Dream Land GB: Difference between revisions
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It is a scrolling stage taking place in various areas of ''Kirby's Dream Land''. As an added bonus to the stage, all of the area's locales are rendered in an identical style to the original Game Boy's monochromatic screen; furthermore, the edges of the battlefield border resemble those of the Game Boy, complete with a red LED on the left border to show the life remaining in the Game Boy's batteries. Near the end of timed matches, this light begins to dim, as if the Game Boy's batteries were dying out. | It is a scrolling stage taking place in various areas of ''Kirby's Dream Land''. As an added bonus to the stage, all of the area's locales are rendered in an identical style to the original Game Boy's monochromatic screen; furthermore, the edges of the battlefield border resemble those of the Game Boy, complete with a red LED on the left border to show the life remaining in the Game Boy's batteries. Near the end of timed matches, this light begins to dim, as if the Game Boy's batteries were dying out. | ||
The stage starts as the Nintendo logo appears. It will be at the Green Greens section first, scrolling right after 19 seconds. An arrow shows that the stage is about to move. The stage will fade into stage 3, Float Islands. There will be only a small section available before going to stage 2, Castle Lololo. The characters will be in a place with three platforms, each with unaccessible doors. It will then scroll right, with blocks in the way. It will be at the conclusion of the stage that there are smaller platforms there and here, and a door on the highest platform. Then, it will go to Bubbly Clouds, staying in place before the arrow signals once more that the stage will scroll right. It will fade once more before going to the boss rush section of Mt. Dedede. Once more, the doors are unaccessible, but there are two extra platforms, which are not fall-through. After about 32 seconds, it will fade into the ring where Dedede and Kirby first fought. It will stay this way for around 36 seconds before going back to the Green Greens section. | The stage starts as the Nintendo logo appears. It will be at the Green Greens section first, scrolling right after 19 seconds. An arrow shows that the stage is about to move. The stage will fade into stage 3, Float Islands. There will be only a small section available before going to stage 2, Castle Lololo. The characters will be in a place with three platforms, each with unaccessible doors. It will then scroll right, with blocks in the way. It will be at the conclusion of the stage that there are smaller platforms there and here, and a door on the highest platform. Then, it will go to Bubbly Clouds, staying in place before the arrow signals once more that the stage will scroll right. It will fade once more before going to the boss rush section of Mt. Dedede. Once more, the doors are unaccessible, but there are two extra platforms, which are not fall-through. After about 32 seconds, it will fade into the ring where Dedede and Kirby first fought. It will stay this way for around 36 seconds before going back to the Green Greens section. Note that no bosses appear, nor do any enemies. | ||
When the L Button is held while selecting the stage, the Game Boy's screen will follow a black and white palette in contrast to the green screen, mimicking later models. | When the L Button is held while selecting the stage, the Game Boy's screen will follow a black and white palette in contrast to the green screen, mimicking later models. | ||
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*Another glitch may happen where one of [[SSB4|Olimar]]'s Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in it's falling animation, but still follow Olimar until he goes out from above the platform or until the stage shifts to a new section. | *Another glitch may happen where one of [[SSB4|Olimar]]'s Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in it's falling animation, but still follow Olimar until he goes out from above the platform or until the stage shifts to a new section. | ||
==Origin== | |||
Kirby's Dream Land was played on a Game Boy, with five stages. You were able to control Kirby as he traveled through Dream Land, picking up food, [[Superspicy Curry]], [[Maxim Tomato]]es, and 1-ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, and then you could begin again. | |||
==Gallery== | ==Gallery== | ||
<gallery widths=175x175> | <gallery widths=175x175> |
Revision as of 10:36, November 4, 2015
Dream Land | |
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Universe | Kirby |
Appears in | SSB4 (3DS) |
Availability | Unlockable |
Unlock criteria | Use Kirby's Final Smash. |
Crate type | Presents |
Tracks available | Green Greens Castle Lololo Float Islands Bubbly Clouds Mt. Dedede Green Greens Ver. 2 (Alternate) |
Article on WiKirby | Kirby's Dream Land |
Dream Land (プププランド, Pupupu Land) is a stage in Super Smash Bros. for Nintendo 3DS.
Stage layout
It is a scrolling stage taking place in various areas of Kirby's Dream Land. As an added bonus to the stage, all of the area's locales are rendered in an identical style to the original Game Boy's monochromatic screen; furthermore, the edges of the battlefield border resemble those of the Game Boy, complete with a red LED on the left border to show the life remaining in the Game Boy's batteries. Near the end of timed matches, this light begins to dim, as if the Game Boy's batteries were dying out.
The stage starts as the Nintendo logo appears. It will be at the Green Greens section first, scrolling right after 19 seconds. An arrow shows that the stage is about to move. The stage will fade into stage 3, Float Islands. There will be only a small section available before going to stage 2, Castle Lololo. The characters will be in a place with three platforms, each with unaccessible doors. It will then scroll right, with blocks in the way. It will be at the conclusion of the stage that there are smaller platforms there and here, and a door on the highest platform. Then, it will go to Bubbly Clouds, staying in place before the arrow signals once more that the stage will scroll right. It will fade once more before going to the boss rush section of Mt. Dedede. Once more, the doors are unaccessible, but there are two extra platforms, which are not fall-through. After about 32 seconds, it will fade into the ring where Dedede and Kirby first fought. It will stay this way for around 36 seconds before going back to the Green Greens section. Note that no bosses appear, nor do any enemies.
When the L Button is held while selecting the stage, the Game Boy's screen will follow a black and white palette in contrast to the green screen, mimicking later models.
Ω Form
The Omega form is set in the Green Greens portion, it does not scroll and walk-off areas are absent. The "Game Boy" is also not seen. Unlike its normal version, the stage appears in 3D. The monochrome variant can still be accessed.
Glitches
- A glitch can occur in the stage in King Dedede's castle causing the floor to "disappear". Players will randomly can fall on the lower blast line which is impossible to get KOd.
- Another glitch may happen where one of Olimar's Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in it's falling animation, but still follow Olimar until he goes out from above the platform or until the stage shifts to a new section.
Origin
Kirby's Dream Land was played on a Game Boy, with five stages. You were able to control Kirby as he traveled through Dream Land, picking up food, Superspicy Curry, Maxim Tomatoes, and 1-ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, and then you could begin again.
Gallery
- SSB4 Dream Land 2.jpg
Scrolling section of Green Greens area
- SSB4 Dream Land 3.jpg
Stationary section of Float Islands area
- SSB4 Dream Land 4.jpg
Mt. Dedede Boss Rush Lobby area
- SSB4 Dream Land 5.jpg
Castle Lololo interior area
- SSB4 Dream Land 6.jpg
Stationary section of Bubbly Clouds area
- SSB4 Dream Land 7.jpg
Castle Lololo exterior area
- Monochrome Lololo Interior.JPG
Monochrome variant of the Lololo interior.
- DeDeDe Ring.png
Dedede's ring
Trivia
- The Pic of the day from August 8, 2014 that features the monochrome Kirby and King Dedede costumes further references Kirby's Dream Land, as the game would have monochromatic graphics on the Game Boy. The reveal took place before it was revealed the stage was Kirby-themed.
- Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle.
- Due to the close proximity of the background, no Star KOs occur in this stage; only standard KO blasts and Screen KOs occur. This also applies to its Ω form.
- In a Smash battle with four players on the non-omega version of this stage, if the fourth player is Jigglypuff, it will fall through the stage as the match begins.
- If the timer runs out, the Game Boy battery will shut down.
Kirby universe | |
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Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |