Toon Link (SSB4): Difference between revisions
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*{{buff|Down aerial's windbox size and power are increased.}} | *{{buff|Down aerial's windbox size and power are increased.}} | ||
*{{buff|His [[grab aerial]] comes out much faster.}} | *{{buff|His [[grab aerial]] comes out much faster.}} | ||
*{{change|Grab aerial has a tweaked animation, where Toon Link stays in a fixed upright position, with the hookshot staying straight for the duration of the move.}} | |||
*{{change|Aerial Hookshot now has very minor knockback growth, becoming more apparent at percents above 100%.}} | *{{change|Aerial Hookshot now has very minor knockback growth, becoming more apparent at percents above 100%.}} | ||
**{{buff|At higher percents, Grab aerial produces tumbling knockback, which can surprise foes and have them miss their tech, which can lead into a jab lock.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== |
Revision as of 19:52, July 4, 2015
Toon Link in Super Smash Bros. 4 | |
---|---|
Universe | The Legend of Zelda |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Triforce Slash |
Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. 4. He was announced on the official website on September 26th, 2013, the release date of The Legend of Zelda: The Wind Waker HD in Japan. He retains equipment from The Wind Waker and Phantom Hourglass, such as the Wind Waker, along with the designs of the Master Sword, Hero's Shield, Hero's Bow, Bombs, Boomerang and Hookshot from those games.
Toon Link is once again voiced by Sachi Matsumoto, albeit via her voice clips from Brawl.
Attributes
Toon Link is a very zoning oriented character. He can easily force approaches using his Bombs, Boomerang and arrows. His numerous projectiles, along with his ability to block the opponent's ones with his shield, give him a very strong camping game.
Toon Link can also set up combos effectively using projectiles. Bombs, especially when jumped canceled, can be followed by a lot of moves at low percent, such as Neutral air and dash attack. Later, they can even set up his Up Smash or Forward air, which are good kill moves. Boomerang is a good combo tool too, it combos into Up tilt, grab and various other things, depending on the positioning.
Toon Link's grab game is interesting. Zair, if used in the falling portion of a short hop, combos into tilts at low percent, dash attack at mid percent and deadly Up smash at kill percent. His grounded grab has considerable ending lag, but very good range. He can use his throws to eject a grabbed opponent on a previously thrown Boomerang or Bomb, the Bomb to Up throw setup is a good example of this technique. Finally, Toon Link's Back throw is a great kill move and perhaps one of the game's strongest throws.
However, Toon Link also have some weaknesses. His combo ability heavily relies on projectiles and Zair. With the exception of Up tilt, his up close attacks can't, most of the time, reliably combo. As well, Toon Link's recovery is easily gimped and cover mediocre distance, even if his tether helps a lot. Sadly, most of his aerials have a lot of ending lag, so they don't chain very well into each others.
Toon Link also struggles killing sometimes, as his most reliable finishers usually cannot kill before 120%. This, combined with his light weight, make him vulnerable to rage.
In conclusion, Toon Link has some strengths and weaknesses, but the firsts are more significant than the seconds, making him a potent character any player should be aware of.
Changes from Brawl
In the transition from Brawl to SSB4, Toon Link gained some important buffs to his speed, Hookshot, and projectile utility. Previously, Toon Link possessed arguably the worst grab and throws in Brawl, with the shortest grab range for a tether grabber, very high ending lag as a lack of compensation for a longer grab range from the rest of the cast, and near useless throws being his shortcoming. However, he now has far less ending lag on a missed grab, and his Up throw is now useful for combos, with Back throw being his best throw for kills. Additionally, with bombs now no longer damaging Toon Link on contact with foes, they are now very useful in melee combat when combined with his Boomerang, particularly when followed up with finishers such as his powerful Forward aerial.
However, some noticeable nerfs have been made, mostly to his power, recovery and combo ability. Although his Hookshot now reaches incredibly far to grab ledges offstage, vertical recovery without a wall has been made more difficult with his Spin Attack being shortened. In addition, his Back aerial, which was an incredibly useful combo tool in Brawl, has much more ending lag, making it very hard to combo with, and his Down aerial no longer bounces on opponents, making it much harder to rack damage and space with it. Although he is not as strong as he was in Brawl, he's still a strong and formidable fighter.
Aesthetics
- Toon Link's color scheme is noticeably brighter overall in this game compared to Brawl, with more emphasis on primary colors. In addition, his proportions are matched more closely to his most recent appearance in The Wind Waker HD.
- Side taunt now shows Toon Link watching a fairy, which has its design from The Wind Waker, as it flies around him.[1]
- In the 3DS version, Toon Link does not have his various iconic facial expressions from Brawl and The Wind Waker, instead having a single expression that varies slightly. This is presumably to avoid any unnecessary hardware strain on the 3DS. In the Wii U version, however, Toon Link retains his generally expressive facial expressions from Brawl, including many more new ones. The newer expressions are possibly inspired from his facial expressions available when taking selfies using the Pictobox in The Wind Waker HD.
Attributes
- Toon Link walks slightly faster
- Toon Link dashes faster.
- Toon Link rolls much faster.
- Toon Link now flinches when a projectile or bomb explosion hits his Hero's Shield, making it more reliable when attempting to block multiple projectiles.
- Toon Link is slightly heavier than in Brawl.
- Toon Link's falling speed has increased.
- Toon Link now swings more realistically when hanging off the edge on his Hookshot, now being able to swing under the stage, as opposed to halting all momentum just below the edge.
Ground attacks
- Jab (third hit), dash attack (base), up tilt, down tilt, up smash (uncharged), forward smash (second hit), and down smash all deal less damage.
- Forward tilt now has a new sourspot at the base of the blade. The semi-spike sweetspot is now solely located at the centre of the blade.
- Up tilt has lost most of its KO power.
- Up tilt has been sped up, and works better as a combo and damage-racking attack.
- At low percents, Down tilt now always trips opponents.
- Dash attack can no longer trip opponents, only resulting in knocking them in the air.
- Forward smash has been sped up has more vertical reach, and the first hit now properly knocks the opponent forward instead of up, into the second hit.
- The window of time that the A button can be pressed after the first hit of forward smash in able to activate the second hit has been significantly tightened, leading to less accidental activations of the second hit, but making it so that one cannot use the delay as much in order to hit with the second hit.
- Up smash now deals the same knockback behind Toon Link as in front, making it easier to KO opponents but harder to combo with at higher percents.
- Down smash's first hit has higher knockback growth, limiting the move's damage racking utility but enhancing its knockback power.
Aerial attacks
- Neutral, up (late), and down aerial (late, non-meteor) all deal less damage.
- Back aerial does 11% damage, as opposed to 10%.
- Back aerial has much more ending lag, to the point where only one can be fit in a single short hop, as opposed to two. Its landing lag has also been increased.
- Down aerial now goes through opponents, as opposed to bouncing on them, making it more risky to be used as an edgeguarding tool.
- Down aerial's windbox size and power are increased.
- His grab aerial comes out much faster.
- Grab aerial has a tweaked animation, where Toon Link stays in a fixed upright position, with the hookshot staying straight for the duration of the move.
- Aerial Hookshot now has very minor knockback growth, becoming more apparent at percents above 100%.
- At higher percents, Grab aerial produces tumbling knockback, which can surprise foes and have them miss their tech, which can lead into a jab lock.
Throws/other attacks
- Pummel is been sped up.
- Up throw has less base knockback, allowing for better follow-ups.
- Back throw's knockback has been dramatically increased, being able to KO reliably at higher percents.
- Down throw has higher knockback growth, limiting its use at higher percentages.
- Hookshot on the ground has significantly less ending lag. It can also now grab onto aerial foes. In addition, it can also latch on to ledges from a much greater distance, up to three times the distance it used to in Brawl.
- Hookshot can only be used to grab the edge of the stage twice, as opposed to three. In order to be able to grab it again, Toon Link must land on the ground or get hit.
- Toon Link's new permanent ledge attack attack does 7%, as opposed to 8% or 10% from his Brawl ledge attacks. It also has the reduced vertical range of his Brawl ledge attack above 100%.
- Toon Link's new ledge attack is much faster then both of his old ledge attacks.
- If Toon Link hits Grab in the air while holding a bomb, instead of just dropping his bomb, he now drops his bomb and uses his hookshot at the same time. This makes it impossible to use any of his bomb advanced techniques, like the ZAC, iZAC, etc. However, the ability to use these attacks at the same time open up possibilities for new advanced techniques.
Special moves
- Hero's Bow charges faster and travels further charged.
- Arrows can no longer be Quickdrawn.
- Boomerang travels a longer distance.
- Spin Attack covers slightly less vertical and horizontal distance in the air.
- It is easier for all hits of an aerial Spin Attack to connect, making this a more powerful finisher.
- Spin Attack has lost its light blue energy trail and instead sports the green energy trail that is produced when Toon Link uses the Spin Attack while wielding the Hero's Sword.
- If a Bomb connects with the opponent or their shield, the blast radius will not affect the user.
- If the opponents grab a Bomb and throws it at an opponent, the explosion will not harm them either.
- Triforce Slash's damage has been reduced from 78% to 60%.
Version exclusives
- In the 3DS version, the hookshot follows a straight path like Link's hookshot in Super Smash Bros.[2] However, in the Wii U version, the hookshot limps once fully extended like it did in Brawl. They both seem to behave the exact same regardless.
- In the Wii U version, Bombs appear to be larger. This doesn't seem to affect gameplay.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Two sword swipes concluding with a forward thrust. | ||
2% | ||||
4% | ||||
Forward tilt | rowspan="1" | 9% | Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Sweetspot located at the centre of the blade, which deals strong horizontal knockback. | |
Up tilt | rowspan="1" | 5% | Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents. | |
Down tilt | rowspan="1" | 7% | A sword swipe near the floor. Can be used for edge guarding and combo starters. | |
Dash attack | 6% (base), 8 (tip)% | Slashes directly in front of him, dealing diagonal knockback. The tip deals slightly more damage and knockback. | ||
Forward smash | 10% uncharged, 14% fully charged | Toon Link pulls back and swings his sword in front of him; when "A" is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback. | ||
11% uncharged, 15% fully charged | ||||
Up smash | 13% uncharged, 18% fully charged | A slightly delayed swipe above Toon Link, with very similar appearance and range to his up tilt, but with much more knockback and damage. | ||
Down smash | 6% uncharged, 8% fully charged. | Slashes twice on the floor on both sides, slashing the direction he's facing first. The first attack combos into the second, sending the opponent behind Toon Link. | ||
Neutral aerial | rowspan="1" | 8% front, 7% back | Slashes on both sides, front then back, in mid-air. Good for use as a quick approach and/or followup attack. | |
Forward aerial | rowspan="1" | 13% | A delayed sword swipe in front of Toon Link, starting at his feet and swiping upward, with strong horizontal knockback. Good as a finisher. Can combo into Up B at low percent and into Zair a bit later. | |
Back aerial | 11% | A quick sword swipe behind Toon Link, starting at his feet and swiping upward, with strong horizontal knockback. Good as a surprise attack and a finisher. | ||
Up aerial | 14% early, 11% late | Raises his sword above him and leaves it there for a good long second. A great move for juggling at mid percents, and a good KO move at later percents. | ||
Down aerial | 16% | Stabs directly downward and falls; a Stall-then-fall. Pierces through opponents, unlike "Brawl". The move will have some ending lag when the sword hits the ground, because Toon Link has to remove it from the ground. In the air, the move goes down for a long time if there is no platform to land on, but it does eventually end, making it theoretically possible for Toon Link to recover, especially if he holds a bomb during the move, although it is nearly impossible. | ||
Grab aerial | 4% | Fires his Hookshot forward in the air with great range and no landing lag. Toon Link can cancel his air dodge at any point via his tether; however, it will not cancel the landing lag suffered from the dodge. The Hookshot also serves as a tether recovery that auto-snaps the ledge, covering great horizontal distance. | ||
Grab | Hookshot | — | Toon Link fires his Hookshot to grab his enemy. | |
Pummel | 2% per hit | Bashes the foe in the head with the hilt of his sword. | ||
Forward throw | 3% | Kicks the foe forward, dealing horizontal knockback. The direction the foe is thrown is too low for an aerial followup most of the time, but decent for comboing into a dash attack at lower percents. | ||
Back throw | 7% | Rolls on his back with the foe and kicks the foe backward. A great KO option. | ||
Up throw | 5% | Brings the foe up and slashes. Great combo tool. | ||
Down throw | 7% | Brings the foe down and shoulder tackles them on the floor. Its vertical knockback allows it to be followed with a back aerial, but it's only a reliable combo at low percents. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% (both hits) | Slices behind and then in front of himself while getting up. As with all get-up attacks, does great shield damage, but is punishable, so use with mix-up. | ||
Floor attack (back) Floor getups (back) |
7% (both hits) | Slices in front and then behind himself while getting up. As with all get-up attacks, does great shield damage, but is punishable, so use with mix-up. | ||
Floor attack (trip) Floor getups (trip) |
5% (both hits) | Slices in front and then behind himself while getting up. As with all get-up attacks, does great shield damage, but is punishable, so use with mix-up. | ||
Edge attack Edge getups |
7% | Rolls onto the edge and swipes his sword at the ground. | ||
Neutral special | Default | Hero's Bow | 4% uncharge, 12% fully charged | Fires an arrow straight forward. If the button is held down, Toon Link charges the arrow by draws farther back on the bow, increasing damage and range. Arrows are much floatier than Link's, making them very useful even with no charge, but are also notably slower. |
Custom 1 | Fire Bow | 2% uncharged, 6% charged, 6% from blaze | Fires an arrow on fire. Arrows do less damage and practically no knockback, however, they charge, launch and fall very quickly. Once they hit the ground, they create a smokey blaze that damages and lingers at the point the arrow landed, and does more damage and knockback than just connecting with the arrow. Fire Bow is very comparable to Young Link's Fire Bow from Melee. | |
Custom 2 | Piercing Bow | 1% uncharged, 6% charged | Fires an arrow that flies perfectly straight and goes through multiple opponents, at the cost of range and damage. | |
Side special | Default | Boomerang | 8% (near), 5% (middle), 3% (return) | Tosses a boomerang that flies forward to hit opponents, and returns to the user while still being able to hit foes. Can be thrown at a variety of angles with an analog/circle pad, and 3 main directions with a D-pad. Close up, it can be used to follow up with another attack, and on the way back, can disrupt foes (Ex. If Toon Link gets grabbed) and turn the tide of battle albeit with weak knockback. |
Custom 1 | Floating Boomerang | 4% at all points | Tosses a boomerang that flies much more slowly. Can be angled only very narrowly, however, while returning, it can angle much more steeply than normal to return to Toon Link, and can even loop around him. If the boomerang hits an opponent on the way back, it disappears, but another boomerang can be thrown immediately afterwards. | |
Custom 2 | High-Speed Boomerang | 3% (near), 2% (middle), 1% (return) | Tosses a boomerang that flies quickly and returns quickly. Takes slightly longer to fire, and maintains its fired angle throughout, even if Toon Link moves. Can only be fired in 3 directions (upward 45%, straight, downward 45%). At the point of returning, the boomerang is capable of hitting multiple times. | |
Up special | Default | Spin Attack | Uncharged: 1% (hits 1-9), 3% (final). Charged: 1-2% (hits 1-9), 4-5% (final). Aerial: 4% (hit 1), 2% (hit 2-4), 4% (hit 5) | Toon Link sticks his blade out and spins around rapidly, hitting opponents multiple times before knocking them in different directions. Useful for catching rolls. The grounded version can be charged for more damage, while the aerial version gives him vertical and horizontal ascension. |
Custom 1 | Sliding Spin Attack | Uncharged: 10%. Charged: 16%. Aerial: 2% (hit 1), 1% (hit 2-4), 5% (hit 5) | Sticks his blade out and spins around rapidly while charging forward, hitting opponents once with decent knockback. On the ground, it takes slightly longer to start, even at minimal charge.. In the air, Toon Link will fly much farther horizontally, at the cost of vertical height, but will still hit opponents multiple times. The grounded version is not unlike the 'Hurricane Spin' from 'The Wind Waker', however, unlike 'The Wind Waker', Toon Link can only charge forward, instead of controlling what direction he spins. | |
Custom 2 | Flying Spin Attack | Uncharged: 1% (hits 1-6), 3% (hit 7), 4% (hit 8). Charged 1-2% (hits 1-6), 4% (hit 7), 6% (hit 8) | Sticks his blade out and spins around rapidly, ending in a rising upward slash, not unlike a shoryuken. In the air, the first few hits rise slowly, with the last snapping him up in the air. The last hit has KO potential. | |
Down special | Default | Bomb | 4% when connecting on an opponent, 6-7% with explosion (weak throw), 8-9% with explosion (strong throw) | Pulls out a bomb. The bomb has a set time limit before it explodes, but it can be thrown at opponents from a distance. The bomb itself deals less damage than Link's bombs, but the explosion is much larger, and deals more damage then Link's bombs. Bombs will bounce off of shields, and can be picked up by foes. If the bomb connects with an opponent, the explosion does not harm the user. Bombs seem unaffected by rage. This is arguably Toon Link's best move to set up combos. |
Custom 1 | Time Bomb | 1% with explosion | Pulls out a very small bomb. The bomb has a shorter time limit before it explodes, and it can not harm opponents by throwing it at them, instead bouncing off of them. The explosion is small as well, but while dealing very little damage, it deals incredibly high knockback for its size and damage, even at low percents. Can KO above 100%. | |
Custom 2 | Short-Fused Bomb | 10% (connecting with foes and explosion) | Pulls out a very large bomb. The bomb has a much shorter time limit before it explodes, but it can be thrown at opponents. The explosion is very large, and can deal great knockback to foes, potentially KOing them. | |
Final Smash | Triforce Slash | 1% (first hit), 3% (hits 2-15), 2% (hit 16), 15% (hit 17) | Toon Link sheathes his sword, flashes the Triforce symbol on his left hand, shoots a beam of light to stun foes, then rushes in and deals a flurry of slashes to them, trapping them in an image of the Triforce, ending in a wind-up attack that breaks the Triforce prison and launches them. Once the opponent is caught in range of the first hit, they are trapped and can not escape until the finishing blow. Can hit multiple opponents, but all non-trapped opponents get knocked out after the penultimate hit. Whereas Link's Triforce Slash can hit the other side of Final Destination, Toon Link's range is much smaller. Try using a projectile to stun the opponent before using this attack. After this move ends, Toon Link gets a little jump for some minor vertical height, in case he used it too far off the edge. |
|
Victory Fanfare
A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Link, Zelda, Sheik, and Ganondorf.
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Toon Link | 2111 | 2121 | 2131 | 2113 | 2133 |
2112 | 2211 | 2213 | 3131 | 1113 |
Trophies
- Toon Link
- This cartoonish version of young Link is how he appears in The Legend of Zelda: The Wind Waker and a few other titles. While he shares some moves with his older counterpart, he's a very different fighter. Take advantage of his size and speed to whirl past enemies and bombard them with long-range attacks.
- Toon Link (Alt.)
- {flag|ntsc}} Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.
- Toon Link's bombs don't do much damage, but their large blast radius makes it easy to hit foes with them. You can also throw them in any directions, making them a great diversionary tactic. His Spin Attack gives him more air-time than Link. His side smash may seem weak, but press the button again for a second hit that'll really send 'em flying!
- Triforce Slash (Toon Link)
- For Toon Link's Final Smash, a ray of light emanates from his hand, and whomever the light touches gets trapped in the Triforce. While they're defenseless, Toon Link strikes at foes repeatedly and then launches them a great distance. Just be sure to time the Final Smash well-if the ray of light doesn't touch anyone, nothing happens. At all.
- For Toon Link's Final Smash, a ray of light emanates from his hand, and whoever the light touches gets trapped in the Triforce. While they're defenceless, Toon Link strikes them repeatedly, then launches them a great distance. Just be sure to time the Final Smash well - if the ray of light doesn't touch anyone, nothing happens. At all.
Update history
- Removed a bug where he can cancel the aerial lag with the Bomb.
- The spiking portions of his Down Aerial does 16% as opposed to 14%.
- Toon Link's Hero's Shield now reliably blocks lasers from Fox and Falco's Blasters.
- First hit of down smash has been reduced.
- Jab 2 knockback growth: 37 → 34
- Jab 2 base knockback: 16 → 25
- Jab 3 hitbox size has been increased: 3.5 → 4.2
Alternate costumes
Gallery
His Spin Attack.
Toon Link with Peach.
Toon Link lying down on the stage platform of Wily Castle
His Hero's Bow.
His appearance in the 3DS version, posing with Link.
Toon Link reeling, about to get KO'd.
Donkey Kong holding Toon Link's bomb.
Toon Link appearing as a background character on the Spirit Train stage.
Toon Link and Pikachu staring.
Toon Link being attacked by Zelda's Din's Fire in SSB4.
Toon Link using the Gust Bellows item on Samus
Trivia
- Despite being able to crawl voluntarily when unequipped in The Wind Waker and Wind Waker HD, Toon Link is unable to crawl in SSB4; Mario and Pit are the only other characters who act this way.
- Toon Link has the same idle poses as Young Link in Melee, albeit the ones that return from Brawl.
- Toon Link's hair isn't affected by gravity or wind.
- Along with his hair, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body.
- If Toon Link eats Superspicy Curry and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. This odd occurrence returns from Brawl.
- Just like in Brawl, Toon Link is the only non-realistic Legend of Zelda character.
- Toon Link, Young Link and Roy are the only swordfighters in Super Smash Bros whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |