful for mindgames when used alongside a fox-trot. However, it is punishable on shield. | |
Forward smash | Warrior | 15.5% | Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions. Its considerable start-up and ending lag make it very punishable. The uncharged forward smash KOs Mario around 78% at the edge of Final Destination. | |
Up smash | Tree | 18% (hands), 15% (late hands/body) | Assumes the Tree pose to attack with her outstretched, clasped hands. Hits around Wii Fit Trainer with a weaker body hitbox. It has good vertical range and it grants intangibility from start-up, making it useful for aerial protection. The uncharged body hitbox KOs Mario around 103% off the top of Final Destination, and the uncharged early hands KOs Mario at 90%. | |
Down smash | Arm & Leg Lift | 12% | Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a semi-spike. The uncharged down smash KOs Mario around 86% at the edge of Final Destination, however it's low trajectory launch angle result in KOs at lower percentages against characters with poor recovery. | |
Neutral aerial | Jackknife | 5% (hit 1), 9% (hit 2) | Assumes the Jackknife pose to attack with her arms and legs. It deals impressive damage when both of its hits connect, connects much easier compared to most of her attacks thanks to its fairly large hitbox, has minimal ending and landing lag. Altogether, these traits make it a very useful combo starter when SHFF'd, and her overall best combo starter. | |
Forward aerial | Single Leg Extension | 10.2% (front arm), 8.5% (rear leg) | Performs a Single Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind her, but can be awkward to connect with due to its small hitboxes. Wii Fit Trainer's leg can meteor smash when clean, and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game. | |
Back aerial | Cobra | 13.5% (clean feet), 11.4% (clean legs), 7.6% (clean body), 5.1% (late) | Assumes the Cobra pose to perform a double-footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO Mario at 91% while near the edge of Final Destination. | |
Up aerial | Half Moon | 8.5% | Assumes the Half Moon pose to attack with her outstretched, clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. In addition to having a wide range compared to the Trainer's other aerials, it has good juggling potential, auto-cancels from a short hop. It KOs Mario at 150% off the top of Final Destination. | |
Down aerial | Chair | 13% (clean grounded), 14% (clean aerial), 10% (late) | Assumes the Chair pose to perform a double foot stomp. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as it KOs middleweights at 144% while near the edge. However, it comes out on frame 20, which makes it Wii Fit Trainer's slowest aerial. | |
Grab | — | Performs a bodyweight squat to grab and lift the opponent off the ground. Wii Fit Trainer's grabs have extremely short ranges, to the point that they almost require her to be physically touching the opponent in order to connect. | ||
Pummel | 1.3% | Squeezes the opponent. It is an average speed pummel. | ||
Forward throw | 3% (hit 1), 7% (throw) | A jump serve, a technique used in volleyball. | ||
Back throw | 3% (hit 1), 6% (throw) | Throws the opponent behind herself and then dropkicks them away. | ||
Up throw | 8% | A jump set, a technique used in volleyball. | ||
Down throw | 7% | Slams the opponent onto the ground between her legs. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Performs a spinning, double-footed roundhouse kick. | ||
Floor attack (back) Floor getups (back) |
7% | Kicks around herself while getting up. | ||
Floor attack (trip) Floor getups (trip) |
5% | Kicks around herself while getting up. | ||
Edge attack Edge getups |
7% | Performs a dropkick while climbing up. | ||
Neutral special | Sun Salutation | 5% (uncharged), 21% (fully charged) | Assumes the Sun Worship pose and charges a yellow energy ball in front of herself.[1] Like Charge Shot, the energy ball grows in size as it charges. A fully charged Sun Salutation is quite strong,[1] as it KOs Mario near the edge of Final Destination at 110%. Firing a fully charged Sun Salutation also heals Wii Fit Trainer by 2%. Charging a Sun Salutation also causes a weak push effect during the charge. | |
Side special | Header | 15% (clean headbutt) | Heads a soccer ball. It has impressive mindgame potential overall, due to its manipulable nature and hitboxes. The ball can be hit early if the special button is pressed, which launches the ball at different angles. Wii Fit Trainer can also air dodge upon initiating it, which drops the ball next to her and allows her to subsequently launch it with any other attack. However, air dodging while using Header renders her helpless. Aside from hitting the ball, the headbutt itself can be used as an attack and is able to meteor smash. In addition to its offensive potential, it has recovery potential: using it after a jump grants a slight boost upward, whereas using it while descending will briefly stall her, similarly to Cape. However, it cannot be used again until Wii Fit Trainer lands on a platform or stage, while its meteor smash hitbox is small due to only covering her head. | |
Up special | Super Hoop | 5% per hit. 3 hits. | Twirls hula hoops around herself in order to ascend. Button mashing will make Wii Fit Trainer ascend higher and faster, which greatly improves its ascent. The hops hit multiple times. | |
Down special | Deep Breathing | — | Takes a deep breath.[1] When used correctly, it heals 2%, increases her walking speed, dash speed, fall speed, and overall damage output by 20%, and increases her overall knockback by 30% for 10 seconds.[1] However, it has a long recharge time. Subsequent uses also grant a lower damage output increase (16%) and a shorter duration (≈7 seconds), regardless of whether or not the initial use was successful. | |
Final Smash | Wii Fit | 5%, 4%, 3% (based on position and timing) | Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. |
Classic Mode: Aerobic Smash
The opponents are rotund characters, such as King Dedede and Jigglypuff. Dr. Mario appears as a teammate.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Wario | Wii Fit Studio | Super Hoop | |
2 | 3 Kirbys | The Great Cave Offensive | Advanced Step | |
3 | Pac-Man | Wii Fit Studio (Battlefield form) | Rhythm Boxing | |
4 | Giant King K. Rool | Jungle Japes | Mischievous Mole-way | Dr. Mario appears as a teammate. |
5 | King Dedede | Wuhu Island (Ω form) | Core Luge | |
6 | Giant Jigglypuff | Wii Fit Studio | Wii Fit Plus Medley | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Note: Every stage plays a track from the Wii Fit universe, no matter what universe the stage originated from.
Role in World of Light
The female Wii Fit Trainer was among the fighters that were summoned to fight against the army of Master Hands. She was also present when Galeem unleashed his beams of light. She was seen alongside a panicking Duck Hunt and Villager. She seemed to accept her fate, and performed the Tree yoga pose as she was hit by a beam of light. She was then placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
In the mode itself, she can be found by choosing to save Sheik instead of Villager or Marth in a city area. In the battle, you fight her on an Omega version of Wii Fit Studio. In the battle, she is a shield spirit with 3300 power.
Spirits
Wii Fit Trainer's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Wii Fit Trainer in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Unlike most fighters, the Spirits for Wii Fit Trainer only use their artwork from Ultimate, rather than also having alternative artwork from a previous appearance.
Additionally, the Wii Fit Trainers makes an appearance in various Support Spirits.
- Jackknife Spirit.png
925. Jackknife
- Dancer Spirit.png
929. Dancer
- Arm And Leg Lift Spirit.png
931. Arm & Leg Lift
Alternate costumes
Gallery
Standing on Town and City.
Male Wii Fit Trainer using Deep Breathing on Tomodachi Life.
Using Header.
Using her dash attack on Wii Fit Studio.
Female Wii Fit Trainer getting struck by Pac-Man's Power Pellet on Super Mario Maker.
Both female and male Wii Fit Trainer on Green Greens.
The female Wii Fit Trainer, Villager and Falco buried by Shovel Knight on Garden of Hope.
Character Showcase Video
Trivia
- Wii Fit Trainer and Ryu are the only two characters whose full renders are not on the official website. In this case, the picture stops just below the thighs.
- In the World of Light trailer, the female Wii Fit Trainer performs the Tree yoga pose just before she is hit by a beam of light. This may reference the fact that her up smash, which uses the same pose, grants her intangibility for a brief moment.
- In French, Spanish, and German, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("l'Entraîneuse Wii Fit"/"l'Entraîneur Wii Fit", "la Entrenadora de Wii Fit"/"el Entrenador de Wii Fit", and "die Wii Fit-Trainerin"/"der Wii Fit-Trainer"). She shares this trait with Inkling, Pokémon Trainer, Villager, and the Mii Fighters.
Wii Fit universe | |
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Fighter | Wii Fit Trainer (SSB4 · SSBU) |
Stage | Wii Fit Studio |
Others | Wii Balance Board |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Related universes | Wii Sports • Mii |