Ike (SSB4): Difference between revisions
(→Aesthetics: all two of them) |
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|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutraldesc=Ike | |neutraldesc=Ike does a jab, then a kick, and finally an overhead slash. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=14% (blade), 12% (hilt) | |ftiltdmg=14% (blade), 12% (hilt) | ||
|ftiltdesc=Ike swings | |ftiltdesc=Ike swings his sword horizontally. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=14% (clean), 10% (late) | |utiltdmg=14% (clean), 10% (late) | ||
|utiltdesc= | |utiltdesc=Ike jumps into the air while lifting his sword. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=A | |dtiltdesc=A crouching slash. | ||
dashname= | |||
|dashdmg=10% (clean tip), 8% (clean blade), 5% (late) | |dashdmg=10% (clean tip), 8% (clean blade), 5% (late) | ||
|dashdesc=Ike swings | |dashdesc=Ike swings his sword diagonally upwards. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|19}} (early), {{ChargedSmashDmgSSB4|22}} (clean blade), {{ChargedSmashDmgSSB4|17}} (clean tip) | |fsmashdmg={{ChargedSmashDmgSSB4|19}} (early), {{ChargedSmashDmgSSB4|22}} (clean blade), {{ChargedSmashDmgSSB4|17}} (clean tip) | ||
|fsmashdesc=Ike | |fsmashdesc=Ike does a powerful overhead slash with Ragnell. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|10}} (late) | |usmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|10}} (late) | ||
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|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|14}} (hit 1), {{ChargedSmashDmgSSB4|17}} (hit 2 clean), {{ChargedSmashDmgSSB4|8}} (hit 2 late) | |dsmashdmg={{ChargedSmashDmgSSB4|14}} (hit 1), {{ChargedSmashDmgSSB4|17}} (hit 2 clean), {{ChargedSmashDmgSSB4|8}} (hit 2 late) | ||
|dsmashdesc=Ike slashes in front and then in back | |dsmashdesc=Ike slashes in front and then in back. | ||
|nairname= | |nairname= | ||
|nairdmg=9% (clean), 6% (late) | |nairdmg=9% (clean), 6% (late) | ||
|nairdesc=Ike swings in a circular motion around himself. | |nairdesc=Ike swings his sword in a circular motion around himself. | ||
|fairname= | |fairname= | ||
|fairdmg=12% | |fairdmg=12% | ||
|fairdesc=A powerful, overhead swing | |fairdesc=A powerful, overhead swing with Ragnell. | ||
|bairname= | |bairname= | ||
|bairdmg=14% | |bairdmg=14% | ||
Line 109: | Line 109: | ||
|dairname= | |dairname= | ||
|dairdmg=15% | |dairdmg=15% | ||
|dairdesc=A downward swing | |dairdesc=A downward swing. | ||
|grabname= | |grabname= | ||
|grabdesc=An average grab. | |grabdesc=An average grab. | ||
Line 141: | Line 141: | ||
|nsdefname=Eruption | |nsdefname=Eruption | ||
|nsdefdmg=9% (uncharged), 35%/28%/26% (fully charged bottom/middle/top) | |nsdefdmg=9% (uncharged), 35%/28%/26% (fully charged bottom/middle/top) | ||
|nsdefdesc=Ike charges | |nsdefdesc=Ike charges his sword before stabbing it into the ground, summoning a pillar of blue flame. | ||
|nsc1name=Tempest | |nsc1name=Tempest | ||
|nsc1dmg=1% (uncharged), 8% (ground fully charged), 14% (air fully charged) | |nsc1dmg=1% (uncharged), 8% (ground fully charged), 14% (air fully charged) | ||
|nsc1desc=Instead of fire, | |nsc1desc=Instead of fire, this attack generates a vortex of air around him, generating a windbox that pushes enemies away. | ||
|nsc2name=Furious Eruption | |nsc2name=Furious Eruption | ||
|nsc2dmg=7% (uncharged), 27%/20% (ground fully charged bottom/top), 32%/25% (air fully charged bottom/top) | |nsc2dmg=7% (uncharged), 27%/20% (ground fully charged bottom/top), 32%/25% (air fully charged bottom/top) | ||
Line 150: | Line 150: | ||
|ssdefname=Quick Draw | |ssdefname=Quick Draw | ||
|ssdefdmg=6% uncharged, 13% charged | |ssdefdmg=6% uncharged, 13% charged | ||
|ssdefdesc=Ike charges | |ssdefdesc=Ike charges forward, unleashing a sword slash similar to his Side tilt. | ||
|ssc1name=Close Combat | |ssc1name=Close Combat | ||
|ssc1dmg= | |ssc1dmg= | ||
Line 159: | Line 159: | ||
|usdefname=Aether | |usdefname=Aether | ||
|usdefdmg=6% (hit 1 clean), 4% (hit 1 late), 1% (hit 2), 3% (descent), 6% (landing) | |usdefdmg=6% (hit 1 clean), 4% (hit 1 late), 1% (hit 2), 3% (descent), 6% (landing) | ||
|usdefdesc=Ike throws Ragnell | |usdefdesc=Ike throws his sword Ragnell into the air, launching anyone into the air. The sword spins in place, dealing multiple hits before Ike jumps to grab it and does a downward slam. | ||
|usc1name=Aether Dive | |usc1name=Aether Dive | ||
|usc1dmg=9% (hit 1 clean), 6% (hit 1 late), 1% (hit 2), 5% (descent), 9% (landing) | |usc1dmg=9% (hit 1 clean), 6% (hit 1 late), 1% (hit 2), 5% (descent), 9% (landing) | ||
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|dsdefname=Counter | |dsdefname=Counter | ||
|dsdefdmg=1.2x damage of countered attacks, 10% minimum | |dsdefdmg=1.2x damage of countered attacks, 10% minimum | ||
|dsdefdesc=Ike holds up Ragnell. If Ike is hit shortly after the move begins, he | |dsdefdesc=Ike holds up his sword Ragnell. If Ike is hit shortly after the move begins, he retaliates by striking back. | ||
| | |Paralyzing Counter | ||
|dsc1dmg=1% (base) | |dsc1dmg=1% (base) | ||
|dsc1desc=Ike's counter stuns the opponent, allowing for a follow up attack. | |dsc1desc=Ike's counter stuns the opponent, allowing for a follow up attack. | ||
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|fsname=Great Aether | |fsname=Great Aether | ||
|fsdmg=5% (hit 1), 2% (hits 2-14), 5% (hit 15), 4% (hit 16), 10% (hit 17) | |fsdmg=5% (hit 1), 2% (hits 2-14), 5% (hit 15), 4% (hit 16), 10% (hit 17) | ||
|fsdesc=Ike | |fsdesc=Ike does a massive uppercut with Ragnell. If it connects with an enemy, they will be launched into the air as Ike throws his sword in the air, jumps to catch it, and unleashes a devastating combo of slashes and kicks before driving the enemy back to the ground. Upon impact, a large explosion knocks away the character(s) caught in the attack, and anyone who happens to be too close. | ||
}} | }} | ||
Revision as of 05:27, March 10, 2015
Ike in Super Smash Bros. 4 | |
---|---|
Universe | Fire Emblem |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Great Aether |
Ike (アイク, Ike) returns as a playable character in Super Smash Bros. 4. He was announced on May 23rd, 2014, in a Director's Room Miiverse post. Fire Emblem: The Sacred Stones was released the same day in North America in 2005.
Ike is once again voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in non-Japanese versions, using the same voice clips from Brawl.
Changes from Brawl
Overall, Ike has received nerfs to his raw power and significant buffs to his mobility between Brawl and SSB4. His attacks have shorter range, reduced knockback and overall less power than their counterparts from the previous game; although to compensate, he now has better combo capabilities than his predecessor from the previous game thanks to his increased dash speed and aerial mobility, as well as additional follow-up options from his throws and aerials.
He is a potent edge-guarder, with most of his attacks capable of keeping his opponents away from the edge with their long reach and his Eruption being an extremely deadly tool for stopping low and middle recoveries. He also has decent kill moves, both ground and air, with notable ones being his up tilt, up smash, forward smash and back aerial.
Aesthetics
- Rather than using his design from Fire Emblem: Path of Radiance as was the case in Brawl, his design here is based on his appearance in the game's sequel, Radiant Dawn.
- Both of his moves that involve flames have changed to be a blue color, which match his title as "Hero of the Blue Flames".
Attributes
- Ike is slightly heavier.
- Ike dashes faster.
- Ike has improved air speed.
- Double jump has greater vertical height.
- The majority of Ike's attacks have less reach because of reduced hitbox sizes and altered placements.
Ground attacks
- Neutral attack hits 1 frame later, deals 5% less damage and has lost all KO power.
- The initial hits of neutral attack have fewer interruptibility frames, taking away his effective jab cancel.
- Dash attack deals 3% more damage and is stronger at the tip, and does 1% damage at the base.
- Forward tilt has reduced start-up and less cool down.
- Forward tilt deals less damage and knockback.
- Up tilt has reduced start-up, deals 2% more damage and is stronger.
- Down tilt is significantly faster with less cool down.
- Down tilt deals 6% less damage and can no longer meteor smash opponents, knocking upwards or horizontally depending upon hit.
- Forward smash has a more active hitbox, increasing its reliability against aerial opponents.
- Forward smash is much weaker.
- Down smash deals 1% more damage and is stronger.
- Up smash is slightly stronger.
Aerial attacks
- Neutral aerial has reduced start-up.
- Neutral aerial has slightly more landing lag and now has a sourspot at the end dealing 6% damage.
- Forward aerial has reduced start-up and can now auto-cancel in a short hop. It also has less landing lag.
- Forward aerial has a less active hitbox, less reach below Ike and deals 1% less damage.
- Back aerial has less landing lag.
- Up aerial is slightly faster and has less landing lag.
- Up aerial deals 3% less damage and is weaker.
- Down aerial deals 1% less damage, has an added sour-spot and has lost its lingering hitbox.
Throws/other attacks
- All throws deal 1% more damage.
Special moves
- When using Eruption, Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering recoil damage.
- Eruption deals less damage and is weaker.
- An uncharged Eruption has lost its super armor frames.
- Quick Draw no longer leaves Ike in a helpless state when it hits an opponent, has less landing lag overall, and covers a greater distance.
- Quick Draw is weaker and its ending lag without hitting anyone is significantly increased, no longer allowing Ike to follow up with an attack immediately after dashing.
- Counter comes out faster.
- Aether deals 5% less damage and can no longer grab edges from behind. It can now only meteor at the start of the descent.
- Great Aether's total damage has been lowered from 78% to 60%.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Ike does a jab, then a kick, and finally an overhead slash. | ||
3% | ||||
5% | ||||
Forward tilt | 14% (blade), 12% (hilt) | Ike swings his sword horizontally. Can be angled. | ||
Up tilt | 14% (clean), 10% (late) | Ike jumps into the air while lifting his sword. | ||
Down tilt | 8% | A crouching slash.
dashname= | ||
Dash attack | {{{dashname}}} | 10% (clean tip), 8% (clean blade), 5% (late) | Ike swings his sword diagonally upwards. | |
Forward smash | 19% (early), 22% (clean blade), 17% (clean tip) | Ike does a powerful overhead slash with Ragnell. | ||
Up smash | 17% (clean), 10% (late) | Ike swings Ragnell in an arc above his head. | ||
Down smash | 14% (hit 1), 17% (hit 2 clean), 8% (hit 2 late) | Ike slashes in front and then in back. | ||
Neutral aerial | 9% (clean), 6% (late) | Ike swings his sword in a circular motion around himself. | ||
Forward aerial | 12% | A powerful, overhead swing with Ragnell. | ||
Back aerial | 14% | Ike quickly swings Ragnell backward. Has a narrow hitbox, but comes out very fast. | ||
Up aerial | 11% | Ike swings Ragnell in a helicopter motion above his head. Hitbox stays out for some time. | ||
Down aerial | 15% | A downward swing. | ||
Grab | — | An average grab. | ||
Pummel | 3% | Headbutts opponent. | ||
Forward throw | 3% (hit 1), 4% (throw) | Ike tosses his opponent forward. | ||
Back throw | 3% (hit 1), 4% (throw) | Kicks foe backward. | ||
Up throw | 3% (hit 1), 4% (throw) | Ike throws foe upward. Knockback is not very dependent on damage. | ||
Down throw | 3% (hit 1), 4% (throw) | After throwing foe on the ground, Ike jumps on victim. At low percentages, this can be followed by Aether. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Ike does a rising spin slash. | ||
Floor attack (back) Floor getups (back) |
7% | ke swings Ragnell around his body. | ||
Floor attack (trip) Floor getups (trip) |
5% | Ike does circular swing while getting up. | ||
Edge attack Edge getups |
8% | |||
Neutral special | Default | Eruption | 9% (uncharged), 35%/28%/26% (fully charged bottom/middle/top) | Ike charges his sword before stabbing it into the ground, summoning a pillar of blue flame. |
Custom 1 | Tempest | 1% (uncharged), 8% (ground fully charged), 14% (air fully charged) | Instead of fire, this attack generates a vortex of air around him, generating a windbox that pushes enemies away. | |
Custom 2 | Furious Eruption | 7% (uncharged), 27%/20% (ground fully charged bottom/top), 32%/25% (air fully charged bottom/top) | The vertical hitbox of the pillar of fire is larger, especially when charged, but Ike takes 15% recoil damage when it's fully charged. | |
Side special | Default | Quick Draw | 6% uncharged, 13% charged | Ike charges forward, unleashing a sword slash similar to his Side tilt. |
Custom 1 | Close Combat | Ike hits and dashes through fighters rather than slashing the first object he comes in contact with. Deals less damage and damaged fighters are launched upwards. | ||
Custom 2 | Unyielding Blade | Ike has super armor for the duration of the charge and the lunge but both range and the speed are shorter. | ||
Up special | Default | Aether | 6% (hit 1 clean), 4% (hit 1 late), 1% (hit 2), 3% (descent), 6% (landing) | Ike throws his sword Ragnell into the air, launching anyone into the air. The sword spins in place, dealing multiple hits before Ike jumps to grab it and does a downward slam. |
Custom 1 | Aether Dive | 9% (hit 1 clean), 6% (hit 1 late), 1% (hit 2), 5% (descent), 9% (landing) | Ike can throw his sword much further, but not as high. This moves offers much greater horizontal recovery at the cost of some vertical recovery. | |
Custom 2 | Aether Wave | 6% (hit 1 clean), 4% (hit 1 late), 1% (hit 2), 3% (descent), 10%/8%/6%/4% (landing) | Releases a wave when Ike slams the ground, but the entire attack deals less damage overall. The entire attack animation is also significantly sped up with little trapping potential. | |
Down special | Default | Counter | 1.2x damage of countered attacks, 10% minimum | Ike holds up his sword Ragnell. If Ike is hit shortly after the move begins, he retaliates by striking back. |
Custom 1 | {{{dsc1name}}} | 1% (base) | Ike's counter stuns the opponent, allowing for a follow up attack. | |
Custom 2 | Smash Counter | 9% (base) | When the Counter is triggered, Ike will perform a counterattack after a delay rather than instantly, but the attack deals more damage and has a larger hitbox. | |
Final Smash | Great Aether | 5% (hit 1), 2% (hits 2-14), 5% (hit 15), 4% (hit 16), 10% (hit 17) | Ike does a massive uppercut with Ragnell. If it connects with an enemy, they will be launched into the air as Ike throws his sword in the air, jumps to catch it, and unleashes a devastating combo of slashes and kicks before driving the enemy back to the ground. Upon impact, a large explosion knocks away the character(s) caught in the attack, and anyone who happens to be too close. |
Alternate costumes
Trophies
Trophy Descriptions
Ike's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him (3DS version) or purchasing it at the Trophy shop (Wii U version).
- Ike
- NA: One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.
- PAL: One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, played a huge part in restoring the fallen nation of Crimea, and taken on the Begnion Emprire, Ike is rightly called a hero. And he has the strength to go with that title. One good swing of his blade can launch even the heaviest of fighters.
- Ike (Alt.)
- Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful!
- IkeAllStarTrophy3DS.png
Alt.
Gallery
Using Counter against Little Mac's Straight Lunge.
Ike with a female Villager.
An idle Ike, wielding Ragnell.
Ike battling Samus.
Alongside fellow Fire Emblem representative Marth.
Aboard the Halberd.
In the 3DS version, launching Samus and Sheik.
On the Balloon Fight stage, avoiding the fish.
Ike using a Rocket Belt on the Find Mii stage.
Ike with a male Robin.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |