Toon Link (SSB4): Difference between revisions
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|usmashname= | |usmashname= | ||
|usmashdmg= {{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (late) | |usmashdmg= {{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (late) | ||
|usmashdesc= A slightly delayed swipe above Toon Link. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. | |usmashdesc= A slightly delayed swipe above Toon Link. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. One of Toon Link's most reliable finisher. | ||
|dsmashcount=2 | |dsmashcount=2 | ||
|dsmashname= | |dsmashname= | ||
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|zairname= | |zairname= | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc=Fires his Hookshot forward in the air with great range and no landing lag. Toon Link can cancel his [[air dodge]] at any point via his tether; however, it will not cancel the landing lag suffered from the dodge. The Hookshot also serves as a [[tether recovery]] that auto-snaps the ledge, covering great horizontal distance. | |zairdesc=Fires his Hookshot forward in the air with great range and almost no landing lag. A good zoning tool and combo starter. Toon Link can cancel his [[air dodge]] at any point via his tether; however, it will not cancel the landing lag suffered from the dodge. The Hookshot also serves as a [[tether recovery]] that auto-snaps the ledge, covering great horizontal distance. | ||
|grabname=[[Hookshot]] | |grabname=[[Hookshot]] | ||
|grabdesc=Toon Link fires his Hookshot to grab his enemy. | |grabdesc=Toon Link fires his Hookshot to grab his enemy. | ||
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|usdefname= Spin Attack | |usdefname= Spin Attack | ||
|usdefdmg=1% (uncharged hits 1-9), 3% (uncharged hit 10); 1-2% (charged hits 1-9), 4-5% (charged hit 10); 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5) | |usdefdmg=1% (uncharged hits 1-9), 3% (uncharged hit 10); 1-2% (charged hits 1-9), 4-5% (charged hit 10); 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5) | ||
|usdefdesc=Toon Link sticks his blade out and spins around rapidly, hitting opponents multiple times before knocking them in different directions. Useful for catching rolls. The grounded version can be charged for more damage, while the aerial version gives him vertical and horizontal ascension. | |usdefdesc=Toon Link sticks his blade out and spins around rapidly, hitting opponents multiple times before knocking them in different directions. Useful for catching rolls and get-up options. The grounded version can be charged for more damage, while the aerial version gives him vertical and horizontal ascension. | ||
|usc1name= Sliding Spin Attack | |usc1name= Sliding Spin Attack | ||
|usc1dmg=10% (uncharged); 16% (charged); 2% (aerial hit 1), 1% (aerial hits 2-4), 5% (aerial hit 5) | |usc1dmg=10% (uncharged); 16% (charged); 2% (aerial hit 1), 1% (aerial hits 2-4), 5% (aerial hit 5) | ||
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|dspage=Bomb_(Link) | |dspage=Bomb_(Link) | ||
|dsdefdmg=4% when hitting an opponent, 6-7% with the explosion (weak throw), 8-9% with the explosion (strong throw) | |dsdefdmg=4% when hitting an opponent, 6-7% with the explosion (weak throw), 8-9% with the explosion (strong throw) | ||
|dsdefdesc=Pulls out a bomb. The bomb has a set time limit before it explodes, but it can be thrown at opponents from a distance. The bomb itself deals less damage than Link's bombs, but the explosion is much larger, and deals more damage then Link's bombs. Bombs will bounce off of shields, and can be picked up by foes. If the bomb connects with an opponent, the explosion does not harm the user. Bombs seem unaffected by rage. This is arguably Toon Link's best move to set up combos. | |dsdefdesc=Pulls out a bomb. The bomb has a set time limit before it explodes, but it can be thrown at opponents from a distance. The bomb itself deals less damage than Link's bombs, but the explosion is much larger, and deals more damage then Link's bombs. Bombs will bounce off of shields, and can be picked up by foes. If the bomb connects with an opponent, the explosion does not harm the user. Bombs seem unaffected by rage and staleness. This is arguably Toon Link's best move to set up combos. | ||
|dsc1name= Time Bomb | |dsc1name= Time Bomb | ||
|dsc1dmg=1% with explosion | |dsc1dmg=1% with explosion |
Revision as of 17:44, September 10, 2015
Toon Link in Super Smash Bros. 4 | |
---|---|
Universe | The Legend of Zelda |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Triforce Slash |
Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. 4. He was announced on the official website on September 26th, 2013, the release date of The Legend of Zelda: The Wind Waker HD in Japan. He retains his equipment from The Wind Waker, such as the Wind Waker, the Master Sword, Hero's Shield, Hero's Bow, Bombs, Boomerang and Hookshot.
Toon Link is once again voiced by Sachi Matsumoto, albeit via her voice clips from Brawl.
Attributes
Like his alternate timeline counterpart, Toon Link is a very zoning-oriented character. He can easily force approaches using his Bombs, Boomerang and Hero's Bow. His numerous projectiles, along with his ability to block the opponent's ones with his shield, give him a very strong camping game. Toon Link can also set up combos effectively using projectiles. Bombs, especially when jump canceled, can be followed by a lot of moves at low percent, such as his neutral air and dash attack. They can even set up his up smash or forward air, both of which are good KOing options. Boomerang is a good comboing option too, as it can combo into his up tilt, grab and various other moves depending on the positioning.
Toon Link's grab game can produce interesting options due to its considerable improvement from Brawl. His grab aerial, if used in the falling portion of a short hop, combos into tilts at low percents, his dash attack at middle percents and deadly Up smash at kill percent. His grounded grab has considerable ending lag, but very good range. He can use his throws to eject a grabbed opponent on a previously thrown Boomerang or Bomb, the Bomb to up throw setup is a good example of this technique. Finally, Toon Link's Back throw is a great kill move and perhaps one of the game's strongest throws.
However, Toon Link also has some weaknesses. His comboing ability heavily relies on projectiles and his grab aerial. With the exception of up tilt, his close-range attacks cannot reliably combo most of the time. Toon Link's recovery is also easily gimped and only covers mediocre distance, even with the improvements that his Hookshot received. Most of his aerials also have a lot of ending lag, so they do not chain very well into each other. Toon Link also struggles KOing sometimes, as his most reliable finishers usually cannot KO before 120%. This, combined with his light weight, makes him vulnerable to opponents that are under the effect of the rage mechanic.
In terms of custom moves, Toon Link has a number of notable ones at his disposal. His Fire Arrow is an incredibly useful tool for spacing, allowing him to control his opponents' approaches, as well as jab lock at any percent, and can lead into a number of options and finishers from an arrow on the ground. The Floating Boomerang is a very useful combo tool to catch opponents off guard if used correctly, making it excellent for combos due to the large amount of hitstun it creates. The Flying Spin Attack is an excellent KOing option and is even more reliable at snapping on the edge. Finally, the Short-Fused Bomb is great for increased damage, making it useful for ranged punishment, combo starters, and is a powerful KOing option as well. As a result, proper utilization of Toon Link's custom moves can result in his already useful zoning capability becoming even more potent.
In conclusion, while Toon Link's most reliable KOing options require him to rack up damage even though his comboing ability leaves something to be desired, proper usage of his useful zoning capability, improved grab game and effective custom moves still make him an effective character.
Changes from Brawl
In the transition from Brawl to SSB4, Toon Link received a plethora of buffs and nerfs, but was overall nerfed. His above average aerial game from Brawl has been weakened, and his K.O.ing problems are still present. He gained some important buffs to his speed, projectile utility and most notably, his grab game. After previously possessed arguably the worst grab game in Brawl due to having the shortest grab range for a character with a tether grab, very high ending lag, and nearly useless throws, all of these faults have been noticeably alleviated. He now has far less ending lag on a missed grab, his up throw is now useful for combos, and his back throw is now a very viable KOing option. Additionally, with bombs now no longer damaging Toon Link on contact with foes, they are now very useful in melee combat when combined with his Boomerang, particularly when followed up with finishers such as his powerful forward aerial.
Some noticeable nerfs have been made, mostly to his power, recovery and comboing ability. Although his Hookshot now reaches incredibly far to grab ledges off-stage, vertical recovery without a wall has been made more difficult with his Spin Attack's range having been slightly shortened. His back aerial, which was an incredibly useful combo tool in Brawl, now has much more ending lag, making it very hard to combo with, and his down aerial no longer bounces on opponents, making it much harder to rack up damage and space out with it. Despite these nerfs, Toon Link has received a few useful buffs in game updates. Update 1.0.6 saw his Hero's Shield become capable of blocking the lasers from Fox and Falco's Blasters, resulting in Toon Link now being capable of properly blocking any and all characters' projectiles so long as he stands still or walks. Update 1.1.0 saw his grab game improved even further, as his pivot and dash grabs now come out 1 and 2 frames sooner, respectively.
Aesthetics
- Toon Link's color scheme is noticeably brighter overall in this game compared to Brawl, with more emphasis on primary colors. In addition, his proportions are matched more closely to his most recent appearance in The Wind Waker HD.
- Side taunt now shows Toon Link watching a fairy, which has its design from The Wind Waker, as it flies around him.[1]
- In the 3DS version, Toon Link does not have his various iconic facial expressions from Brawl and The Wind Waker, instead having a single expression that varies slightly. This is presumably to avoid any unnecessary hardware strain on the 3DS. In the Wii U version, however, Toon Link retains his generally expressive facial expressions from Brawl, including many more new ones. The newer expressions are possibly inspired from his facial expressions available when taking selfies using the Pictobox in The Wind Waker HD.
Attributes
- Toon Link walks slightly faster (1.22 → 1.2265).
- Toon Link dashes faster (1.65 → 1.7325).
- Toon Link rolls much faster.
- Toon Link now flinches when a projectile or Bomb explosion hits his Hero's Shield, making it more reliable when attempting to block multiple projectiles.
- Toon Link is slightly heavier than in Brawl (92 → 93).
- Toon Link now swings more realistically when hanging off the edge on his Hookshot, now being able to swing under the stage, as opposed to halting all momentum just below the edge.
Ground attacks
- Jab (third hit), dash attack (base), up tilt, down tilt, up smash (uncharged), forward smash (second hit), and down smash all deal less damage.
- Forward tilt now has a new sourspot at the base of the blade. The semi-spike sweetspot is now solely located at the centre of the blade.
- Up tilt has lost most of its KOing power.
- Up tilt has been sped up and works better as both a comboing attack and a damage-racking attack.
- At low percents, down tilt now always trips opponents.
- Dash attack can no longer trip opponents, only resulting in knocking them in the air.
- Forward smash has been sped up has more vertical reach, and the first hit now properly knocks the opponent forward instead of up, into the second hit.
- The window of time that the A button can be pressed after the first hit of forward smash in able to activate the second hit has been significantly tightened, leading to less accidental activations of the second hit, but making it so that one cannot use the delay as much in order to hit with the second hit.
- Up smash now deals the same knockback behind Toon Link as in front. This makes it easier to KO opponents, but harder to combo with at higher percents.
- Down smash's first hit has higher knockback growth, limiting the move's damage racking utility but enhancing its knockback power.
Aerial attacks
- Neutral, up (late), and down aerial (late and non-meteor) all deal less damage.
- Back aerial does more damage (10% → 11%).
- Back aerial has much more ending lag, to the point where only one can be fit in a single short hop, as opposed to two. Its landing lag has also been increased.
- Down aerial now goes through opponents, as opposed to bouncing on them, making it more risky to be used as an edge-guarding tool.
- Down aerial's windbox size and power are increased.
- His grab aerial comes out much faster.
- Grab aerial has a tweaked animation, where Toon Link stays in a fixed upright position, with the Hookshot staying straight for the duration of the move.
- Aerial Hookshot now has very minor knockback growth, becoming more apparent at percents above 100%.
- At higher percents, Grab aerial produces tumbling knockback, which can surprise foes and have them miss their tech, which can lead into a jab lock.
Throws/other attacks
- Pummel is been sped up.
- Up throw has less base knockback, allowing for better follow-ups.
- Back throw's knockback has been dramatically increased, making it a viable KOing option at higher percents.
- Down throw has higher knockback growth, limiting its use at higher percentages.
- Hookshot on the ground has significantly less ending lag. It can also now grab onto aerial foes. In addition, it can also latch on to ledges from a much greater distance, up to three times the distance it used to in Brawl.
- Hookshot can only be used to grab the edge of the stage twice, as opposed to three. In order to be able to grab it again, Toon Link must land on the ground or get hit.
- Toon Link's new permanent ledge attack does less damage (10%/8% → 7%) compared to his Brawl ledge attacks. It also has the reduced vertical range of his Brawl ledge attack above 100%.
- Toon Link's new ledge attack is much faster then both of his old ledge attacks.
- If Toon Link performs a grab aerial while holding a Bomb, instead of just dropping his Bomb, he now drops his it and uses his Hookshot at the same time. This makes it impossible to use any of his advanced Bomb techniques, like the ZAC, iZAC, etc. However, the ability to use these attacks at the same time open up possibilities for new advanced techniques.
Special moves
- Hero's Bow charges faster and travels further charged.
- Arrows can no longer be quickdrawn.
- Boomerang travels a longer distance.
- Spin Attack covers slightly less vertical and horizontal distance in the air.
- It is easier for all hits of an aerial Spin Attack to connect, making this a more powerful finisher.
- Spin Attack has lost its light blue energy trail and instead sports the green energy trail that is produced when Toon Link uses the Spin Attack while wielding the Hero's Sword.
- If a Bomb connects with the opponent or their shield, the blast radius will not affect the user.
- If the opponents grab a Bomb and throw it at an opponent, the explosion will not harm them either.
- Triforce Slash does less damage (78% → 60%).
Version exclusives
- In the 3DS version, the hookshot follows a straight path like Link's hookshot in Super Smash Bros.[2] However, in the Wii U version, the hookshot limps once fully extended like it did in Brawl. They both seem to behave the exact same regardless.
- In the Wii U version, Bombs appear to be larger. This doesn't seem to affect gameplay.
- Toon Link's hat behaves differently in the 3DS and Wii U versions of the game. On the 3DS version, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body, like in Brawl. In the Wii U version, his hat will change based on whether he is jumping or falling, with the tip of his hat being above his body while falling.
Update history
- Removed a glitch where he can cancel the aerial lag with the Bomb.
- The meteor smash portions of his down aerial do more damage: 14% → 16%.
- Neutral Aerial landing lag reduced slightly.
- Toon Link's Hero's Shield now reliably blocks lasers from Fox and Falco's Blasters.
- First hit of down smash's knockback has been reduced significantly.
- Jab's second hit keeps opponents locked in better for the final hit.
- Jab's final has a increased hitbox size: 3.5 → 4.2.
- Dash grab comes out 2 frames sooner.
- Pivot grab comes out 1 frame sooner.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Two sword swipes concluding with a forward thrust. | ||
2% | ||||
4% | ||||
Forward tilt | 9% | Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Its sweetspot is located at the center of the blade, which deals strong horizontal knockback. | ||
Up tilt | 5% | A quick half-moon slice above his head. It can hit on the left or right side of Toon Link, can combo into itself at low percents, and then combo into an aerial at higher percents. | ||
Down tilt | 7% | A sword swipe near the floor. Can be used for edge-guarding and starting combos. | ||
Dash attack | 6% (base), 8% (tip) | Slashes directly in front of him, dealing diagonal knockback. The tip deals slightly more damage and knockback. | ||
Forward smash | 10% | Toon Link pulls back and swings his sword in front of him; when the A button is pressed again, he does another slash. The first slash leads into the second with good horizontal knockback. | ||
11% | ||||
Up smash | 13% (clean), 10% (late) | A slightly delayed swipe above Toon Link. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. One of Toon Link's most reliable finisher. | ||
Down smash | 6% (hit 1), 7% (hit 2) | Slashes twice on the floor on both sides, slashing the direction he's facing first. The first attack combos into the second, sending the opponent behind Toon Link. | ||
Neutral aerial | 8% front, 7% back | Slashes on both sides, front then back, in midair. Good for use as a quick approach and/or followup attack. | ||
Forward aerial | 13% | A delayed sword swipe in front of Toon Link, starting at his feet and swiping upward, with strong horizontal knockback. Good KOing option. Can combo into Spin Attack at low percents and into his grab aerial at slightly higher percents later. | ||
Back aerial | 11% | A quick sword swipe behind Toon Link, starting at his feet and swiping upward, with strong horizontal knockback. Good as a surprise attack and a KOing option. | ||
Up aerial | 14% early, 11% late | The Up Thrust, a leaping upward thrust used by the Link from Zelda II: The Adventure of Link. A great move for juggling at middle percents and a good KOing option at higher percents. | ||
Down aerial | 16% (early), 12% (late) | The Down Thrust, a leaping downward thrust used by the Links in The Adventure of Link, Four Swords, Four Swords Adventures and The Minish Cap. Unlike Link's, Toon Link's is a stall-then-fall and now it pierces through opponents unlike in Brawl. The move will have some ending lag when the sword hits the ground because Toon Link has to remove it from the ground. In the air, the move goes down for a long time if there is no platform to land on, but it does eventually end, making it theoretically possible for Toon Link to recover, especially if he holds a bomb during the move. | ||
Grab aerial | 4% | Fires his Hookshot forward in the air with great range and almost no landing lag. A good zoning tool and combo starter. Toon Link can cancel his air dodge at any point via his tether; however, it will not cancel the landing lag suffered from the dodge. The Hookshot also serves as a tether recovery that auto-snaps the ledge, covering great horizontal distance. | ||
Grab | Hookshot | — | Toon Link fires his Hookshot to grab his enemy. | |
Pummel | 2% per hit | Strikes the foe in the head with the hilt of his sword. | ||
Forward throw | 3% (hit 1), 4% (hit 2) | Front kicks the opponent away, dealing horizontal knockback. The direction the foe is thrown is too low for an aerial followup most of the time, but it is decent for comboing into a dash attack at lower percents. | ||
Back throw | 7% | Performs the tomoe nage, a Judo throw. A great KOing option. | ||
Up throw | 5% (hit 1), 2% (hit 2) | Brings the foe up and slashes. A great combo tool. | ||
Down throw | 7% | Brings the foe down and shoulder tackles them on the floor. Its vertical knockback allows it to be followed with a back aerial, but it is only a reliable combo at low percents. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% (both hits) | Slices behind and then in front of himself while getting up. As with all get-up attacks, does great shield damage, but is punishable, so use it with a mix-up. | ||
Floor attack (back) Floor getups (back) |
7% (both hits) | Slices in front and then behind himself while getting up. As with all get-up attacks, it does great shield damage, but is punishable, so use it with a mix-up. | ||
Floor attack (trip) Floor getups (trip) |
5% (both hits) | Slices in front and then behind himself while getting up. As with all get-up attacks, does great shield damage, but is punishable, so use it with a mix-up. | ||
Edge attack Edge getups |
7% | Rolls onto the edge and swipes his sword at the ground. | ||
Neutral special | Default | Hero's Bow | 4% (uncharged); 12% (charged) | Fires an arrow straight forward. If the button is held down, Toon Link charges the arrow by draws farther back on the bow, increasing damage and range. Arrows are much floatier than Link's, making them very useful even with no charge, but are also notably slower. |
Custom 1 | Fire Arrow | 2% (uncharged); 6% (charged); 6% (blaze) | Fires an arrow on fire. Arrows do less damage and practically no knockback, although they charge, launch and fall very quickly. Once they hit the ground, they create a smokey blaze that lingers at the point the arrow landed, where it does more damage and knockback than just connecting with the arrow itself. It is comparable to Young Link's Fire Bow from Melee. | |
Custom 2 | Piercing Bow | 1% (uncharged); 6% (charged) | Fires an arrow that flies perfectly straight and goes through multiple opponents, at the cost of range and damage. | |
Side special | Default | Boomerang | 8% (near), 5% (middle), 3% (return) | Tosses a boomerang that flies forward to hit opponents, and returns to the user while still being able to hit foes. Can be thrown at a variety of angles with an analog/circle pad, and three main directions with a D-pad. Close up, it can be used to follow up with another attack, and can disrupt foes on the way back, such as when they are grabbing Toon Link. |
Custom 1 | Floating Boomerang | 4% at all points | Tosses a boomerang that flies much more slowly. Can be angled only very narrowly, however, while returning, it can angle much more steeply than normal to return to Toon Link, and can even loop around him. While returning, the boomerang remains in its vertical position, meaning it has a bigger hurtbox when returning, making it more likely to connect with an opponent. If the boomerang hits an opponent on the way back, it disappears, but another boomerang can be thrown immediately afterwards. | |
Custom 2 | High-Speed Boomerang | 3% (near), 2% (middle), 1% (return) | Tosses a boomerang that flies quickly and returns quickly. Takes slightly longer to fire, and maintains its fired angle throughout, even if Toon Link moves. The boomerang is launched at a more horizontal position, and remains this way, giving it a slightly smaller hurtbox. At the point of the boomerang turning around, the boomerang is capable of hitting multiple times. | |
Up special | Default | Spin Attack | 1% (uncharged hits 1-9), 3% (uncharged hit 10); 1-2% (charged hits 1-9), 4-5% (charged hit 10); 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5) | Toon Link sticks his blade out and spins around rapidly, hitting opponents multiple times before knocking them in different directions. Useful for catching rolls and get-up options. The grounded version can be charged for more damage, while the aerial version gives him vertical and horizontal ascension. |
Custom 1 | Sliding Spin Attack | 10% (uncharged); 16% (charged); 2% (aerial hit 1), 1% (aerial hits 2-4), 5% (aerial hit 5) | The Hurricane Spin, the most powerful version of his Spin Attack from The Wind Waker. Toon Link sticks his blade out and spins around rapidly while charging forward, hitting opponents once with decent knockback. On the ground, it takes slightly longer to start (even at minimal charge) and functions similarly to how it does in The Wind Waker in that he can move while using it, albeit only forward. In the air, Toon Link will fly much farther horizontally at the cost of vertical height, but it will still hit opponents multiple times. | |
Custom 2 | Flying Spin Attack | 1% (uncharged hits 1-6), 3% (uncharged hit 7), 4% (uncharged hit 8); 1-2% (charged hits 1-6), 4% (charged hit 7), 6% (charged hit 8) | Sticks his blade out and spins around rapidly, ending in a rising upward slash. In the air, the first few hits rise slowly, with the last snapping him up in the air. The last hit has KO potential. | |
Down special | Default | Bomb | 4% when hitting an opponent, 6-7% with the explosion (weak throw), 8-9% with the explosion (strong throw) | Pulls out a bomb. The bomb has a set time limit before it explodes, but it can be thrown at opponents from a distance. The bomb itself deals less damage than Link's bombs, but the explosion is much larger, and deals more damage then Link's bombs. Bombs will bounce off of shields, and can be picked up by foes. If the bomb connects with an opponent, the explosion does not harm the user. Bombs seem unaffected by rage and staleness. This is arguably Toon Link's best move to set up combos. |
Custom 1 | Time Bomb | 1% with explosion | Pulls out a very small bomb. The bomb has a shorter time limit before it explodes, and it can not harm opponents by throwing it at them, instead bouncing off of them. The explosion is small as well, but while dealing very little damage, it deals incredibly high knockback for its size and damage, even at low percents. Can KO above 100%. | |
Custom 2 | Short-Fused Bomb | 10% when hitting foes and with the explosion | Pulls out a very large bomb. The bomb has a much shorter time limit before it explodes, but it can be thrown at opponents. The explosion is very large, and can deal great knockback to foes, potentially KOing them. | |
Final Smash | Triforce Slash | 1% (first hit), 3% (hits 2-15), 2% (hit 16), 15% (hit 17) | Toon Link sends out a beam of light from the Triforce of Courage symbol on the back of his hand to stun enemies in front of him. If the beam comes in contact with an enemy, Toon Link dashes forward and slashes them repeatedly while they are trapped in a Triforce-shaped energy field, with the last hit being a powerful slash that launches the trapped enemy away. Can hit multiple opponents, but all non-trapped opponents get knocked out after the penultimate hit. Whereas Link's Triforce Slash can hit the other side of Final Destination, Toon Link's range is much smaller. However, Toon Link performs a little jump for some minor vertical height after performing Triforce Slash, which can help him recover in the event he is too far off the edge. |
Custom Special Moves Chart
Special Move | Basic | Custom 1 | Custom 2 |
---|---|---|---|
Neutral Special | Hero's Bow | Fire Arrow | Piercing Arrow |
Side Special | Boomerang | Floating Boomerang | High-Speed Boomerang |
Up Special | Spin Attack | Sliding Spin Attack | Flying Spin Attack |
Down Special | Bomb | Time Bomb | Short-Fuse Bomb |
Final Smash | Triforce Slash |
Taunts
Up: Toon Link conducts the Wind Waker, striking a pose and faces towards/away from the screen.
Side: Sheathes his sword and shield, and stares at a Wind Waker-styled fairy flying around him.
Down: Toon Link wildly swings his blade in front of him, running out of breath and facing towards/away from the screen with a comical expression.
Idle poses
- Taps the edge of his boot on the ground.
- Looks around him on both sides.
On-Screen Appearance
An explosion in The Wind Waker animation style appears on-screen, and as the smoke fades, Toon Link appears and unsheathes his Master Sword and Hero's Shield.
Victory Fanfare
A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Link, Zelda, Sheik, and Ganondorf.
Victory poses
- ToonLinkPose1WiiU.png
- ToonLinkPose2WiiU.png
- ToonLinkPose3WiiU.png
- Toon Link conducts the Wind Waker, striking a pose at the end.
- Toon Link again chases a pig, but this time he catches it and raises it in the air triumphantly.
- Toon Link chases a pig, but fails to catch it, jumping in the air, landing on his bottom, and rubbing it in discomfort.
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Toon Link | 2111 | 2121 | 2131 | 2113 | 2133 |
2112 | 2211 | 2213 | 3131 | 1113 |
Notable players
Trophies
- Toon Link
- This cartoonish version of young Link is how he appears in The Legend of Zelda: The Wind Waker and a few other titles. While he shares some moves with his older counterpart, he's a very different fighter. Take advantage of his size and speed to whirl past enemies and bombard them with long-range attacks.
- Toon Link (Alt.)
- Toon Link's bombs don't do much damage, but their large blast radius makes it easy to hit foes with them. You can also throw them in any directions, making them a great diversionary tactic. His Spin Attack gives him more air-time than Link. His side smash may seem weak, but press the button again for a second hit that'll really send 'em flying!
- Triforce Slash (Toon Link)
- For Toon Link's Final Smash, a ray of light emanates from his hand, and whomever the light touches gets trapped in the Triforce. While they're defenseless, Toon Link strikes at foes repeatedly and then launches them a great distance. Just be sure to time the Final Smash well-if the ray of light doesn't touch anyone, nothing happens. At all.
- For Toon Link's Final Smash, a ray of light emanates from his hand, and whoever the light touches gets trapped in the Triforce. While they're defenceless, Toon Link strikes them repeatedly, then launches them a great distance. Just be sure to time the Final Smash well - if the ray of light doesn't touch anyone, nothing happens. At all.
Alternate costumes
Gallery
Toon Link's amiibo.
His Spin Attack.
Toon Link with Peach.
Toon Link lying down on the stage platform of Wily Castle
His Hero's Bow.
His appearance in the 3DS version, posing with Link.
Toon Link reeling, about to get KO'd.
Donkey Kong holding Toon Link's bomb.
Toon Link appearing as a background character on the Spirit Train stage.
Toon Link and Pikachu staring.
Toon Link being attacked by Zelda's Din's Fire in SSB4.
Toon Link using the Gust Bellows item on Samus
Trivia
- Despite being able to crawl voluntarily when unequipped in The Wind Waker and The Wind Waker HD, Toon Link is unable to crawl in SSB4; Mario and Pit are the only other characters who act this way.
- Toon Link has the same idle poses as Young Link in Melee, albeit the ones that return from Brawl.
- Toon Link's hair isn't affected by gravity or wind.
- Toon Link's hat behaves differently in the 3DS and Wii U versions of the game. On the 3DS version, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body, like in Brawl. In the Wii U version, his hat will change based on whether he is jumping or falling, with the tip of his hat being above his body while falling.
- If Toon Link eats Superspicy Curry and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. This odd occurrence returns from Brawl.
- Toon Link, Young Link and Roy are the only swordfighters in the Super Smash Bros. series whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |