Ganondorf (SSB4)/Forward tilt: Difference between revisions
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Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move | Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's [[Flame Choke]], they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter. | ||
The move is based on a kick Ganondorf and other large enemies use in ''The Legend of Zelda: Twilight Princess''. | |||
==Hitboxes== | |||
{|class="wikitable" | |||
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling | |||
|- | |||
| Normal || 13% (foot), 12% (leg) || 22° || 30 || 88 | |||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
|- | |||
!Hitboxes | |||
|10-12 | |||
|- | |||
!Animation length | |||
|40 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=28}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
{{technical data}} | {{technical data}} |
Revision as of 15:03, December 8, 2016
Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a semi-spike, making it an excellent edge-guarding move against characters with little horizontal recovery options, such as Little Mac. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer read option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's Flame Choke, they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter.
The move is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 13% (foot), 12% (leg) | 22° | 30 | 88 |
Timing
Attack
Hitboxes | 10-12 |
---|---|
Animation length | 40 |
Lag time |
Hitbox |
|