Super Smash Bros. 4

Falco (SSB4): Difference between revisions

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m (→‎Changes from Brawl: Points should not depend on other points.)
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*{{buff|Down smash deals slightly more knockback. Falco's feet are now [[intangible]] during start-up (including the charging period).}}
*{{buff|Down smash deals slightly more knockback. Falco's feet are now [[intangible]] during start-up (including the charging period).}}
*{{buff|Forward smash deals more knockback.}}
*{{buff|Forward smash deals more knockback.}}
**{{nerf|Forward smash hits 1 frame later and has less [[reach]].}}
*{{nerf|Forward smash hits 1 frame later and has less [[reach]].}}


===Aerial attacks===
===Aerial attacks===
*{{buff|Forward and neutral aerials connect better.}}
*{{buff|Forward and neutral aerials connect better.}}
**{{nerf|Neutral aerial has more landing lag.}}
*{{nerf|Neutral aerial has more landing lag.}}
*{{buff|Forward aerial is significantly stronger, making it a decent KO option off-stage.}}
*{{buff|Forward aerial is significantly stronger, making it a decent KO option off-stage.}}
**{{nerf|Forward aerial deals less damage and has 6 frames extra start-up.}}
*{{nerf|Forward aerial deals less damage and has 6 frames extra start-up.}}
**{{buff|Forward aerial has an added landing hitbox that deals 5%.}}
*{{buff|Forward aerial has an added landing hitbox that deals 5%.}}
*{{buff|New [[Sweet_spot_(hitbox)|sweet-spotted]] back aerial is stronger, now being able to KO at 110%.}}
*{{buff|New [[Sweet spot (hitbox)|sweet spotted]] back aerial is stronger, now being able to KO at 110%.}}
**{{nerf|New back aerial has lost its lingering hitbox and no longer hits in-front of Falco.}}
*{{nerf|New back aerial has lost its lingering hitbox and no longer hits in front of Falco.}}
*{{nerf|Down aerial's [[meteor smash]] is weaker with a significant increase in starting, ending and landing lag.}}
*{{nerf|Down aerial's [[meteor smash]] is weaker with a significant increase in starting, ending and landing lag.}}


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*{{nerf|[[Landmaster]] is less powerful.}}
*{{nerf|[[Landmaster]] is less powerful.}}


His appearance also hasn't changed much from ''Brawl'', albeit a lighter shade of blue for the feathers and a smaller eye reticle.
His appearance has not changed much from ''Brawl'', albeit having a lighter shade of blue for the feathers and a smaller eye reticle.


==Moveset==
==Moveset==

Revision as of 16:20, January 24, 2015

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This article is about Falco's appearance in Super Smash Bros. 4. For the character in other contexts, see Falco Lombardi.
Falco
in Super Smash Bros. 4
Falco
StarFoxSymbol.svg
Universe Star Fox
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Landmaster
Falco (SSB4)

Falco (ファルコ, Falco) returns as a playable character in Super Smash Bros. 4. Falco was officially confirmed on October 3rd, 2014 alongside Ness and Wario, post-release. His moveset appears to be largely unchanged from its Brawl incarnation.

He is voiced in English by Mark Lund, his voice actor from Star Fox 64 3D.

How to Unlock

Super Smash Bros. for Nintendo 3DS

  • Play 20 VS Matches.
  • Complete Classic Mode without using any continues.

Falco is then fought on Corneria, where victory results in unlocking Falco.

Super Smash Bros. for Wii U

  • Play 10 VS Matches.
  • Clear Classic Mode on any intensity.

Falco must then be fought on Orbital Gate Assault before being unlocked.

Changes from Brawl

Falco has received a mix of buffs and nerfs from Brawl to Smash 4. However, none of the buffs are significant enough to alleviate the significant nerfs to his important abilities. He has less KO options due to the nerfs to his down aerial, and a worse neutral game due to his Blaster becoming less useful, which exacerbates his already worse approaching game. He also has slightly more lag in his attacks.

Ground attacks

  • Buff Neutral infinite now transitions into a finisher.
  • Nerf Dash attack is slightly slower, with an extra 4 frames of start-up.
  • Buff Down tilt sweet-spotted is stronger, giving it KO potential above 120%.
  • Buff Up smash hits twice, deals more damage and has no sour-spot behind Falco.
  • Buff Down smash deals slightly more knockback. Falco's feet are now intangible during start-up (including the charging period).
  • Buff Forward smash deals more knockback.
  • Nerf Forward smash hits 1 frame later and has less reach.

Aerial attacks

  • Buff Forward and neutral aerials connect better.
  • Nerf Neutral aerial has more landing lag.
  • Buff Forward aerial is significantly stronger, making it a decent KO option off-stage.
  • Nerf Forward aerial deals less damage and has 6 frames extra start-up.
  • Buff Forward aerial has an added landing hitbox that deals 5%.
  • Buff New sweet spotted back aerial is stronger, now being able to KO at 110%.
  • Nerf New back aerial has lost its lingering hitbox and no longer hits in front of Falco.
  • Nerf Down aerial's meteor smash is weaker with a significant increase in starting, ending and landing lag.

Throws/other attacks

  • Buff Up throw consists of 1 blaster shot instead of 3, making it more reliable. Its new vertical trajectory makes it better for follow-ups.
  • Buff Back throw deals more damage, knockback and consists of 1 blaster shot instead of 3.
  • Nerf Down throw deals less damage and has lost its chain grabbing ability.

Special moves

  • Buff Falco Phantasm has slightly less start-up, no longer leaves Falco helpless when used in mid-air and can no longer dash over edges when used on the ground. It also has less landing lag when used air-borne.
  • Buff Fire Bird gains more recovery distance.
  • Nerf Blaster shots no longer auto-cancel and cannot be fired as frequently. It also covers significantly less range. (Not even the full Final Destination length).
  • Nerf Landmaster is less powerful.

His appearance has not changed much from Brawl, albeit having a lighter shade of blue for the feathers and a smaller eye reticle.

Moveset

Name Damage Description
Neutral attack 3% (hit 1), 2% (hit 2), 0.4% (infinite), 3% (hit 3) Falco does a jab, another jab, and then tilts diagonally and spins very quickly with his arms out.
Forward tilt 9% Kicks his leg out. Can be angled up or down with the control stick. Below-average knockback.
Up tilt 4% (clean hit 1) or 3% (late hit 1), 5% (hit 2) Swings both of his wings above his head, hitting twice.
Down tilt 12% (nearest), 11% (near), or 9% (farthest) Falco performs a quick tail swipe.
Dash attack 9% (clean) or 6% (late) Falco jumps slightly off the ground while running and performs a kick.
Forward smash 15% (clean) or 10% (late) Falco swings his wings in an overhead powerful swipe, slashing anyone who is caught in it.
Up smash 4% (hit 1), 12% (hit 2) Falco does a backflip, kicking out with both feet.
Down smash 15% (foot) or 12% (body) Falco does a split kick that comes out relatively quickly.
Neutral aerial 3% (hits 1-2), 2% (hit 3), 4% (hit 4) Falco does a series of spinning swipes with his wings, hitting five times.
Forward aerial 1% (loop hits 1-4), 4% (hit 5), 5% (landing) Falco turns horizontally and spins, hitting multiple times with his beak, similar to Pikachu's or Sonic's forward aerial.
Back aerial 13% (clean) or 7% (late) Falco does a backwards flying kick with one leg outstretched.
Up aerial 11% Falco does a forwards flip kick into the air.
Down aerial 13% (clean) or 8% (late) Falco turns diagonally and spins. Hits once, but can spike the opponent.
Grab Grabs the opponent.
Pummel 2% A fairly quick knee pummel.
Forward throw 4% (hit 1), 3% (throw) Falco bashes the opponent forward.
Back throw 6% (throw), 3% (laser) Falco throws the foe backwards and then blasts them with his blaster.
Up throw 4% (throw), 4% (laser) Falco throws the foe upwards and shoots at them.
Down throw 2% (laser), 3% (throw) The opponent is thrown on the ground and shot.
Floor attack (front) 7% Falco lunges and kicks backwards and forwards.
Floor attack (back) 7% Falco extends to attack in front and in back.
Floor attack (trip) 5% Falco spins around, kicking those who are near.
Edge attack 7% Falco lunges at the opponent with a kick.
Neutral special Blaster 3% Falco fires his blaster. Unlike Fox's Blaster, it is slow but can stun the opponent. The lasers lose power as they travel.
Neutral special custom 1 Explosive Blaster 1% (hits 1-4), 2% (hit 5) Falco fires a shot that slows down as it travels and explodes right before it stops. It pushes opponents while traveling.
Neutral special custom 2 Burst Blaster 2% (early) or 1% (late) Falco fires more rapid shots, but with less power and range.
Side special Falco Phantasm 7% (grounded opponents), 6% (airborne opponents) Falco becomes invisible and suddenly dashes through opponents, leaving behind after-images. Unlike Fox Illusion, Falco Phantasm will launch airborne opponents straight downwards on contact.
Side special custom 1 Falco Phase 0% Falco is intangible for the duration of the move, but cannot hit opponents either.
Side special custom 2 Falco Charge 4% (early), 12% (clean), 4% (late) A shorter dash that hits much harder at the beginning of the move.
Up special Fire Bird 2% (charging hits 1-7), 3% (dash hit 1), 2% (dash hits 2-8), 2% (dash hit 9) Falco charges up and suddenly fires himself in one of eight directions, depending on what direction is held. The attack hits multiple times.
Up special custom 1 Fast Fire Bird 2% Falco instantly fires himself in one of eight directions, but travels a shorter distance.
Up special custom 2 Distant Fire Bird 8% (initial hit), 2% (loop hits) Falco charges up for a longer period of time, but travels further. The initial part of the attack launches opponents while the rest of the attack hits opponents multiple times, dealing weak knockback and can't link hits very well.
Down special Reflector 5% (reflector), 1.2x damage for reflected projectiles Falco activates his Reflector and kicks it away from him, reflecting any projectiles and shocking any enemies it comes in contact with. It then returns to him as if magnetized.
Down special custom 1 Accele-Reflector 2% (reflector), 1x damage for reflected projectiles It can only reflect projectiles while moving forwards, but increases the speed of the reflected shots which deal the same damage as before.
Down special custom 2 Reflector Void 9% (reflector), 0.7x damage for reflected projectiles Will nullify most projectiles instead of reflecting them, but deals more damage on contact. Reflected projectiles deal less damage than before.
Final Smash Landmaster Varies Falco summons his Landmaster. It has more air speed than Fox's, but does not last as long.

Taunts

  • Kicks his reflector around like a hackey sack, saying "Piece of cake!"
  • Stands on one foot with his wing raised, posing saying "Get some."
  • Spins once and crosses one arm and says "Hands off my prey" (same as in Melee).
  • Smash Taunt: When fighting as Falco on the Corneria stage, quickly tap down on the directional pad once and he will kneel down and seem as though he's trying to communicate with someone through a device, and then stand back up, at which point a conversation will begin with another character from the Star Fox universe.

On-Screen Appearance

Falco ejects from an upside-down Arwing.

Victory Fanfare

A flourished remix directly from Brawl based on the theme that would play at the title screen in Star Fox 64. It is shared with Fox.

In event matches

Solo Events

  • All-Star Battle: Melee: Falco is one of the eight opponents fought in this event. All the opponents debut in Melee and reappeared in Smash 4 as veterans.
  • Duck Hunt!: As Duck Hunt, the player must defeat 10 ducks which appear in the stage background. Falco can interfere with the progress with Giant Falco appearing after some time has passed.
  • Great Fox Defense: Falco must prevent a group of Mr. Game & Watches from landing on the stage. The Mr. Game & Watches have more stock on higher difficulties.
  • Up to Speed: As Sonic, the player must defeat Fox, Falco, and Captain Falcon in a high-speed 1 stock match.

Co-op Events

  • Keep 'Em off the Ship!: Fox and Falco team up to prevent a larger wave of Mr. Game & Watches from landing on the stage.
  • Sky Pirates: Meta Knight and Dark Pit must team up to defeat Captain Falcon and Falco before the plane returns to the airfield.
  • The Ultimate Battle: Two players select a character and must defeat the entire roster.
  • Visiting Onett: Falco is one of the opponents Ness and Villager must fight against. The opponents are space characters or characters from other planets.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Falco
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros., his ability to jump high and deal damage in the air makes him a powerful threat, and his thrown Reflector can catch foes by surprise.
Falco (Alt.)
Falco's Blaster looks identical to Fox's at first, but actually it's quite different! The beams Falco fires deal more damage and cause the victim to flinch, but at a slower rate of fire. Considering Falco's lineage, it's not all that surprising that he can fire faster while airborne.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Blaster can shoot faster.
  • Buff Landing hit of Forward Air does 5% damage, up from 2%.
  • Fixed Reflector Void failing to reflect Timber properly.

Alternate costumes

Falco Palette (SSB4).png
Falco (SSB4) Falco (SSB4) Falco (SSB4) Falco (SSB4) Falco (SSB4) Falco (SSB4) Falco (SSB4) Falco (SSB4)

Gallery

Trivia