Ganondorf (SSBB)/Up special
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Hitbox visualization showing Ganondorf's up special, Dark Dive.
Overview[edit]
Hitbox, grab and throw Data[edit]
Grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.4 | 0 | 0.0 | 16.0 | 6.5 | ![]() |
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1 | 6.5 | 0 | 0.0 | 8.6 | 13.65 | ![]() |
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ID 1 is only active on frame 14 |
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | ![]() |
Forwards | 40 | 82 | 0 | 0 | 1.0x | None | 0% | ![]() |
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1 | 8% | ![]() |
Forwards | 100 | 10 | 0 | 0 | 1.0x | None | 0% | ![]() |
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Timing[edit]
Dive[edit]
Grab | 14, 15-28 |
---|---|
Hitboxes | 34-36 |
Animation length | 64 |
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Throw[edit]
Hitboxes | 4, 8, 12, 16 |
---|---|
Throw | 17 |
Animation length | 75 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Grab |
![]() ![]() Throw point |