Super Smash Bros. Brawl

Ganondorf (SSBB)/Side special: Difference between revisions

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(I tested the followups against level 9 CPUs - they may not be accurate. I think the framestrips aren't quite accurate either. Someone needs to make a site and publish the values.)
 
m (Length is okay, but this is what grab hitboxes use. Also, I wouldn't really consider this a stub.)
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{{competitive-stub}}
{{ArticleIcons|ssbb=y}}
==Overview==
==Overview==
[[File:Ganon link flamechoke.jpg|thumb|right|{{SSBB|Ganondorf}} using [[Flame Choke]] against {{SSBB|Link}} in ''Brawl''.]]
[[File:Ganon link flamechoke.jpg|thumb|right|{{SSBB|Ganondorf}} using [[Flame Choke]] against {{SSBB|Link}} in ''Brawl''.]]
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{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitboxes
!Grab
|16-31
|16-31
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=16}}{{FrameStrip|t=Lag|c=29}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=16}}{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|grab=y}}


===Aerial===
===Aerial===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitboxes
!Grab
|19-31
|19-31
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=13}}{{FrameStrip|t=Lag|c=29}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Grab|c=13}}{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|grab=y}}


==Flame Choke followup list==
==Flame Choke followup list==

Revision as of 21:02, March 5, 2017

Overview

Ganondorf using Flame Choke against Link in Brawl.

Ganondorf's side special in Brawl is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, Ganondorf can follow up with several of his moves, making Flame Choke a combo starter.

If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, this will result in an instant KO called Ganoncide. However, unlike in Smash 4, where this tactic will always result in victory for Ganondorf, in Brawl, using Ganoncide is unpredictable and can result in a win, a loss, or even Sudden Death.

Hitboxes

Effect Damage Base knockback Knockback scaling
Darkness 9% (ground), 12% (air) 60/60 100/100

Timing

Flame choke has super armor on frames 17-41.

Grounded

Grab 16-31
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Grab
Grab

Aerial

Grab 19-31
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Grab
Grab

Flame Choke followup list

Able to follow up with: Characters
Down tilt only Mario (SSBB)Peach (SSBB)Zelda (SSBB)Sheik (SSBB)Toon Link (SSBB)Zero Suit Samus (SSBB)Falco (SSBB)Captain Falcon (SSBB)Lucario (SSBB)Ness (SSBB)Lucas (SSBB)Marth (SSBB)Sonic (SSBB)
Jab and down tilt Luigi (SSBB)Diddy Kong (SSBB)Pit (SSBB)
Forward tilt and down tilt Fox (SSBB)Squirtle (SSBB)
Jab, forward tilt and down tilt Link (SSBB)Ike (SSBB)Mr. Game & Watch (SSBB)
Jab, forward tilt, down tilt and down smash Bowser (SSBB)Donkey Kong (SSBB)Yoshi (SSBB)Wario (SSBB)Ganondorf (SSBB)Samus (SSBB)Ice Climbers (SSBB)R.O.B. (SSBB)Kirby (SSBB)King Dedede (SSBB)Meta Knight (SSBB)Olimar (SSBB)Wolf (SSBB)Pikachu (SSBB)Ivysaur (SSBB)Charizard (SSBB)Jigglypuff (SSBB)Snake (SSBB)

External links


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