Super Smash Bros. Brawl

Ganondorf (SSBB)/Up special

Hitbox visualization showing Ganondorf's up special, Dark Dive.

OverviewEdit

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Hitbox, grab and throw DataEdit

GrabEdit

ID Radius Bone Offset G A
0 4.4 0 0.0 16.0 6.5    
1 6.5 0 0.0 8.6 13.65    
ID 1 is only active on frame 14

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Uppercut
0 0 0 7% 0   Forwards 70 90 0 9.0 55 -6.0 0.0 0.0 2.0x 1.0x 0%               Burn                         11111111111111
0 0 0 7% 0   Forwards 70 90 0 6.0 55 1.0 0.0 0.0 2.0x 1.0x 0%               Burn                         11111111111111
Electricity
0 0 0 1% 0   Forwards 50 100 0 9.0 0 0.0 14.0 7.0 2.0x 1.0x 0%               Shock                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 7%   Forwards 40 82 0 0 1.0x None 0%       Burn
1 8%   Forwards 100 10 0 0 1.0x None 0%       None

TimingEdit

DiveEdit

Grab 14, 15-28
Hitboxes 34-36
Animation length 64
                                                                                                                               

ThrowEdit

Hitboxes 4, 8, 12, 16
Throw 17
Animation length 75
                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Grab
  
Throw point