Dash: Difference between revisions
FirstaLasto (talk | contribs) |
|||
Line 179: | Line 179: | ||
|'''6'''||{{SSB4|Greninja}}||2.08 | |'''6'''||{{SSB4|Greninja}}||2.08 | ||
|- | |- | ||
|'''7'''||{{SSB4| | |'''7'''||{{SSB4|Mewtwo}}||<span class="explain" title="Was 1.696 prior to update 1.1.3 and 1.9 prior to update 1.1.5.">2.05</span> | ||
|- | |- | ||
|'''8'''||{{SSB4| | |'''8'''||{{SSB4|Sheik}}||2.016 | ||
|- | |- | ||
|'''9'''||{{SSB4| | |'''9'''||{{SSB4|Charizard}}||2.0 | ||
|- | |- | ||
|'''10'''||{{SSB4| | |'''10'''||{{SSB4|Cloud}}||1.993 | ||
|- | |- | ||
|'''11 | |'''11'''||{{SSB4|Roy}}||1.95 | ||
|- | |||
|'''12'''||{{SSB4|Meta Knight}}||1.9 | |||
|- | |- | ||
|'''13'''||{{SSB4|Palutena}}||1.888 | |'''13'''||{{SSB4|Palutena}}||1.888 | ||
Line 203: | Line 205: | ||
|'''20'''||{{SSB4|Toon Link}}||1.7325 | |'''20'''||{{SSB4|Toon Link}}||1.7325 | ||
|- | |- | ||
|'''21'''||{{SSB4|Mii Brawler}}||<span class="explain" title="Assuming perfect weight and height values">1.72</span> | |'''21'''||{{SSB4|Mii Brawler}}||<span class="explain" title="Assuming perfect weight and height values.">1.72</span> | ||
|- | |- | ||
|'''22'''||{{SSB4|Donkey Kong}}||1.7031 | |'''22'''||{{SSB4|Donkey Kong}}||1.7031 | ||
Line 217: | Line 219: | ||
|'''28-30'''||{{SSB4|Mario}}, {{SSB4|Ryu}} & {{SSB4|Bayonetta}}||1.6 | |'''28-30'''||{{SSB4|Mario}}, {{SSB4|Ryu}} & {{SSB4|Bayonetta}}||1.6 | ||
|- | |- | ||
|'''31-32'''||{{SSB4|Kirby}} & {{SSB4|R.O.B.}}||<span class="explain" title="Kirby's dash speed was 1.5 prior to update 1.1.3">1.568</span> | |'''31-32'''||{{SSB4|Kirby}} & {{SSB4|R.O.B.}}||<span class="explain" title="Kirby's dash speed was 1.5 prior to update 1.1.3.">1.568</span> | ||
|- | |- | ||
|'''33'''||{{SSB4|Mr. Game & Watch}}||1.5264 | |'''33'''||{{SSB4|Mr. Game & Watch}}||1.5264 | ||
Line 225: | Line 227: | ||
|'''36'''||{{SSB4|Samus}}||1.504 | |'''36'''||{{SSB4|Samus}}||1.504 | ||
|- | |- | ||
|'''37- | |'''37-41'''||{{SSB4|Luigi}}, {{SSB4|Ike}}, {{SSB4|Wario}}, {{SSB4|Lucas}} & {{SSB4|Mii Swordfighter}}||<span class="explain" title="Assuming perfect weight and height values in the case of the Mii.">1.5</span> | ||
|- | |||
|'''42'''||{{SSB4|Lucario}}||1.4847 | |||
|- | |- | ||
|'''43'''||{{SSB4| | |'''43'''||{{SSB4|Falco}}||1.472 | ||
|- | |- | ||
|'''44'''||{{SSB4| | |'''44'''||{{SSB4|Olimar}}||1.47 | ||
|- | |- | ||
|'''45'''||{{SSB4| | |'''45'''||{{SSB4|Ness}}||1.46265 | ||
|- | |- | ||
|'''46'''||{{SSB4| | |'''46'''||{{SSB4|Mega Man}}||1.456 | ||
|- | |- | ||
|'''47'''||{{SSB4| | |'''47'''||{{SSB4|Corrin}}||<span class="explain" title="Was 1.5 prior to update 1.1.5.">1.45</span> | ||
|- | |- | ||
|'''48'''||{{SSB4|Bowser Jr.}}||1.424 | |'''48'''||{{SSB4|Bowser Jr.}}||1.424 | ||
Line 245: | Line 249: | ||
|'''51'''||{{SSB4|King Dedede}}||1.36 | |'''51'''||{{SSB4|King Dedede}}||1.36 | ||
|- | |- | ||
|'''52'''||{{SSB4|Dr. Mario}}||<span class="explain" title="Value is stored in-game as the same as Mario, then multiplied by 0.82">1.312</span> | |'''52'''||{{SSB4|Dr. Mario}}||<span class="explain" title="Value is stored in-game as the same as Mario, then multiplied by 0.82.">1.312</span> | ||
|- | |- | ||
|'''53-54'''||{{SSB4|Zelda}} & {{SSB4|Mii Gunner}}||<span class="explain" title="Assuming perfect weight and height values in the case of the Mii">1.3</span> | |'''53-54'''||{{SSB4|Zelda}} & {{SSB4|Mii Gunner}}||<span class="explain" title="Assuming perfect weight and height values in the case of the Mii.">1.3</span> | ||
|- | |- | ||
|'''55'''||{{SSB4|Villager}}||1.27 | |'''55'''||{{SSB4|Villager}}||1.27 |
Revision as of 04:15, March 18, 2016
- "Run" redirects here. For information on the CPU mode in Brawl, see List of CPU modes.
A dash is a form of ground movement faster than walking. It is performed by tapping sideways on the control stick. The player's character enters his or her initial dash animation, in which they change directions with very little lag, and then proceeds to his or her running animation. In Brawl, a character attempting to dash can trip instead. While dashing, characters can also perform their dash attack, shield, or jump. The Bunny Hood item increases a character's running speed. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, Fox-trotting, and pivoting.
Other terminology
The initial dash is the first part of a character's dash, during which a character can change directions with only 1 frame of lag — much less than during while running, where this lag can be as high as 51 frames (Marth in Melee). The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting, and pivoting.
A stutter step is the term for when a character begins to dash but stops almost immediately, often used for positioning and mindgames. Along with merely stopping, characters can also dash cancel via a variety of other methods.
In Super Smash Bros. Melee
Initial dash
Because the initial dash animation translates into the running animation much later than in Brawl, it is a vital tool for movement in general and dash-dancing in particular. During the initial dash, the following actions can be used:
- Altering the speed of the dash with the control stick, most notably backwards to Moonwalk.
- Turning around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral B. If the control stick stays in a neutral position after this pivot frame, the character will keep standing.
- Pressing A or C-Stick forward/backward during the first 3 frames to do a small step forward smash. This is only possible after dashing forward, not backward.
- Pressing A after the first 3 frames to do a dash attack.
- Pressing L or R to shield. During the first two frames of a forward dash, L/R always trigger a roll. On frame 3, they trigger the shield, but with 1 frame delay.
- Pressing L+A, R+A or Z to do a dash grab.
- Jumping and jump cancelling.
- Using forward special.
Run
During the run — the later part of the dash — different options are available:
- Pressing down to crouch. (Spending 1 frame in the RunBrake animation is necessary before the crouch can start.)
- Turning around by mashing or pushing the control stick in the opposite direction. Turning around takes very long, up to 51 frames (Marth). During the turnaround animation, only a jump can interrupt it.
- Pressing A or C-Stick forward/backward during the first 3 frames to do a small step forward smash. This is only possible after dashing forward, not backward.
- Pressing A to do a dash attack.
- Pressing L or R to shield.
- Pressing L+A, R+A, or Z to do a dash grab.
- Jumping and jump cancelling.
- Using special moves.
Running speed
Running speed is the rate at which a character can run.
Super Smash Bros. rankings
Rank | Character | Running speed |
---|---|---|
1 | Captain Falcon | 70 |
2 | Fox | 60 |
3 | Pikachu | 55 |
4 | Samus | 54 |
5 | Yoshi | 50 |
6-7 | Donkey Kong & Kirby | 48 |
8 | Mario | 44 |
9-10 | Link & Jigglypuff | 42 |
11-12 | Luigi & Ness | 40 |
Taken from Antdgar's Frame Data
Super Smash Bros. Melee rankings
Rank | Character | Speed |
---|---|---|
1 | Captain Falcon | 2.3 |
2 | Fox | 2.2 |
3-5 | Marth, Sheik, & Pikachu | 1.8 |
6 | Pichu | 1.72 |
7 | Roy | 1.61 |
8-10 | Young Link, Yoshi, & Donkey Kong | 1.6 |
11-15 | Falco, Dr. Mario, Mario, Mr. Game & Watch, & Bowser | 1.5 |
16-20 | Samus, Kirby, Mewtwo, Ice Climbers, & Ness | 1.4 |
21 | Ganondorf | 1.35 |
22 | Luigi | 1.34 |
23-24 | Link & Peach | 1.3 |
25-26 | Jigglypuff & Zelda | 1.1 |
Super Smash Bros. Brawl rankings
Rank | Character | Speed |
---|---|---|
1 | Sonic | 3.5 |
2 | Captain Falcon | 2.18 |
3 | Fox | 2.08 |
4 | Zero Suit Samus | 1.93 |
5 | Sheik | 1.92 |
6 | Meta Knight | 1.847 |
7 | Charizard | 1.8 |
8 | Pikachu | 1.765 |
9 | Diddy Kong | 1.721 |
10 | Marth | 1.7 |
11 | Yoshi | 1.68 |
12 | Toon Link | 1.65 |
13 | Donkey Kong | 1.622 |
14 | Pit | 1.583 |
15 | Mr. Game & Watch | 1.553 |
16 | Bowser | 1.527 |
17-20 | Ivysaur, Lucas, Mario, & R.O.B. | 1.5 |
21 | Samus | 1.445 |
22 | Falco | 1.432 |
23 | Lucario | 1.414 |
24-25 | Olimar & Wolf | 1.4 |
26 | Ness | 1.393 |
27 | Ice Climbers | 1.388 |
28-29 | Ike & Kirby | 1.371 |
30 | Squirtle | 1.37 |
31-33 | Peach, Snake, & Wario | 1.35 |
34 | Luigi | 1.34 |
35 | Link | 1.328 |
36 | Zelda | 1.224 |
37 | King Dedede | 1.22 |
38 | Ganondorf | 1.16 |
39 | Jigglypuff | 1.1 |
Note that several slow runners can use their dash attack to travel a far distance quicker, and some characters have a DACUS to increase mobility. The most notable case of this is Snake, whose DACUS gives him much more stage control and ability to evade opponents.
Super Smash Bros. 4 rankings
Rank | Character | Speed |
---|---|---|
1 | Sonic | 3.5 |
2 | Captain Falcon | 2.32 |
3 | Little Mac | 2.24 |
4 | Fox | 2.184 |
5 | Zero Suit Samus | 2.1 |
6 | Greninja | 2.08 |
7 | Mewtwo | 2.05 |
8 | Sheik | 2.016 |
9 | Charizard | 2.0 |
10 | Cloud | 1.993 |
11 | Roy | 1.95 |
12 | Meta Knight | 1.9 |
13 | Palutena | 1.888 |
14 | Yoshi | 1.86 |
15 | Pikachu | 1.85325 |
16 | Diddy Kong | 1.824 |
17 | Bowser | 1.792 |
18-19 | Marth & Lucina | 1.785 |
20 | Toon Link | 1.7325 |
21 | Mii Brawler | 1.72 |
22 | Donkey Kong | 1.7031 |
23 | Wii Fit Trainer | 1.696 |
24-25 | Pit & Dark Pit | 1.66215 |
26 | Rosalina | 1.632 |
27 | Duck Hunt | 1.63 |
28-30 | Mario, Ryu & Bayonetta | 1.6 |
31-32 | Kirby & R.O.B. | 1.568 |
33 | Mr. Game & Watch | 1.5264 |
34-35 | Shulk & Pac-Man | 1.52 |
36 | Samus | 1.504 |
37-41 | Luigi, Ike, Wario, Lucas & Mii Swordfighter | 1.5 |
42 | Lucario | 1.4847 |
43 | Falco | 1.472 |
44 | Olimar | 1.47 |
45 | Ness | 1.46265 |
46 | Mega Man | 1.456 |
47 | Corrin | 1.45 |
48 | Bowser Jr. | 1.424 |
49 | Peach | 1.4175 |
50 | Link | 1.3944 |
51 | King Dedede | 1.36 |
52 | Dr. Mario | 1.312 |
53-54 | Zelda & Mii Gunner | 1.3 |
55 | Villager | 1.27 |
56 | Ganondorf | 1.218 |
57 | Jigglypuff | 1.155 |
58 | Robin | 1.15 |
See also
Trivia
- There are some strange inconsistencies for some characters' running speeds:
- Luigi has a slower dashing speed than Mario in each Smash game to date, despite generally running faster than Mario in games such as Super Mario Galaxy.
- There are, however, some games where Mario can run faster than Luigi such as Super Mario World: Super Mario Advance 2.
- Wolf and Falco dash slower than Fox, despite being faster than him in Star Fox: Assault.
- Ike is a generally slow character in the Smash games, despite having good speed stats in Fire Emblem: Path of Radiance and Radiant Dawn.
- Mewtwo has a base Speed stat of 130 in the Pokémon games, making it the fastest character out of any playable Pokémon in Smash. However, Pikachu, Pichu, Charizard, and Greninja, whose Speed stats are below Mewtwo's, dash faster in Smash.
- Lucario dashes significantly slower than Pikachu and Ivysaur despite the former having the same base Speed stat and the latter being slower in the Pokémon games.
- Luigi has a slower dashing speed than Mario in each Smash game to date, despite generally running faster than Mario in games such as Super Mario Galaxy.