Meta Knight (SSB4)/Dash attack: Difference between revisions
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==Overview== | ==Overview== | ||
Meta Knight does a running kick. For a dash attack, this move has very high speed, | Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable [[approach]] option. It additionally has completely vertical knockback at the end of the move, having even more follow-ups than his down throw has at the end, even being used at the beginning of a [[zero-to-death]]. However, the beginning of the move is still quite useful, as it gives the perfect angle for a chain of up aerials into [[Shuttle Loop]]. A defining part of his current metagame, this attack leaves the opponent wide open to other moves. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 12:28, January 25, 2016
Overview
Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable approach option. It additionally has completely vertical knockback at the end of the move, having even more follow-ups than his down throw has at the end, even being used at the beginning of a zero-to-death. However, the beginning of the move is still quite useful, as it gives the perfect angle for a chain of up aerials into Shuttle Loop. A defining part of his current metagame, this attack leaves the opponent wide open to other moves.
Hitboxes
Timing
Hitboxes | 7-11 |
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Interruptible | 32 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
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