Mario (SSB4)/Up special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(22 links to THIS page? Why?)
 
Line 3: Line 3:
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mario's up special move is a rising uppercut mnown as the [[Super Jump Punch]]. It deals 12% damage if all hits connect and is Mario's primary [[recovery]] move. Despite the short amount of distance it grants, it can be angled.
Mario's up special move is a rising uppercut known as the [[Super Jump Punch]]. It deals 12% damage if all hits connect and is Mario's primary [[recovery]] move. Despite the short amount of distance it grants, it can be angled.


Due to its speed, this move is commonly used [[out of shield]] or to net KOs off the upper [[blast line]].
Due to its speed, this move is commonly used [[out of shield]] or to net KOs off the upper [[blast line]].

Revision as of 07:09, December 4, 2015

An icon for denoting incomplete things.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Mario's up special move is a rising uppercut known as the Super Jump Punch. It deals 12% damage if all hits connect and is Mario's primary recovery move. Despite the short amount of distance it grants, it can be angled.

Due to its speed, this move is commonly used out of shield or to net KOs off the upper blast line.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0 AngleIcon70.png 0 0 130 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Coin (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin SpecialsDirect.png
1 0 5% 0 AngleIcon90.png 0 0 140 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Coin (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin SpecialsDirect.png
Hits 2-4
0 0 1% 0 AngleIcon74.png 0 0 150 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Coin (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin SpecialsDirect.png
1 0 1% 0 AngleIcon90.png 0 0 150 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Coin (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin SpecialsDirect.png
Hit 5
0 0 1% 0 Autolink angle (365) 0 0 90 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Coin (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin SpecialsDirect.png
1 0 1% 0 Autolink angle (365) 0 0 120 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Coin (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin SpecialsDirect.png
Hit 6
0 0 3% 0 AngleIcon60.png 52 145 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Coin (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Coin SpecialsDirect.png

Timing

Hit 1 Hits 2-4 Hit 5 Hit 6
Hitboxes 3-4 5, 6, 7 9 11
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible