Meta Knight (SSB4)/Dash attack: Difference between revisions
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==Overview== | |||
Meta Knight does a running kick. This move has low-start-up and endlag, a slightly disjointed hitbox, lasts long, and covers a good distance, making it a relatively safe move, and one of Meta Knight's only approach options. It sends opponents at a vertical trajectory, setting up combos. At low percents, it can lead into any aerial, an up smash, up tilt, and Mach Tornado. And even at KO percents, it links reliably into Shuttle Loop, giving him an excellent kill-confirm. Bewteen 25 and 35%, it can chain into five or six up aerials, before finishing with Shuttle Loop, KOing most characters at 60%. | Meta Knight does a running kick. This move has low-start-up and endlag, a slightly disjointed hitbox, lasts long, and covers a good distance, making it a relatively safe move, and one of Meta Knight's only approach options. It sends opponents at a vertical trajectory, setting up combos. At low percents, it can lead into any aerial, an up smash, up tilt, and Mach Tornado. And even at KO percents, it links reliably into Shuttle Loop, giving him an excellent kill-confirm. Bewteen 25 and 35%, it can chain into five or six up aerials, before finishing with Shuttle Loop, KOing most characters at 60%. | ||
==Hitboxes== | ==Hitboxes== | ||
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|Attack || 6%(early), 5%(late) || 60/70/80° || 70 || 90 || — || Normal || ? | |Attack || 6%(early), 5%(late) || 60/70/80° || 70 || 90 || — || Normal || ? | ||
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{{MvSubNavMetaKnight|g=SSB4}} |
Revision as of 19:48, November 16, 2015
Overview
Meta Knight does a running kick. This move has low-start-up and endlag, a slightly disjointed hitbox, lasts long, and covers a good distance, making it a relatively safe move, and one of Meta Knight's only approach options. It sends opponents at a vertical trajectory, setting up combos. At low percents, it can lead into any aerial, an up smash, up tilt, and Mach Tornado. And even at KO percents, it links reliably into Shuttle Loop, giving him an excellent kill-confirm. Bewteen 25 and 35%, it can chain into five or six up aerials, before finishing with Shuttle Loop, KOing most characters at 60%.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Effect | SFX level |
---|---|---|---|---|---|---|---|
Attack | 6%(early), 5%(late) | 60/70/80° | 70 | 90 | — | Normal | ? |
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