Ganondorf (SSBB)/Side special: Difference between revisions
m (Length is okay, but this is what grab hitboxes use. Also, I wouldn't really consider this a stub.) |
John3637881 (talk | contribs) m (→Timing) |
||
Line 14: | Line 14: | ||
==Timing== | ==Timing== | ||
Flame | Flame Choke has [[super armor]] on frames 17-41. | ||
===Grounded=== | ===Grounded=== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 22:28, March 5, 2017
Overview
Ganondorf's side special in Brawl is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, Ganondorf can follow up with several of his moves, making Flame Choke a combo starter.
If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, this will result in an instant KO called Ganoncide. However, unlike in Smash 4, where this tactic will always result in victory for Ganondorf, in Brawl, using Ganoncide is unpredictable and can result in a win, a loss, or even Sudden Death.
Hitboxes
Effect | Damage | Base knockback | Knockback scaling |
---|---|---|---|
Darkness | 9% (ground), 12% (air) | 60/60 | 100/100 |
Timing
Flame Choke has super armor on frames 17-41.
Grounded
Grab | 16-31 |
---|---|
Animation length | 60 |
Lag time |
Grab |
Aerial
Grab | 19-31 |
---|---|
Animation length | 60 |
Lag time |
Grab |
Flame Choke followup list
Able to follow up with: | Characters |
---|---|
Down tilt only | |
Jab and down tilt | |
Forward tilt and down tilt | |
Jab, forward tilt and down tilt | |
Jab, forward tilt, down tilt and down smash |
External links