Wario (SSB4)
Wario in Super Smash Bros. 4 | |
---|---|
Universe | Wario |
Other playable appearances | in Brawl in Ultimate |
Availability | Unlockable |
Final Smash | Wario-Man |
Tier | E (41) |
Wario (ワリオ, Wario) returns as a playable character in Super Smash Bros. 4. He was officially confirmed on October 3rd, 2014 alongside Ness and Falco, coinciding with the North American and European release of Super Smash Bros. for Nintendo 3DS. This time around, he is unlockable, as opposed to being available from the start in Brawl.
He retains his biker outfit from the WarioWare series, as well as his overalls from the Mario games. Charles Martinet's portrayal of Wario from Super Smash Bros. Brawl was repurposed for Smash 4.
In the current tier list, Wario is ranked 41st out of 55. This is an enormous drop from his 10th out of 38 position in Brawl. Like in Brawl, Wario surprisingly possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement such. He has great setups with most of his aerial attacks and his signature Wario Bike, as his aerials have low ending lag and can be used help score KOs.
Wario's power has been buffed overall; his forward and up smashes now deal more damage, while his Wario Bike is safer than ever; combined with its ability to now be used once lost and no longer having the risk of throwing him off, Wario's overall neutral game has become safer. Corkscrew now covers more distance and can sweetspot ledges (along with his double jump), allowing Wario to get back onstage with fewer moves. With these buffs, Wario boasts a very effective recovery.
However, Wario's flaws have now become far more significant, especially in comparison to his Brawl incarnation. Wario's buffed smash attacks have received more startup and ending lag to compensate for their buffs, while his other KO options have been nerfed in said regards as well. With this, Wario's overall KO potential is very problematic, especially for his weight class.
Due to his lack of a proper projectile and disjointed hitboxes, Wario's range is also unremarkable. These two traits work greatly against him, which not only leave him vulnerable to effective spacing against characters like Marth, but also opposing camping against characters such as Mega Man or Villager. Wario also has no effective method of dealing with camping, which further compounds this weakness.
While Wario has had a few high placings at tournaments, including a fifth place finish from Reflex at MLG World Finals 2015, his tournament representation has been poor for a character of his tier, with other characters near him on the tier list generally commanding larger playerbases and slightly better tournament results. Furthermore, a number of his best players, such as Abadango, have dropped him as a main in lieu of characters deemed more viable.
How to unlock
Super Smash Bros. for Nintendo 3DS
- Clear 100-Man Smash.
- Play 30 VS Matches.
Wario must then be defeated on WarioWare, Inc.. Defeating him will unlock both him and the stage.
Super Smash Bros. for Wii U
- Play 20 VS Matches.
- Clear 100-Man Smash
Wario must then be defeated on Gamer.
Attributes
Wario is a short, heavyweight character with a deceptively good air game and an excellent amount of recovery options. Wario boasts the fifth-best air speed in the game, in addition to well-above-average air acceleration, which grants him some of the best aerial mobility of any character; however, his dash and walk speeds leave a lot to be desired, with the former being slightly below average, and the latter being the fifth slowest in the game. Using his high mobility and versatile aerial attacks, Wario is able to dip in and out of the fray to bait attacks and punish. In spite of its poor speed, Wario has a formidable ground game as well, with many of his attacks being rather fast with setup potential while also dealing good damage, outside of his smash attacks.
Wario's special moves are very unorthodox, and demand practice to use at their highest potential. Chomp is one of the best command grabs in the game, having deceptively long range and almost no startup or ending lag. It can effectively cover certain edge recoveries, negate certain attacks such as Spinning Kong, and absorb many projectiles, often with the benefit of healing him and slightly increasing the charge of his Wario Waft. Wario Bike gives Wario a solid approach option that covers for his low ground speed, and continues to move forward and hit enemies after he dismounts it. It also respawns very quickly when destroyed or lost, giving him a large and fairly reliable pseudo-projectile which can apply pressure when used effectively. Ending a wheelie with the Wario Bike will cause great knockback to an enemy it hits, as well as dealing a considerable amount of shield damage. When in the bike, pressing the special or jump buttons will have Wario jump off. As a result, this move can provide Wario with a literal third jump if his double jump had already been used, and this can be further extended with a corkscrew, making Wario's recovery exceedingly above average.
Despite his array of unusual attacks, Wario has overall lackluster reach and lacks a true projectile, thus he must first close the distance between him and his opponent in order to land an attack. Because of this, Wario struggles most against characters who make frequent use of disjointed attacks, such as Shulk, Cloud, and Link. This, combined with his relative lack of reliable KO moves, especially compared with other heavyweights, means that Wario must play unpredictably, relying on deception and mindgames to earn a KO on an unsuspecting opponent, and also forces Wario to trade blows with opponents.
Wario's lack of a true projectile brings about his susceptibility to camping. Wario is not capable of reflection, nor is Wario Bike an effective "projectile" on its own, which leaves him with almost no method of reliably counteracting camping, with his aforementioned unimpressive range. As a result, Wario is at a major disadvantage against characters such as Villager, Mega Man, and Samus.
With custom moves turned on, Wario gains a number of solid options. Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it, along with being even better for recovery; however, it can be stuffed by enemy attacks easily due to its low durability. Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, helping to alleviate Wario's range problems. Rose-Scented Waft, while much weaker than its standard counterpart, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to button mashing to shake the flower off. Quick Waft, meanwhile, is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario more vulnerable during recovery in exchange for allowing him to go deeper for edgeguards than before.
Overall, Wario is a capable character with a bevy of unusual, yet useful attacks. However, Wario must keep his opponent guessing to see his full potential, lest his opponent end up seeing through his strategy.
While Wario does not have a significant amount of competitive representation, his few tournament results have been impressive, with players such as TheReflexWonder and Glutonny utilizing advanced play tactics and Wario's unconventional combo potential to reasonable effect.
Changes from Brawl
Wario received some buffs that address some of his former flaws in Brawl, but has also received several nerfs that differentiate him significantly from his Brawl incarnation, nerfing him overall. While he has technically received more buffs than nerfs, the few drastic downgrades he received ultimately caused him to further rely on a deceptive play style in order to secure KOs. He has been given multiple improvements to his recovery, being able to use his more versatile Wario Bike to recover more reliably. Many of his attacks deliver much more knockback, such as his new forward smash and the Wario Waft. Wario's ground game has been slightly improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable. Once dismounted, the Wario Bike is now equipped with traveling hitboxes, granting Wario an armored projectile of sorts. Wario's poorer aerials have been improved, with his forward and back aerials delivering increased knockback. Some moves also have less endlag, such as his down tilt.
Despite many of these changes being beneficial to Wario, he has received heavy nerfs to many of his previously effective options. One of the more noticeable nerfs was the reduction of his air speed and acceleration, although they are still the 3rd best in the game. He also is significantly harmed by the removal of DACUS as it removes his effective Gatling Combo. Although some of his moves have less endlag, others have much more, such as his forward smash, which is much less consistent due to now being slower and lacking transcendent priority and armor. Wario's aerials have been re-tooled, many of them delivering increased knockback, with the exception of his neutral and previously reliable up aerial. However, due to the vertical knockback trajectory of Wario's neutral aerial and the reduced knockback of his up aerial, Wario is now able to utilize both to capitalize on a fair amount of combo potential.
Being a heavy character, Wario does gain some benefit from the rage mechanic present in Smash 4, being able to deliver increased knockback when at a high percentage. However, without his arsenal of moves that could reliably KO, Wario's reliance on racking up an opponent's damage leaves him even more vulnerable to the increased knockback delivered by adversaries under the influence of rage. He benefits from the removal of edgehogging, as it makes Corkscrew a much more advantageous recovery option.
Wario's notorious grab release that plagued him in Brawl was also fixed in patch 1.0.4.
Aesthetics
- Wario's appearance is largely the same as it was in Brawl, although his overall color scheme is now brighter due to the aesthetic used in SSB4, which also makes his color scheme more akin to how he appears in the WarioWare series. His overalls have been detailed with denim textures as opposed to the flat textures used in Brawl, thus making his overalls more akin to Mario's and Luigi's. Additionally, his chin has become more pronounced and his arms are also more muscular.
- Wario's chest faces the foreground regardless of whether he's facing left or right.
- Wario's animations are somewhat more fluid than in Brawl. This is especially noticeable in his new idle and dashing animations.
- Wario now blinks, as opposed to in Brawl, where his eyes always remained open unless he was asleep or injured.
- Wario is now more expressive overall.
- Wario will occasionally grunt when performing his first jump.
- Taunting on the bike now plays the laugh from Wario's up taunt.
- Wario now only has 8 alternate costumes much like the rest of the cast rather than 12.
Attributes
- Wario's aerial grab release now travels much more horizontal distance making him much less vulnerable to follow ups. Additionally, he can act 10 frames sooner out of it further reducing his susceptibility to follow ups.
- The animation of both Wario's initial and secondary jumps now differ from Brawl. For example, holding back upon Wario's initial jump now results in him doing a back flip.
- Wario walks slightly slower (0.85 → 0.847).
- Wario dashes faster (1.35 → 1.5).
- Wario's air speed has been slightly reduced (1.222 → 1.21), though it is still among the best in the game.
- Wario's air acceleration has been drastically reduced. (0.3 → 0.08) Which greatly hurts his air game, no longer allowing Wario to weave in and out at high speeds.
- Wario's falling speed has been increased (1.4 → 1.61).
- Wario's fast falling speed has been increased (1.96 → 2.576).
- Wario's sidestep has more startup lag, a shorter duration (frames 2-20 → 3-17) and more ending lag (FAF 26 → 27).
- Wario's air dodge has less startup (frame 4 → 3) and ending lag (FAF 40 → 33).
- Air dodge has a slightly shorter duration (26 frames → 25).
Ground attacks
- Wario can no longer use the Gatling Combo, which noticeably hinders his offensive game since he was one of the most proficient users of it in Brawl.
- Neutral attack deals 3% less damage (12% → 9%).
- The first hit of Wario's neutral attack deals consistent damage (6% (fist)/5% (body) → 4%).
- Forward tilt has less start up (frame 14 → 12).
- Forward tilt has more ending lag (FAF 37 → 40).
- Down tilt has much less ending lag (FAF 34 → 18) and deals less damage (8 to 4%) and knockback, significantly improving its combo potential.
- Down tilt has a shorter hitbox duration (5 frames → 1).
- Dash attack deals more knockback (60 base/75 growth → 80 base/70 growth (clean), 40 base/40 growth → 100 base/50 growth (late)).
- Late dash attack deals slightly less damage (5% → 4%).
- Wario has a new forward smash: a fist-inflating backhand punch while leaning forward and standing on one leg. Compared to the shoulder tackle from Brawl, it has much more range and knockback (30 base/77 growth → 20 base/99 growth). It also cancels out projectiles better.
- New forward smash has more start up (frame 9 → 18), more ending lag (FAF 45 → 66), and lacks both the armor and transcendent priority of his previous forward smash.
- Wario has a new up smash: a head-inflating swinging headbutt while standing on one leg and leaning forward. It hits once similar to Mario and Luigi's up smash headbutt (and the animation is much more similar to the Smash 64 version), which increases its damage and knockback and makes it more reliable overall. It also has intangibility frames lasting between frames 8 to 14.
- Down smash has less ending lag (FAF 78 → 68).
- Down smash has a shorter duration (frames 8-42 → 8-36).
Aerial attacks
- Neutral and up aerials have slightly more landing lag (10 frames → 12 frames (neutral), 9 frames → 12 frames (up)).
- Late hit of neutral aerial launches opponents vertically, setting them up for a follow up attack.
- Neutral aerial clean hit deals less damage (9% → 6.5%) and has less range and edgeguarding potential.
- Forward air's clean hit is slightly stronger (20 base/100 growth → 30 base/97 growth) but deals less damage (5% → 4.5%). It also has increased range. When combined with his slower air speed, these changes both improve and worsen its combo and WOP potential.
- Back aerial has slightly less landing lag (30 frames → 27 frames). It also deals 2% more damage (10% → 12%), making it a better KO move.
- Up aerial deals 4% less damage (17% → 13%) and has reduced knockback growth (80 → 78), hindering its KO potential.. It also no longer autocancels in a short hop.
- Up aerial's lower power allows it to combo much more effectively.
- Down aerial's final hit delivers much more knockback (20 base/180 growth → 25 base/200 growth), now being a reliable KO move at higher percentages.
- Down aerial deals less damage (16% → 11.8%), has more ending lag (38 frames → 48 frames), and autocancels later (frame 25 → 42), making it no longer autocancel in a short hop. Down aerial also can no longer penetrate shields.
Throws/other attacks
- Dash grab has less startup lag (frame 10 → 8). Additionally, unlike other returning veterans whose pivot grabs were faster than frame 9 in Brawl, Wario's pivot grab still comes out on frame 8 making it the fastest pivot grab in the game.
- Standing grab has more startup lag (frame 6 → 8).
- Wario's forward and back throws have swapped places.
- Forward throw delivers much more knockback. It is now the second strongest, KOing only 5% later than Bowser's.
- Back throw now damages bystanders, similarly to Mario's, Dr. Mario's, and Luigi's.
- Up and down throws deal slightly more damage (10% → 11% (up throw), 7% → 8% (down throw).
- Down throw deals more base knockback (60 → 80) and can no longer chaingrab opponents. These changes hinder its utility.
Special moves
- Chomp can now be used on energy projectiles, and using it on certain, non-energy projectiles and items (including his bike) now heal Wario for 1% (or 1.5x in the case of Food) and slightly increases the charge of Wario Waft. It also has less endlag.
- Wario faces slightly more to the screen while using Chomp, unlike the previous installment, where he faces straight.
- Wario Bike continues to deal damage after Wario dismounts, with it being able to muscle through almost any opposing projectile, thus giving Wario a new pseudo-projectile and approach option.
- Ending a wheelie now slams the bike on opponents for high damage and incredible knockback.
- Wario can no longer fall off his bike simply from riding or making turns, allowing him to ride around indefinitely until he is hit or the player dismounts. In addition, hitting an opponent with the Wario Bike while turning sharply now results in a heavier hit with increased knockback.
- Wario Bike can now be respawned immediately after being broken or disappearing from the screen, with an orange blink flashing on Wario being a visual indicator that it has respawned.
- A dismounted Wario Bike that is no longer on screen but has not crossed a blast line to despawn will now automatically despawn after 22-24 seconds.
- Throwing the Wario Bike now does increased damage to opponents, with a properly charged throw dealing up to 26% damage.
- Wario Bike is less effective at shielding Wario from projectiles as he rides it. Wheelies can also no longer be held indefinitely, and can only be done at one height. Wario can no longer dismount his bike during a wheelie, even if he rides offstage.
- A destroyed Wario Bike's tires can no longer be picked up and thrown, removing a pseudo-projectile. They can still be consumed by Chomp, but they now disappear upon contact with the ground or if the move is re-used.
- During Corkscrew, Wario now has his fists clenched to his side and thrusts his palms out towards the end, rather than having his palms open in the straight up in the air the entire time.
- Corkscrew covers more vertical distance and can now sweet spot the edge. Corkscrew also has increased base knockback (60 → 70) and with proper timing, can be used to KO near the upper blast line.
- Corkscrew deals 6% less damage (19% → 13%).
- Wario Waft has significantly more knockback growth at maximum charge (30 → 75). It is also much more difficult to self-destruct off the upper blast line with a fully charged Wario Waft.
- Wario Waft deals much less damage (42% → 27%) and gains less vertical distance.
- Unlike in Brawl, where only his stomach bulged out from under his shirt slightly, Wario's entire torso now physically bulges to the point where his frame actually becomes wider while his Wario Waft is charging.
- Wario-Man lasts for a lesser amount of time (16 seconds → 12), regardless of how much damage he takes while transformed. Additionally, due to the altered functions of Wario's smash attacks, Wario-Man can no longer dash forward while performing his forward smash or create a vacuum effect with his up smash.
- Wario no longer makes an echoing "Oooooh..." once Wario-Man's duration is up; instead, he transforms back silently.
Version differences
- On the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is as of yet, unknown.
- On the 3DS version of the game, if the Wario Bike (as an item) is thrown down, it bounces once if Wario is facing right, and twice if he is facing left. In the Wii U version of the game, it bounces twice if Wario is facing right, and thrice if he is facing left.
Update history
Wario has only received very minor buffs in the game's updates. The only real significant buff he received was in 1.0.4, which fixed his notorious grab release which allowed multiple characters to combo him out of a release. Changes to the shield mechanics in 1.1.0 and 1.1.1, however, seem to favor Wario slightly due to the high hitlag his attacks have when mounting the bike.
- Change to DI system results in the removal of Wectoring, a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
- Wario now receives additional backwards momentum when aerial grab released (0 → -0.6). Because of this, Wario is sent much further out when aerial grab released; removing most of the guaranteed followups which were previously possible against him.
- Bike Glitch on Palutena's Temple fixed.
- Jab links more reliably, and the second hit has bigger hitbox sizes and an additional hitbox.
Technical changelist
Change | Old value | New value |
---|---|---|
Unknown parameters set to 63 and 15 on many hitboxes | ||
Jab 1 (hitbox 0) angle | 65° | 55° |
Jab 1 (hitbox 0) base knockback | 35 | 45 |
Jab 1 (hitbox 1) angle | 75° | 72° |
Jab 1 (hitbox 1) knockback growth | 50 | 40 |
Jab 1 (hitbox 1) base knockback | 28 | 38 |
Third hitbox added on jab 2, positions adjusted. | ||
Jab 2 hitbox sizes | 5.5/3.5 | 5.8/3.8/3.3 |
- Dash attack's late hit can now hit aerial opponents.
- Inhaling Chomp has faster start-up.
- Minor frame speed multiplier on some unknown action.
- Grounded state glitch removed.
Moveset
- Wario can crawl.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 4% | Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with Palutena for the fourth slowest jab in the game, behind Bayonetta, King Dedede, and Zelda, with the first hit active on frame 8. | ||
5% | ||||
Forward tilt | ↗ | 14% (arm), 11% (body) | Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. Might be based on one of Booster's attacks in Super Mario RPG: Legend of the Seven Stars. | |
→ | 13% (arm), 11% (body) | |||
↘ | 12% (arm), 10% (body) | |||
Up tilt | 10% (clean), 6% (late) | Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox. | ||
Down tilt | 4% | Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents. | ||
Dash attack | 7% (clean), 4% (late) | Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while locking floored opponents, which can set up into an attack, grab or even Wario Waft if timed properly. | ||
Forward smash | 19% | Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge. | ||
Up smash | 16% (clean), 13% (late) | Wario performs a headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. Might be based on the third hit of his basic attack combo in Wario World. | ||
Down smash | 13% (clean), 10% (mid), 5% (late) | Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks. | ||
Neutral aerial | 6.5% (clean), 4% (late) | Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup. Despite it resembling a sex kick due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even Wario Waft. | ||
Forward aerial | 7% (clean), 4.5% (late) | A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for gimping or escaping pressure. The late hit can lock and also combos easily into other aerials at low percents, including Chomp if an opponent is about to land. Autocancels if used immediately after a short-hop. | ||
Back aerial | 12% | Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop. | ||
Up aerial | 13% | Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in Brawl. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect. | ||
Down aerial | 1.3% (hits 1-6), 4% (hit 7) | Wario turns upside down and spins, drilling with his head. Unusually for such aerial attacks, the last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can lead into a half waft if Wario has enough rage. If done out of a full hop, Wario can cover his landing with a neutral/forward air or special moves. | ||
Grab | — | Grabs his opponents with his left hand. Wario's grab range is above average. | ||
Pummel | 2% | Pokes his opponent in the torso. Fairly quick. References Wario's set of microgames in WarioWare: Touched!, which are tap-based. | ||
Forward throw | 12% | Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge. | ||
Back throw | 7% (throw), 8% (collateral) | Spins the foe around thrice and throws him/her behind himself, damaging those who come in contact with the spin. Based on the Wild Swing-Ding from Wario World. | ||
Up throw | 4% (hit 1), 7% (throw) | Wario tosses the opponent up and punches them upwards in a strongman pose. | ||
Down throw | 4% (hit 1), 4% (throw) | Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from Wario Land and Wario World. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Wario gets up and pokes both forwards and backwards. Another reference to WarioWare: Touched! | ||
Floor attack (back) Floor getups (back) |
7% | Wario spins around with his fist extended. | ||
Floor attack (trip) Floor getups (trip) |
5% | Wario thrusts his fists in front of him, then kicks his legs behind him. | ||
Edge attack Edge getups |
8% | Crawls up the ledge and flips onto his back, attacking with his fists. | ||
Neutral special | Default | Chomp | 2% (each bite), 5% (throw) | Wario bites forward, chewing on any opponents who are caught. Has deceptively long range and very fast startup for a command grab. It can be used to consume items, healing 1% damage. Eating explosives will cause them to blow up inside of Wario, but the explosion will damage nearby foes. Healing items consumed with Chomp heal 1.5x more damage than normal. All of the above shorten the charge time for the Wario Waft. This is the only special move Wario has that doesn't help him recover in some way. |
Custom 1 | Inhaling Chomp | 2% (each bite), 4% (throw) | Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based of Hyper Suction, a move Wario could perform in Wario World. | |
Custom 2 | Garlic Breath | 6% | Wario exhales garlic breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This all comes with the cost of significantly increased starup and ending lag, and the move cannot be used to eat items. | |
Side special | Default | Wario Bike | 10% (damage varies on wheelie, turning, and slamming) | Wario mounts his trademark Wario Bike to run over his opponents. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam, but this leaves Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. Can withstand 18% before breaking. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it will trigger an animation where Wario looks around searching for it. |
Custom 1 | Speeding Bike | 8% | Wario's bike is incredibly fast, but it cannot turn around. Does more damage head on than wheeling. Very fragile, only being to withstand 5% before breaking. | |
Custom 2 | Burying Bike | 8% | Wario's bike moves slowly but does increased damage and buries opponents. If used in the air it will just fall, so it can't be used to recover. Incredibly durable, being able to withstand 40% before breaking. | |
Up special | Default | Corkscrew | 5% (hit 1), 1% (hits 2-5), 4% (final hit) | Wario spin-jumps into the air, hitting enemies multiple times. The final hit has good diagonal knockback, though it is relatively easy to DI out of. The move can be steered left or right. |
Custom 1 | Widescrew | 3% (hit 1), 0.5% (hits 2-5), 4% (final hit) | Wario can control the angle of his up special, including nearly horizontally. However, it grants much less distance than the default. | |
Custom 2 | Corkscrew Leap | 0% | Wario jumps higher at the cost of not dealing any damage. The jump is purely vertical and the player is only able to steer Wario once he reaches the apex of the jump. | |
Down special | Default | Wario Waft | 27% (maximum charged) | A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft deals the most damage and knockback, has a huge hitbox and armor (frame 5-10), and also sends Wario flying upwards with a headbutt that has equally powerful KO potential. |
Custom 1 | Rose-Scented Waft | 21% (maximum charged) | Wario lets out a pink-colored fart that puts a flower on the opponent's head, similar to Jigglypuff's Rest or the Lip's Stick item. The waft deals less damage and knockback, but the move charges faster, has a gigantic hitbox, and the flower racks up damage quickly. | |
Custom 2 | Quick Waft | 18% (maximum charged) | Wario's fart charges faster and he does damage as he rises into the air. Less damage and knockback than the regular waft. | |
Final Smash | Wario-Man | Varies | Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man has permanent armor and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery, with the exception of down air. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. |
On-screen appearance
- Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off.
Taunts
- Up taunt: Belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands. Unlike in Brawl, this taunt includes a much louder and more pronounced clicking sound.
- Side taunt: Wiggles his butt at the screen with his hands extended in each direction while snickering.
- Down taunt: Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.
- Bike taunt: Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.
Up taunt | Side taunt | Down taunt | Bike taunt |
---|---|---|---|
Idle poses
- Crosses his arms, fists clenched.
- Scratches his bottom.
Crowd cheer
English | Japanese | |
---|---|---|
Cheer | ||
Description | Wa-ri-o! | Wario! |
Pitch | Group chant | Group chant |
Victory poses
- Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. On , Wario's mustache does not stretch and his hand movements are significantly more choppy.
- Laughs gloatingly and then falls over, rolling on his back.
- Pats his belly, releasing a fart that results in him scratching his head and letting out a disgusted groan upon smelling it.
In competitive play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Wario | 1211 | 1212 | 1213 | 1112 | 1113 |
1313 | 2211 | 2111 | 1221 | 1122 |
Notable players
Active
- Anuar - Consistently places well at Mega Smash Mondays.
- Capt.W - The best Wario player in Canada. Formerly ranked 10th on the Montreal Smash 4 Power Rankings.
- Deathorse - #1 in Ottawa, co-mains Wario and Mewtwo.
- Harlonga - Has a good record in Chile's scene and has wins over Javi, Charlie, Chag, K9 & more.
- Glutonny - The best Wario player in the world, ranked 1st on the French Power Rankings. He has placed 5th at Syndicate 2016, 9th at B.E.A.S.T 7 and Midwest Mayhem 11, and 13th at Get On My Level 2018, and has taken sets off of players such as ANTi, Kameme, and Fatality.
- WRECK-IT MUNDO - Considered the second best Wario player in Europe behind Glutonny. He places well in European majors and got 13th at Elysium, 33rd at Syndicate 2017 and 5th at Avalon U-II
- LOE1 - Has a Wario secondary. Ranked 13th on the Midwest Smash 4 Power Rankings.
- Iota - Consistently places well at Smash @ Xanadu tournaments, placed 13th at Glitch 5.
- TheReflexWonder - One of the best Wario players in the world. Placed 5th at MLG World Finals 2015, 25th at MomoCon 2017, and 33rd at The Big House 6.
- Fluzi - Ranked 10th on South Carolina Power Rankings and placed 13th at Final Round 20.
- Waymas - The best Wario player in Mexico. Placed 13th at Smash Factor 6 and 17th at Smash Factor 5. Currently ranked 16th on the Mexican Power Rankings.
Inactive
Tier placement and history
Wario was at first considered to be a character around the same potency as in the Brawl metagame, with players pointing out the changes to the game's physics had benefited him more than worsening him, most notably the addition of rage, plus his KO options were improved in general. Despite his below average playerbase, players such as Abadango, Glutonny and TheReflexWonder started to demonstrate his capabilities in competitive play by adapting to a more deceptive playstyle. Even so, players would soon realize he had also lost the great potency on his aerial game, now being just slightly above average. His well-regarded status would also drop after Abadango dropped him in favor of Meta Knight. Regardless, and after an extremely solid 5th place at MLG World Finals 2015 from Reflex, Wario was eventually placed at 21st on the first 4BR tier list.
However, Wario's tournament representation and results have remained rather scarce, in particular due to the majority of the mid- and low-tiered characters eventually outperforming him in several tournaments, and the changes to the game's physics having also demonstrated they had reduced a lot of his potency at camping, to the point he had to rely much more on baiting and KOing a careless opponent with his slower, albeit more powerful moves. Eventually, Wario dropped to 34th place on the second tier list, the second largest drop (tied with Luigi) between the first and second tier lists. He then saw another very slight drop to 36th on the third tier list and, despite Glutonny's good placings throughout Europe, he has dropped to 41st on the fourth and current tier list.
Trophies
- Wario
- A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
- If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".
- : Super Mario Land 2: 6 Golden Coins (11/1992)
- : WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)
- Wario (Alt.)
- With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.
- : Super Mario Land 2: 6 Golden Coins (11/1992)
- : WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)
- Wario-Man
- With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?
- Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?
In Event Matches
Solo Events
- All-Star Battle: Brawl: Wario is one of the opponents fought in this event. All opponents debut in Brawl, and reappear in Smash 4.
- Doctor Schmoctor: Wario must defeat Dr. Mario in a 1 stock battle under the flower effect.
- Fitness Junkie: As Wii Fit Trainer, the player must defeat 2 giant Warios with one slightly larger than the other. The Warios have Inhaling Chomp, Burying Bike, and Quick Waft custom moves.
- Oh Yeah, Luigi Time!: Luigi must defeat a giant Wario. After 30 seconds, Mario who's bigger than Wario will assist the player.
- Wrecking Mario: Mario must destroy all floors on the Wrecking Crew stage. 2 Warios can hinder the player's progress.
Co-op Events
- A Royal Errand: Robin and Marth must collect 500G from Bowser and Wario.
- Food Fight: Kirby and King Dedede must defeat Wario, Yoshi, and Pac-Man in a 1 stock battle. The players start with 100% damage.
- Flat Fracas: Wario and Mr. Game & Watch must defeat "Game & Watch" versions of Mario and Giant Donkey Kong in a 1 stock battle.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Wrecking Bros.: Mario and Luigi must destroy all floors on the Wrecking Crew stage. Wario and King Dedede can hinder the player's progress.
Alternate costumes
Gallery
Wario's amiibo.
Using an un-charged Wario Waft.
Being attacked by bees with Peach.
Trivia
- Prior to Ultimate, Wario was the only character that debuted as a starter to be made unlockable in a later game.
- Similarly, Lucas was a starter character in Brawl, but became a downloadable character in SSB4. Coincidentally, both Lucas and Wario were newcomers in Brawl.
- Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.
- SSB4 is the only game where Wario's trademark shoulder bash is not in his moveset.
- Wario is the only character with fewer alternate costumes in SSB4 than in Brawl, going from 12 to 8 options.
- Wario's All-Star trophy in the 3DS version resembles his artwork for Super Mario 64 DS.
- Wario is one of the five unlockable veterans that do not appear in Super Smash Bros. for Wii U's opening movie, with the other four being Falco, Mr. Game & Watch, R.O.B. and Dr. Mario.
- Wario is the only character with a fourth taunt, which is done by taunting while riding the Wario Bike (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being Greninja while doing Shadow Sneak.
- Humorously, Wario swings the Home-Run Bat by holding it in his mouth like a dog, while the Duck Hunt dog swings it like a human being would, even standing on two legs while doing so.
- Although Wario's default palette has him wearing his jacket, the only defensive equipment he can use are Badges and Overalls. It is unknown why he can't use both, as Charizard uses 3 different types of Attack equipment.
- In a reply to a letter from a reader in his Famitsu Column, Masahiro Sakurai stated that he decided to replace Wario's former forward smash, his signature Dash Attack, with a backhanded punch to make Wario stronger.
- A glitch exists on the 3DS version, where if the player quits the game right before Wario-Man transforms back into Wario, then Wario will be completely black during his No Contest animation. If one executes it properly, then the sound clip of Wario Man groaning as he transforms back into Wario should play as the screen moves onto the No Contest screen.
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Wario universe | |
---|---|
Fighters | Wario (SSBB · SSB4 · SSBU) |
Assist Trophies | Kat & Ana · Ashley |
Stages | WarioWare, Inc. · Gamer |
Other | 5-Volt |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Related universe | Mario |