Meta Knight (SSB4)/Dash attack: Difference between revisions
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Dhiaalhanai (talk | contribs) (added info to overview) |
Dhiaalhanai (talk | contribs) (more stuff to overview, probably needs more considering it's his most pivotal attack.) |
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==Overview== | ==Overview== | ||
Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable [[approach]] option. It additionally has | Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable [[approach]] option. It additionally has nearly entirely vertical knockback at the end of the move, having even more follow-ups than his down throw, and can initiate [[zero-death]]s. However, the beginning of the move is still very useful, as it gives the perfect angle for a chain of up aerials into [[Shuttle Loop]]. A defining part of his current metagame, this attack leaves the opponent wide open to other moves, setting up combos until mid-percents, and [[juggling|juggles]] and KO set-ups at high percents. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 12:31, January 25, 2016
Overview
Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable approach option. It additionally has nearly entirely vertical knockback at the end of the move, having even more follow-ups than his down throw, and can initiate zero-deaths. However, the beginning of the move is still very useful, as it gives the perfect angle for a chain of up aerials into Shuttle Loop. A defining part of his current metagame, this attack leaves the opponent wide open to other moves, setting up combos until mid-percents, and juggles and KO set-ups at high percents.
Hitboxes
Timing
Hitboxes | 7-11 |
---|---|
Interruptible | 32 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
|