Ganondorf (SSB4)/Forward tilt: Difference between revisions

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Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move agaisnt characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of if not the only tool Ganondorf has for spacing (albeit not a great one). It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach.
Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's [[Flame Choke]], they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter.
 
The move is based on a kick Ganondorf and other large enemies use in ''The Legend of Zelda: Twilight Princess''.
 
==Hitboxes==
{|class="wikitable"
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling
|-
| Normal || 13% (foot), 12% (leg) || 22° || 30 || 88
|}
 
==Timing==
===Attack===
{|class="wikitable"
|-
!Hitboxes
|10-12
|-
!Animation length
|40
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=28}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y}}


{{technical data}}
{{technical data}}

Revision as of 15:03, December 8, 2016

Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a semi-spike, making it an excellent edge-guarding move against characters with little horizontal recovery options, such as Little Mac. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer read option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's Flame Choke, they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter.

The move is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess.

Hitboxes

Effect Damage Angle Base knockback Knockback scaling
Normal 13% (foot), 12% (leg) 22° 30 88

Timing

Attack

Hitboxes 10-12
Animation length 40
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox


Data.png This article or section may require additional technical data.
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