Super Smash Bros. Ultimate

Mario (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 19:46, August 14, 2018 by CiciPop (talk | contribs)
Jump to navigationJump to search
Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mario.
Mario
in Super Smash Bros. Ultimate
Mario
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Mario Finale
Mario (SSBU)
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was suggested to appear in the then unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced in Ultimate's E3 2018 trailer on June 12th. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Ultimate.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to Brawl.
  • Change Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. This only appears to be an aesthetic change; Cappy's eyes can appear during Super Jump Punch.
  • Change Mario's idle animation is altered slighty, with his head turned more towards the screen.
  • Change Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor. In particular, he will sometimes smile and appear whimsical or happy in battle, in line with his canon depiction.
  • Change Mario's attacks, especially ones involving fire, have been given brighter, flashier particle effects.
  • Change Mario has two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. They replace his previous up and side taunts, respectively.
  • Change Mario's builder outfit from Super Mario Maker and his wedding tuxedo from Super Mario Odyssey are present as alternate costumes. They seem to have replaced his Wario-inspired costume and his Fire Mario costume, respectively.
  • Change Mario's ledge hanging animation is different, he now hangs on with one hand instead of two, and has an angrier expression on his face.

Attributes

  • Buff Mario jumps higher.
  • Buff Like all characters, Mario's jumpsquat animation now takes three frames to complete.

Ground Attacks

  • Buff Forward tilt deals more knockback.
  • Nerf Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
  • Nerf Dash attack has an altered animation that no longer lowers Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
  • Nerf Up tilt has slightly more ending lag, hindering its combo potential and no longer combos into itself.
  • Buff Dash attack travels further.
  • Change Down smash's animation has been altered, resembling both the Sweep Kick move from Super Mario 64, and the break dance Mario performs on the cover of Dance Dance Revolution: Mario Mix.

Aerial Attacks

  • Buff Neutral aerial has reduced landing lag.
  • Buff Forward aerial has significantly less landing lag.
  • Change Forward aerial has a different animation, with Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.
  • Buff Down aerial hits connect significantly better into each other and the final hit has an altered animation involving Mario spreading his limbs out.

Throws/other attacks

  • Buff Pummel is faster.
  • Change Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
  • Change Up throw has an altered, more exaggerated animation.
  • Nerf Down throw has altered knockback and a more horizontal angle, making it harder to perform combos.
  • Nerf Forward throw does less damage.

Special Moves

  • Buff When close to an opponent Mario’s Fireballs can multi-hit which can lead up to new combos.
  • Change Mario now wears the Cape around his neck when used, akin to how it's worn in Super Mario World.
  • Change The coins from the Super Jump Punch now have the chance to be regional coins found in Super Mario Odyssey’s Metro Kingdom.
  • Nerf Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
  • Change F.L.U.D.D has an altered charging animation.
  • Change Mario appears to be much angrier than in the previous games when unleashing Mario Finale.

Alternate costumes

Mario Palette (SSBU).png

Gallery

Character Showcase video

<youtube>INk1W8OujQI</youtube>

Trivia

  • Mario's pose in his official artwork resembles his neutral aerial.
  • The pose Mario strikes in his new up taunt resembles a piece of promotional artwork first released for Club Nintendo, but without the wink.
  • The segment during the E3 2018 Nintendo Direct focusing on his new Builder suit features Mario knocking Squirtle off of a Pipe on Mushroomy Kingdom. This is likely a reference to the series' common Koopa Troopa enemies, which are also turtles.
  • In the E3 demo of the game, Mario's portrait, strangely, used his in-game model as opposed to the render made for him in the game. This was also the case with Pikachu and Villager. This has since been fixed.