Ganondorf (SSB4)/Neutral aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Baefeather (talk | contribs) m (Oh yeah probably won't need that anymore) |
John3637881 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | |||
Ganondorf performs to kicks in succession. The first kick has low knockback so that it can easily link into the second, more powerful kick. The move is useful for spacing, and occasionally, as an edgeguarding move. It is capable of KO'ing {{SSB4|Mario}} at the center of {{SSB4|Final Destination}} at 133%. | |||
==Update history== | |||
When ''Smash 4'' was released, this move was more similar to {{SSB4|Captain Falcon}}'s neutral aerial. Over the course of the game's updates, Ganondorf's neutral aerial was massively buffed and differentiated somewhat from Captain Falcon's. | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | |||
*{{buff|Landing lag on all aerials reduced.}} | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|Neutral attack deals 1% more damage|6%/9%|7%/10%.}} | |||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | |||
*{{buff|Neutral aerial has been improved. It deals more damage: 7%/9%/5% → 8%/10%/7%, its knockback has altered: 20 (base)/100 (growth) → 0/130/90 (hit 1), 100 → 120 (hit 2), its second hit's hitbox sizes increased: 4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u and its angles altered: 55°/60°/65° → 55°/70°/100°. This makes its hits connect together better at low percentages while retaining its KO power.}} | |||
*{{nerf|Neutral aerial's first hit's decreased base knockback makes it less safe on hit and on landing at low percentages.}} | |||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | |||
*{{buff|Neutral aerial is significantly improved. The first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar to Captain Falcon's, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals 2% more damage on the both the clean and late hitboxes on the second kick.}} | |||
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox.}} | |||
*{{buff|Neutral, forward, back and up aerials all have 1 frame less landing lag.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|First possible hit (clean)|42}} | {{HitboxTableTitle|First possible hit (clean)|42}} |
Revision as of 23:02, January 19, 2017
Overview
Ganondorf performs to kicks in succession. The first kick has low knockback so that it can easily link into the second, more powerful kick. The move is useful for spacing, and occasionally, as an edgeguarding move. It is capable of KO'ing Mario at the center of Final Destination at 133%.
Update history
When Smash 4 was released, this move was more similar to Captain Falcon's neutral aerial. Over the course of the game's updates, Ganondorf's neutral aerial was massively buffed and differentiated somewhat from Captain Falcon's.
- Landing lag on all aerials reduced.
- Neutral attack deals 1% more damage: 6%/9% → 7%/10%.
- Neutral aerial has been improved. It deals more damage: 7%/9%/5% → 8%/10%/7%, its knockback has altered: 20 (base)/100 (growth) → 0/130/90 (hit 1), 100 → 120 (hit 2), its second hit's hitbox sizes increased: 4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u and its angles altered: 55°/60°/65° → 55°/70°/100°. This makes its hits connect together better at low percentages while retaining its KO power.
- Neutral aerial's first hit's decreased base knockback makes it less safe on hit and on landing at low percentages.
- Neutral aerial is significantly improved. The first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar to Captain Falcon's, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals 2% more damage on the both the clean and late hitboxes on the second kick.
- The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox.
- Neutral, forward, back and up aerials all have 1 frame less landing lag.
Hitboxes
Timing
Attack
Hit 1 early hitboxes | 7-8 |
---|---|
Hit 1 late hitboxes | 9-13 |
Hit 2 early hitboxes | 17-18 |
Hit 2 late hitboxes | 19-29 |
Autocancel | 1-2, 48-51 |
Animation length | 51 |
Landing lag
Animation length | 17 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
|