Meta Knight (SSB4)/Up smash: Difference between revisions
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|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|ff= | |ff=2.0 | ||
|clang=t | |clang=t | ||
|slvl=M | |slvl=M | ||
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|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|ff= | |ff=2.0 | ||
|clang=t | |clang=t | ||
|slvl=M | |slvl=M |
Revision as of 14:50, January 24, 2016
Overview
Meta Knight slashes above him in an arc three times. Hitting on frame 8, this move is quick and long-ranged. Despite being the least-damaging up smash in the game, it is an overall effective KOing option, due to its high base knockback and very high growth. It is one of Meta Knight's more commonly seen moves in competitive play, as it combos easily off a dash attack or down throw at low percentages, and sets up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents.
Hitboxes
Timing
Hitboxes | 8, 12, 17 | ||
---|---|---|---|
Interruptible | 50 | ||
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
|