Ganondorf (SSB4)/Forward tilt: Difference between revisions
Baefeather (talk | contribs) m (→Attack) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | |||
==Overview== | |||
Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's [[Flame Choke]], they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter. | Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's [[Flame Choke]], they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter. | ||
Revision as of 12:25, January 26, 2017
Overview
Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a semi-spike, making it an excellent edge-guarding move against characters with little horizontal recovery options, such as Little Mac. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer read option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's Flame Choke, they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter.
The move is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 13% (foot), 12% (leg) | 22° | 30 | 88 |
Timing
Attack
Hitboxes | 10-12 |
---|---|
Animation length | 39 |
Lag time |
Hitbox |
|