Luigi (SSBB): Difference between revisions
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Revealed on the [[Smash Bros. DOJO!!]] website on February 15, 2008, '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who is also unlockable in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros.]]'' | Revealed on the [[Smash Bros. DOJO!!]] website on February 15, 2008, '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who is also unlockable in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros.]]'' He is the brother of {{SSBB|Mario}}, and the two originate from the [[Mario (universe)|''Super Mario'' series]], from which {{SSBB|Princess Peach}} and {{SSBB|Bowser}} also hail. While his voice in the original ''Super Smash Bros.'' and ''Super Smash Bros. Melee'' is a higher-pitched version of Mario's set of voice clips from ''{{s|supermariowiki|Super Mario 64}}'', Luigi's voice in ''Brawl'' is original, and is made up of a separate, unique set of sound clips voiced by Charles Martinet. Luigi's moveset in ''Super Smash Bros. Brawl'' has no major differences to that of ''Melee'', except that the final hit of his [[dash attack]] now deals some [[knockback]]. | ||
Luigi is currently ranked 28th on the current [[tier list]] on the top of lower-mid tier. Luigi is most recognizable for his very fast, yet very powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100% (such as his [[forward smash]] and [[Fire Jump Punch]]). Additionally, his attacks flow well together and he possesses multiple effective set up moves, giving him dangerous [[combo]] ability. However, Luigi is slow moving with poor mobility, being [[floaty]] with poor [[dash]]ing speed and terrible [[air speed]]. This makes it very difficult for Luigi to [[approach]] opponents. His severe problems with approaching are worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his very low traction (being the lowest in | Luigi is currently ranked 28th on the current [[tier list]] on the top of lower-mid tier. Luigi is most recognizable for his very fast, yet very powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100% (such as his [[forward smash]] and [[Fire Jump Punch]]). Additionally, his attacks flow well together and he possesses multiple effective set-up moves, giving him dangerous [[combo]] ability. However, Luigi is slow moving with poor mobility, being [[floaty]] with poor [[dash]]ing speed and terrible [[air speed]]. This makes it very difficult for Luigi to [[approach]] opponents. His severe problems with approaching are worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his very low traction (being the lowest in the game) that causes Luigi to get pushed back considerably when [[shield]]ing (which also prevents him from punishing [[out of shield]]), and his [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. On top of all that, the removal of [[wavedashing]] has severely crippled him far more than every other veteran, as Luigi's low traction greatly exacerbates his approach and makes his general maneuverability subpar, overall doing him more harm than good. This has resulted in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities (such as {{SSBB|Meta Knight}}), and, when combined with his general lack of representation in [[tournament]]s, below average tournament results. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his | Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his [[Fireball]]s are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to {{SSBB|Falco}}'s), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful [[sex kick]] and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for {{SSBB|King Dedede}}'s infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be [[chain grab]]bed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Luigi has the ability to [[crawl]], which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during [[Luigi Cyclone]] while moving upward (as the movement is momentum based), Luigi will rise up, greatly aiding his recovery. His side special, the [[Green Missile]], can be used for horizontal recovery to make up for the lack of horizontal recovery from his [[Super Jump Punch]]. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it is an extremely powerful attack. A green missile misfire can be good in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to [[self-destruct]]. His Super Jump Punch is unique in the fact that if [[sweet spot (hitbox)|sweetspotted]], it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge. | ||
Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and {{SSBB|Kirby}}'s throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing {{SSBB|Diddy Kong}}'s banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like {{SSBB|Marth}} and {{SSBB|Lucario}}) fare well. | Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and {{SSBB|Kirby}}'s throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing {{SSBB|Diddy Kong}}'s banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like {{SSBB|Marth}} and {{SSBB|Lucario}}) fare well. | ||
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*{{nerf|Luigi is slightly lighter, now weighing 97 units instead of 100.}} | *{{nerf|Luigi is slightly lighter, now weighing 97 units instead of 100.}} | ||
*{{nerf|The loss of wavedashing has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which (combined with his poor mobility and terrible reach) causes Luigi to perform significantly less effectively overall in ''Brawl'''s more defensive environment. Considering his very poor mobility, his traction now does more harm than good.}} | *{{nerf|The loss of wavedashing has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which (combined with his poor mobility and terrible reach) causes Luigi to perform significantly less effectively overall in ''Brawl'''s more defensive environment. Considering his very poor mobility, his traction now does more harm than good.}} | ||
*{{change|Luigi's returning taunt (down taunt) deals drastically more set knockback and 1% more damage (1% → 2%), with it now being strong enough to KO offstage opponents at 0%. The move is still virtually impossible to land on offstage opponents in serious play however, making this buff negligible.}} | *{{change|Luigi's returning taunt (down taunt) deals drastically more set knockback and 1% more damage (1% → 2%), with it now being strong enough to KO offstage opponents at 0%. The move is still virtually impossible to land on offstage opponents in serious play, however, making this buff negligible.}} | ||
*{{change|Luigi now has the ability to [[crawl]], though it doesn't reduce his height enough to give it real practical use.}} | *{{change|Luigi now has the ability to [[crawl]], though it doesn't reduce his height enough to give it real practical use.}} | ||
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|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% (throw), 8% (collateral) | |bthrowdmg=12% (throw), 8% (collateral) | ||
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in Super Mario 64. This is one of the strongest throws in the game, being capable of KOing characters under 150% from the center of most stages. But being such a slow throw causes it to be very easy to DI however, which when combined with its lowish knockback scaling, keeps it from being able to reliably KO under 150% in most situations. | |bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing characters under 150% from the center of most stages. But being such a slow throw causes it to be very easy to DI however, which when combined with its lowish knockback scaling, keeps it from being able to reliably KO under 150% in most situations. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
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|char=Luigi | |char=Luigi | ||
|image-up=Luigi-taunt.gif | |image-up=Luigi-taunt.gif | ||
|desc-up=Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, | |desc-up=Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, referencing his animation in {{s|supermariowiki|Luigi's Mansion}} where he would find a key. Next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking, similar to his artwork for ''{{s|supermariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen, crouching, as if he's sad, and finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of the Nintendo GameCube game ''Luigi's Mansion''. The switch between each expression is so fast, it can't be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary. | ||
|desc-side=Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in ''Melee'' and ''Brawl''). He says something that resembles "Pow pow". | |desc-side=Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in ''Melee'' and ''Brawl''). He says something that resembles "Pow pow". | ||
|desc-down=Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in ''Brawl'', strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is farther complicated by its slow start-up lag. It resembles the action Luigi would perform when he | |desc-down=Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in ''Brawl'', strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is farther complicated by its slow start-up lag. It resembles the action Luigi would perform when he misses in the minigames of ''[[supermariowiki:Mario Party 2|Mario Party 2]]''. Deals 2%.}} | ||
===[[Idle pose]]=== | ===[[Idle pose]]=== | ||
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*Luigi is one of only three characters in ''Brawl'' able to perform three aerials in one short hop. He is the only one that can string ''any'' two of his aerials in a single short hop. | *Luigi is one of only three characters in ''Brawl'' able to perform three aerials in one short hop. He is the only one that can string ''any'' two of his aerials in a single short hop. | ||
*The sparsity of Luigi's {{SSBB|crowd}} chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the ''Super Mario'' series that Luigi is rarely mentioned or remembered as well as his older brother. | *The sparsity of Luigi's {{SSBB|crowd}} chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the ''Super Mario'' series that Luigi is rarely mentioned or remembered as well as his older brother. | ||
**The fact that Luigi is consistently considered number two to Mario is also referenced in ''Brawl''; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the [[Sound Test]]. | **The fact that Luigi is consistently considered number two to Mario is also referenced in ''Super Smash Bros. Brawl''; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the [[Sound Test]]. | ||
*In the [[Home-Run Contest]], Luigi's forward smash is notable for being able to send the [[Sandbag]] farther than the [[Warlock Punch]] at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages. | *In the [[Home-Run Contest]], Luigi's forward smash is notable for being able to send the [[Sandbag]] farther than the [[Warlock Punch]] at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages. | ||
**Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14 feet (2937.4 meters), as seen in this video [http://www.youtube.com/watch?v=GqMremy-qoA]. | **Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14 feet (2937.4 meters), as seen in this video [http://www.youtube.com/watch?v=GqMremy-qoA]. | ||
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*Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player. | *Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player. | ||
*Luigi's [[AI]] has a reputation of being the best AI of any character in the game (though {{SSBB|Pikachu}}'s is also debatable for this title). As such, "level nine Luigi" is often joked about in the Smash community as an unbeatable character, and it's not uncommon for players, who lack a partner, to enter doubles tournaments with a level nine CPU Luigi if the TO allows it. Level nine Luigi is also the CPU partner of choice in ''Melee'' too, though Luigi's AI has less of a mythical reputation there. The AI's success with Luigi can be attributed to the fact that the AI's extremely fast reactions is its best trait, while Luigi, with his very fast and very powerful attacks, and who is also heavily reliant on perfect shielding, is perhaps the character who benefits from such fast reactions the most. | *Luigi's [[AI]] has a reputation of being the best AI of any character in the game (though {{SSBB|Pikachu}}'s is also debatable for this title). As such, "level nine Luigi" is often joked about in the Smash community as an unbeatable character, and it's not uncommon for players, who lack a partner, to enter doubles tournaments with a level nine CPU Luigi if the TO allows it. Level nine Luigi is also the CPU partner of choice in ''Melee'' too, though Luigi's AI has less of a mythical reputation there. The AI's success with Luigi can be attributed to the fact that the AI's extremely fast reactions is its best trait, while Luigi, with his very fast and very powerful attacks, and who is also heavily reliant on perfect shielding, is perhaps the character who benefits from such fast reactions the most. | ||
*In ''Brawl'', Luigi's pant-legs are rolled up to his ankles. This is a reference to the [[mariowiki:Mario and Luigi (series)|''Mario & Luigi'' series]], where Luigi's pants would never reach his shoes. | *In ''Super Smash Bros. Brawl'', Luigi's pant-legs are rolled up to his ankles. This is a reference to the [[mariowiki:Mario and Luigi (series)|''Mario & Luigi'' series]], where Luigi's pants would never reach his shoes. | ||
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice, and in ''Melee'', his Green Missile sound effects were taken from Pikachu's [[Skull Bash]]. | *This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice, and in ''Melee'', his Green Missile sound effects were taken from Pikachu's [[Skull Bash]]. | ||
*Whenever Luigi throws an item downwards while in midair, his model would become disfigured until the animation is finished, as seen in this video [https://www.youtube.com/watch?v=SIAhQH9tY7s]. | *Whenever Luigi throws an item downwards while in midair, his model would become disfigured until the animation is finished, as seen in this video [https://www.youtube.com/watch?v=SIAhQH9tY7s]. |
Revision as of 14:41, December 22, 2015
Luigi in Super Smash Bros. Brawl | |
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![]() | |
Universe | Mario |
Other playable appearances | in SSB in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Negative Zone |
Tier | E (28) |
Revealed on the Smash Bros. DOJO!! website on February 15, 2008, Luigi (ルイージ, Luigi) is an unlockable character in Super Smash Bros. Brawl, who is also unlockable in Super Smash Bros. Melee and the original Super Smash Bros. He is the brother of Mario, and the two originate from the Super Mario series, from which Princess Peach and Bowser also hail. While his voice in the original Super Smash Bros. and Super Smash Bros. Melee is a higher-pitched version of Mario's set of voice clips from Super Mario 64, Luigi's voice in Brawl is original, and is made up of a separate, unique set of sound clips voiced by Charles Martinet. Luigi's moveset in Super Smash Bros. Brawl has no major differences to that of Melee, except that the final hit of his dash attack now deals some knockback.
Luigi is currently ranked 28th on the current tier list on the top of lower-mid tier. Luigi is most recognizable for his very fast, yet very powerful attacks, possessing several potential finishers, some of which can reliably KO under 100% (such as his forward smash and Fire Jump Punch). Additionally, his attacks flow well together and he possesses multiple effective set-up moves, giving him dangerous combo ability. However, Luigi is slow moving with poor mobility, being floaty with poor dashing speed and terrible air speed. This makes it very difficult for Luigi to approach opponents. His severe problems with approaching are worsened by the general reach of his attacks being among the worst in Brawl, his very low traction (being the lowest in the game) that causes Luigi to get pushed back considerably when shielding (which also prevents him from punishing out of shield), and his projectile being too slow and short-ranged to effectively camp most characters. On top of all that, the removal of wavedashing has severely crippled him far more than every other veteran, as Luigi's low traction greatly exacerbates his approach and makes his general maneuverability subpar, overall doing him more harm than good. This has resulted in mostly poor matchups, especially against characters with disjointed hitboxes and strong camping abilities (such as Meta Knight), and, when combined with his general lack of representation in tournaments, below average tournament results.
How to unlock
Complete one of the following:
- Play 22 VS. matches.
- Beat Classic Mode with no continues.
- Have Luigi join the player's party in the Subspace Emissary (Subspace (Part I)).
With the exception of the third method, Luigi must then be defeated on Luigi's Mansion.
Attributes
Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his Fireballs are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to Falco's), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful sex kick and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for King Dedede's infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be chain grabbed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Luigi has the ability to crawl, which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during Luigi Cyclone while moving upward (as the movement is momentum based), Luigi will rise up, greatly aiding his recovery. His side special, the Green Missile, can be used for horizontal recovery to make up for the lack of horizontal recovery from his Super Jump Punch. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it is an extremely powerful attack. A green missile misfire can be good in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to self-destruct. His Super Jump Punch is unique in the fact that if sweetspotted, it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge.
Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and Kirby's throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing Diddy Kong's banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like Marth and Lucario) fare well.
Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. But his abysmal approach and his poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.
Luigi's taunt is also unique in the sense that it can hit opponents and deal 2% of damage, but if it is used when the opponent is on the ledge or in the air, it is a meteor smash.
Changes from Melee to Brawl
In the transition from Melee to Brawl, Luigi has received a mix of buffs and nerfs, with the buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's loss of wavedashing has harmed him drastically, especially with the stronger defensive play of Brawl (and the defensive nature of Brawl also makes his poor traction much more of a liability, as the inability to punish out of shield with it is a more significant problem in Brawl). As such, despite the overall buffs, Luigi is a less effective character than he was in Melee.
Aesthetics
Luigi has new animations for his back aerial (similar to that of his forward aerial from Super Smash Bros.), down smash, and his free fall.
Luigi has been graphically updated, with the most noticeable change being a triangular, rather than round, face.
He has his own voice now as well, instead of a recycled Mario voice sped up from the last two games (although his voice actor is still Charles Martinet, as in Melee and other contemporary games).
His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.
Attributes
His slow air speed has been slightly improved, going from the worst in Melee to the second-lowest in Brawl.
His traction has been slightly improved (although still the lowest).
His attacks are generally stronger overall, outside a few noted exceptions, in terms of knockback (especially his forward smash, which can now reliably KO under 100%).
The following moves can now KO under 150%; up tilt, back aerial, and up aerial.
The final hit of his dash attack produces real knockback (though still very minor), making the move slightly less punishable.
Luigi's walking speed is slightly slower.
Luigi is slightly lighter, now weighing 97 units instead of 100.
The loss of wavedashing has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which (combined with his poor mobility and terrible reach) causes Luigi to perform significantly less effectively overall in Brawl's more defensive environment. Considering his very poor mobility, his traction now does more harm than good.
Luigi's returning taunt (down taunt) deals drastically more set knockback and 1% more damage (1% → 2%), with it now being strong enough to KO offstage opponents at 0%. The move is still virtually impossible to land on offstage opponents in serious play, however, making this buff negligible.
Luigi now has the ability to crawl, though it doesn't reduce his height enough to give it real practical use.
Ground attacks
Luigi's dash attack deals 2% less damage.
His up smash now has a sourspot (which deals 3% less damage than the sweetspot), and the sweetspot deals 2% less damage than the Melee up smash (for 15% total).
His down smash no longer hits at a pure vertical angle (instead hitting in a less desirable diagonal angle), which makes it slightly less effective at KOing.
Aerial attacks
His forward aerial has significantly less ending lag.
Neutral aerial deals slightly less damage, and the late hit deals 2% less damage.
Forward aerial deals 2% less damage (for 10% total) and much weaker knockback, no longer being able to reliably KO under 150%.
Back aerial deals slightly more damage.
Down aerial deals 5% less damage (for 11% total) and weaker knockback, where now opponents have to be around 150% for it to KO.
Throws/other attacks
Luigi's throws (except down throw) have been improved, with his forward and back throws dealing 2% more damage (for 9% and 12% total respectively), while his up throw deals 1% more damage (for 8% total). His back throw can also now KO when the opponent approaches 150%.
Luigi's down throw deals slightly less damage.
Special moves
Green Missile can now be held indefinitely, and it is harder to self-destruct with misfires due to the slightly less distance it travels. Luigi can now also grab ledges out of it, and Brawl's slower falling speeds allows Luigi to charge it up longer when recovering.
Super Punch Jump allows for much more horizontal movement after the move, giving Luigi significantly more breathing room when recovering. Sweetspotted Super Jump Punch is much more powerful and can KO reliably around 50%.
Luigi Cyclone now hits multiple times and can move faster on the ground. Additionally, it's much easier to rise with the move due to less required button mashing.
Fireballs travel slightly less distance.
Super Jump Punch has greater landing lag, making Luigi easier to punish when he whiffs the move.
Super Jump Punch now has an even smaller sweet spot hitbox.
Luigi no longer says "Yahoo!" when using Luigi Cyclone.
Moveset
- For a visual representation of Luigi's attack hitboxes, see this page.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Punches twice with opposing hands and then turns, thrusting his buttocks out. The first hit is extremely quick. Can jab lock by jab canceling and can also be followed up by a Fire Jump Punch. | ||
2% | ||||
5% | ||||
Forward tilt | 10% | Luigi does a back spinning kick. This move can be angled. | ||
Up tilt | 9% | Luigi swipes over his head with his fist that is great for juggling and it can KO at very high percentages. | ||
Down tilt | 9% | Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. | ||
Dash attack | 1% (hits 1-6), 2% (hit 7) | Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee. | ||
Forward smash | ↗ | 15% | Luigi does a spearhand stab that KO in percentages as low as 75% when angled upwards. To be exact, when angled upward and fully charged, it can KO at 57%. Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra shield damage. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier interruptibility, making it a great move. | |
→ | 14% | |||
↘ | 13% | |||
Up smash | 15% (head), 12% (body) | Luigi does an upwards headbutt similar to Mario's up smash, but it has higher knockback and sends foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. | ||
Down smash | 16% (feet), 17% (legs) | Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). | ||
Neutral aerial | 14% (clean), 6% (late) | Luigi does a sex kick that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some chain throws, like Falco and Pikachu's chain throws. Unusual for a sex kick, it has pure vertical knockback. It is Luigi's most powerful aerial, capable of KOing most grounded characters under 125% when at full power and it is one of the strongest sex kicks in the game. | ||
Forward aerial | 10% | Luigi does a quick karate chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding. | ||
Back aerial | 12% (clean), 8% (late) | Luigi does a backwards kick similar Mario's with similar knockback. Luigi's new back aerial is similar to his forward aerial in the original Super Smash Bros. | ||
Up aerial | 13% (clean), 7% (late) | Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial. | ||
Down aerial | 11% | Luigi does a quick down spin kick. It usually has average horizontal knockback, but one of the hitboxes is a meteor smash - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until opponent is at around 150%, unless edgeguarding. | ||
Grab | — | Luigi's grab range is short. | ||
Pummel | 3% | Luigi headbutts the opponent. A slow pummel. | ||
Forward throw | 9% | Luigi spins once with his victim and throws them forward. | ||
Back throw | 12% (throw), 8% (collateral) | Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in Super Mario 64. This is one of the strongest throws in the game, being capable of KOing characters under 150% from the center of most stages. But being such a slow throw causes it to be very easy to DI however, which when combined with its lowish knockback scaling, keeps it from being able to reliably KO under 150% in most situations. | ||
Up throw | 8% | Luigi tosses the enemy upward. It is a throw that is inferior to the down throw for setting up due to its higher knockback. | ||
Down throw | 6% | Luigi slams his opponent on the ground. This move is a great combo starter, as it allows him to easily follow up with a up tilt, up smash, neutral aerial, forward aerial, or up aerial at very low to medium percentages. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
6% | Gets up then kicks behind him, then in front of him. | ||
Floor attack (back) Floor getups (back) |
6% | Gets up then punches behind him, then in front of him. | ||
Floor attack (trip) Floor getups (trip) |
5% | Kicks behind him, then in front of him while getting up. | ||
Edge attack (fast) Edge getups (fast) |
8% (legs), 6% (body) | Flips over the edge, kicking the opponent during the flip. | ||
Edge attack (slow) Edge getups (slow) |
10% | Slowly gets up and kicks. | ||
Neutral special | Fireball | 6% | Fires a small, weak projectile. The fireball isn't affected by gravity. | |
Side special | Green Missile | 5%-26% (normal), 25% (misfire) | Charges up and shoots forward like a missile. This move has a 12.5% chance of misfiring, which has greater damage, knockback, and always go the same distance no matter the charge. | |
Up special | Super Jump Punch | 25% (clean ground), 20% (clean air), 1% (late) | Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it becomes a Fire Jump Punch, which can KO at 57%. Otherwise, it deals pitiful damage and next to no knockback. The Fire Jump Punch can also be set up with the first hit of his neutral attack. | |
Down special | Luigi Cyclone | 2% (loop hits), 4% (last hit) | Luigi rapidly spins around, trapping and dealing damage to the opponent before sending them flying. Can be mashed to gain height, and carries Luigi's double jump momentum to enable easier rise. | |
Final Smash | Negative Zone | 0% | Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: flowering, dizziness, sleep, greater launch distance (which makes a lot of Luigi's moves, such as his Fire Jump Punch, effective finishers even at low and mid percentages), and forced taunting. |
On-screen appearance
- A green pipe appears, Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"
File:Luigi On-Screen Appearance Brawl.gif |
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Taunts
- Up taunt: Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, referencing his animation in Luigi's Mansion where he would find a key. Next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking, similar to his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching, as if he's sad, and finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of the Nintendo GameCube game Luigi's Mansion. The switch between each expression is so fast, it can't be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary.
- Side taunt: Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in Melee and Brawl). He says something that resembles "Pow pow".
- Down taunt: Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in Brawl, strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is farther complicated by its slow start-up lag. It resembles the action Luigi would perform when he misses in the minigames of Mario Party 2. Deals 2%.
Up taunt | Side taunt | Down taunt |
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File:Luigi-taunt.gif | ![]() |
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Idle pose
- Rubs the back of his head sheepishly.
- Pulls on his nose, stretching it and snapping it back.
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Crowd cheer
English | Japanese | |
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Cheer | ||
Description | Lu-i-gi! | Lu-i-gi! |
Pitch | Male | Male |
Wii Remote selection sound
- Luigi says "Hii-yah!".
Victory poses
- Turns around and makes gun motions with his fingers, saying "Bang, bang."
- Falls to the ground twice, stiff as a board. His nose twitches occasionally. Similar to his side taunt.
- Childishly swings his arms at the air and gasps twice with exhaustion. This is a reference to what he did when chosen in Super Smash Bros.
Up | Left | Right |
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In competitive play
Matchups
Notable players
- See also: Category:Luigi professionals (SSBB)
Role in The Subspace Emissary
Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming Waddle Dees. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by King Dedede, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for Wario, who is coming down the road. Wario takes the bait, and Dedede manages to steal Peach/Zelda, Ness, and Luigi's trophy along with Wario's Cargo.
Dedede places a special badge on Luigi, Ness, and Peach/Zelda, though Peach/Zelda's badge is knocked off when Bowser flies off with the princess in his Koopa Clown Car and is later swallowed by Kirby. Luigi is not seen again until much later in the story when Tabuu turns everyone into trophies, and the badges manage to revive him and Ness, revealing what they were for. The two then decide to turn King Dedede back to life in return, and the unlikely trio set off to help out Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, the Pokémon Trainer and Ike. Luigi, along with Ness, then watched as Dedede fought Bowser, and later helped him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu.
Playable appearances
Luigi was ambushed and turned into a trophy by King Dedede during the epilogue of The Battlefield Fortress, and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.
Using stickers
Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.
In Event Matches
Solo Events
- Event 19: Wario Bros.: The player controls Wario and must defeat Mario and Luigi on the Mario Bros. stage.
- Event 29: All-Star Semifinal Regulars: Luigi is one of the opponents fought in this event. All opponents are characters that were unlockable from the original Super Smash Bros. game.
Co-op Events
- Co-Op Event 6: Unwanted Suitors: Zelda and Zero Suit Samus must defeat an invisible Luigi and Captain Falcon on Port Town Aero Dive.
- Co-Op Event 8: ALL MINE!: Wario and Bowser must collect 2,000 coins together in Skyworld while fighting against Mario and Luigi.
- Co-Op Event 9: Those Who Wait in Onett: Lucas and Ness must defeat Luigi and Yoshi on Onett.
- Co-Op Event 11: The Great Remodeling Battle: Luigi and Peach must fight Marth and Ike and collect 300 coins without destroying any of the breakable pillars in Luigi's Mansion.
- Co-Op Event 21: The True All-Star Battle: Two players select a character and take on the entire roster on Battlefield.
Trophies
Luigi's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Luigi.
Trophy descriptions
- Luigi
- Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
- Negative Zone
- Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
Negative Zone trophy
Alternate costumes
Trivia
- Luigi is one of only three characters in Brawl able to perform three aerials in one short hop. He is the only one that can string any two of his aerials in a single short hop.
- The sparsity of Luigi's crowd chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the Super Mario series that Luigi is rarely mentioned or remembered as well as his older brother.
- The fact that Luigi is consistently considered number two to Mario is also referenced in Super Smash Bros. Brawl; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the Sound Test.
- In the Home-Run Contest, Luigi's forward smash is notable for being able to send the Sandbag farther than the Warlock Punch at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages.
- Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14 feet (2937.4 meters), as seen in this video [1].
- Like Zelda, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though some data on the disc shows that Luigi was intended to have a trophy with a similar pose.
- Luigi and Snake are the only characters in Brawl to have a taunt that can damage a player.
- Luigi's AI has a reputation of being the best AI of any character in the game (though Pikachu's is also debatable for this title). As such, "level nine Luigi" is often joked about in the Smash community as an unbeatable character, and it's not uncommon for players, who lack a partner, to enter doubles tournaments with a level nine CPU Luigi if the TO allows it. Level nine Luigi is also the CPU partner of choice in Melee too, though Luigi's AI has less of a mythical reputation there. The AI's success with Luigi can be attributed to the fact that the AI's extremely fast reactions is its best trait, while Luigi, with his very fast and very powerful attacks, and who is also heavily reliant on perfect shielding, is perhaps the character who benefits from such fast reactions the most.
- In Super Smash Bros. Brawl, Luigi's pant-legs are rolled up to his ankles. This is a reference to the Mario & Luigi series, where Luigi's pants would never reach his shoes.
- This is the first time Luigi is given his own voice in a Super Smash Bros. game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice, and in Melee, his Green Missile sound effects were taken from Pikachu's Skull Bash.
- Whenever Luigi throws an item downwards while in midair, his model would become disfigured until the animation is finished, as seen in this video [2].
External links
- DOJO!! page
- Luigi Character Guide at SWF
- Luigi's Moves - History Behind Super Smash Bros. Brawl, by CrappyCaptureDevice
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |