Super Smash Bros. Ultimate

Villager (SSBU)

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This article is about Villager's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Villager.
Villager
in Super Smash Bros. Ultimate
Villager SSBU.png
AnimalCrossingSymbol.svg
Universe Animal Crossing
Other playable appearance in SSB4


Availability Unlockable
Final Smash Dream Home
Villager (SSBU)
This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Villager (むらびと, Murabito) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is classified as fighter #45.

How to unlock

Complete one of the following:

With the exception of the third method, Villager must then be defeated on Smashville.

Changes from Super Smash Bros. 4

Villager received a mix of buffs and nerfs. One of Villager's biggest buffs was the changes with Pocket, which not only can store items indefinitely, but he can act faster after pocketing an item. Villager's aerials have also mostly been buffed, with all of them having less landing lag, his forward and backward aerials dealing higher knockback, and his down aerial now spiking regardless of the number of turnips. However, most of Villager's tilts and smash attacks have been nerfed, with most of them having more ending lag and less knockback, and helium for Balloon Trip now takes longer to recharge, which worsens Villager's recovery and makes him easier to edgeguard.

Aesthetics

  • Change As with all veterans returning from SSB4, Villager's model features a more subdued color scheme. His clothing features subtle detailing.
    • Change The 7th and 8th Villager skins now have darker skin.
  • Change Clothing such as Villager's shorts have more movement while fighting.
  • Change Villager now faces more towards the screen like many other characters. Several animations, particularly those relating to walking and dashing, have been altered as a result.
  • Change Villager now blinks during his clapping animation on the results screen.

Attributes

  • Buff Like all characters, Villager's jumpsquat animation now only takes three frames to complete (down from 5).
  • Nerf Villager is lighter, worsening his survivability.
  • Buff With the aforementioned, he's now less susceptible to combos.
  • Buff Villager dashes faster.

Ground attacks

  • Buff Villager now has a neutral infinite and a finisher, a straight jab.
  • Buff Dash attack has less startup (13 → 9) and ending lag (FAF 55 → 45)
  • Change Dash attack has less knockback
  • Nerf Forward tilt has noticeably less knockback, now being incapable of KOing.
  • Change Forward smash's bowling ball now lingers for a moment after landing on the ground.
  • Nerf Forward smash has slightly less knockback.
  • Buff Up tilt has less ending lag (FAF 50 → 48)
  • Nerf Up tilt has less range.
  • Buff Down tilt's sweetspot can now hit aerial opponents.
  • Change Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.
  • Nerf Down tilt has more ending lag (FAF 35 → 38)
  • Nerf Down tilt's sweetspot deals less damage (13% → 12%)
  • Nerf Down smash is now unable to jab lock removing Villager’s infinite combo.
  • Nerf Down smash has more ending lag (FAF 48 → 50)

Aerial attacks

  • Buff All aerials have less landing lag. (14 → 9 (Nair), 23 → 15 (Fair), 23 → 15 (Bair), 15 → 13 (Uair), 15 → 13 (Dair).
  • Change Forward and back aerials' pellets now arc downwards.
    • Buff Forward and back aerials also have higher base knockback.
  • Buff Down aerial will now always meteor smash, regardless of how many turnips are used, greatly increasing its reliability.
  • Nerf Down aerial has more startup lag. (Frame 8 → 14)

Throws/other attacks

  • Change Villager now has a shocked expression when he misses with his grab.
  • Buff Grab has significantly reduced ending lag (FAF 56 → 44)
  • Buff Grab can now pocket items.
  • Buff Edge attack has greater range.
  • Change Up throw has less knockback
  • Change Down throw has more base knockback, but lower knockback growth.

Special Moves

  • Buff Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely.
    • Buff Additionally, after catching a projectile with Pocket, Villager can act faster.
    • Change While Villager has a pocketed item or type of projectile, the item or type of projectile will appear in a display above the damage meter, making Pocket easier to use but also allowing opponents to know what item is pocketed.
  • Nerf Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to edgeguarding.
  • Buff Timber now bounces once on the ground before disappearing.
  • Buff Timber deals more damage.
  • Change Just like down tilt, Timber now has a patch of dirt underneath the sapling in the move's first stage.
  • Change Dream Home now has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.
  • Change Dream Home has a longer pause before the final explosion.

Update History

Super Smash Bros. Ultimate 1.2.0

  • Buff Dream Home now grants Villager invulnerability after the last hit.
  • Change Created glitch where if Villager Pockets Isabelle's slingshot from a Pocket, the game will crash.

Classic Mode: Mistake to Underestimate

Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for his removal from Brawl.[1]

Round Opponent Stage Music Notes
1 6 Villagers Town and City Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
2 Pokémon Trainer Saffron City Road to Viridian City - Pokémon Red / Pokémon Blue
3 Ness and Lucas Onett Onett Theme / Winters Theme
4 Dr. Mario New Donk City Hall New Donk City
5 2 Wii Fit Trainers Wii Fit Studio Main Menu - Wii Fit
6 Isabelle Smashville Title Theme - Animal Crossing
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Villager was among the fighters that were summoned to fight against the army of Master Hands.

Villager was present when Galeem unleashed its beams of light. He is seen panicking alongside Duck Hunt and a composed Wii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

During the mode itself, Villager can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Marth or Sheik. If one of the others is rescued first, Villager's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.

Alternate costumes

Palette swap (SSBU)
Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU)

Gallery

Character Showcase Video

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Trivia

  • Villager is the only SSB4 newcomer to appear on the game's boxart.
  • In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for him in the game. This was also the case with Link, Mario and Pikachu. This has since been fixed.
  • In the demo for Super Smash Bros. Ultimate, Villager's 7th and 8th costumes had a light skin tone, just like in SSB4. However, in the final game, the skin was changed to be a darker tone.


  1. ^ [1]