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Super Smash Bros. 4

Zelda (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Without the ability to transform into Sheik, Zelda has been significantly buffed to allow her to stand on her own, most notably with the addition of an drastically more effective and powerful projectile than the nearly useless Din's Fire in her Phantom Slash.
Without the ability to transform into Sheik, Zelda has been significantly buffed to allow her to stand on her own, most notably with the addition of an drastically more effective and powerful projectile than the nearly useless Din's Fire in her Phantom Slash.
*{{buff|Forward tilt, up smash and neutral aerial have been buffed.}}
*{{nerf|Forward tilt, up smash and neutral aerial have been nerfed in damage and hitbox sizes.}}
*{{buff|[[Din's Fire]] will receive [https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnn2sCy0Q additional buffing], with its explosion now growing larger the longer the move is projected, and it'll now have a more powerful [[sweet spot]] at the center of the explosion, though the extent of the sweet spot's power and the explosion's greater potential size has not been explicitly stated.}}
*{{nerf|Forward smash is even more unreliable.}}
*{{nerf|[[Din's Fire]] will receive [https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnn2sCy0Q additional buffing], with its explosion now growing larger the longer the move is projected, and it'll now have a more powerful [[sweet spot]] at the center of the explosion, however the range and hitbox size has been reduced, making it significantly worse than Brawl.}}
*{{buff|Has lost the ability to [[Transform]] into [[Sheik]], with the latter becoming her own separate character. To replace Transform, Zelda has a new down special move called [[Phantom Slash]], where she summons a Phantom Armor that shoots out like a projectile, before materialising and attacking. It can also block attacks, and it appears it can be charged to summon the Phantom at farther distances; the Phantom can be reflected as well.}}
*{{buff|Has lost the ability to [[Transform]] into [[Sheik]], with the latter becoming her own separate character. To replace Transform, Zelda has a new down special move called [[Phantom Slash]], where she summons a Phantom Armor that shoots out like a projectile, before materialising and attacking. It can also block attacks, and it appears it can be charged to summon the Phantom at farther distances; the Phantom can be reflected as well.}}
*{{buff|Down smash is much stronger, now being able to KO under 110% when fully charged.}}
*{{nerf|Down smash is slightly weaker, has less range and lost the intangibility on her leg.}}
*{{buff|Both Lightning Kicks (fair and bair) are stronger, are easier to land, due to a tweaked animation and last for longer, improving their already strong power.}}
*{{nerf|Both Lightning Kicks (fair and bair) are weaker and have significantly longer landing lag.}}
*{{buff|Down aerial's sweetspot deals more damage, and appears to have a longer horizontal range. It can now land on grounded opponents.}}
*{{buff|Down aerial's sweetspot deals more damage, and has a bigger hitbox. It can now land on grounded opponents.}}
*{{buff|Down tilt has slightly longer horizontal range, and noticeably less ending lag.}}
*{{nerf|Down tilt does significantly less damage and no longer locks.}}
*{{buff|Sweetspotted dash attack deals more damage than in Brawl. It also appears to have strengthened somewhat.}}
*{{nerf|Late dash attack deals less damage than in Brawl.}}
*{{buff|[[Nayru's Love]] has been sped up.}}
*{{nerf|[[Nayru's Love]] deals less damage.}}
*{{buff|Farore's Wind is now a very deadly K.O. move upon reappearing, deals more damage, travels more distance and has significantly less start-up lag.}}
*{{buff|Farore's Wind is now a very deadly K.O. move upon reappearing, deals more damage, travels more distance and has significantly less start-up lag.}}
**{{change|Additionally, the re-appearance hitbox is no longer fire based, instead having a slash effect.}}
**{{change|Additionally, the re-appearance hitbox is no longer fire based, instead having a slash effect.}}
*{{buff|Up tilt has drastically lower base knockback but drastically higher knockback scaling, improving her poor combo game, while still retaining its K.O. power.}}
*{{buff|Up tilt has drastically lower base knockback, improving her poor combo game, but does much less damage.}}
*{{buff|Up aerial deals more damage than in Brawl.}}
*{{nerf|Up aerial deals less knockback than in Brawl.}}
**{{nerf|However, it is weaker.}}
*{{change|[[Down throw]] now has fire graphics added to its magic graphics, similarly to Ness's down throw.}}
*{{change|[[Down throw]] now has fire graphics added to its magic graphics, similarily to Ness's down throw.}}
**{{buff|It now send opponents at a 100° angle, which give up new follow-ups options, however it does significantly less damage.}}
**{{buff|It now send opponents at a 100° angle, which give up new follow-ups options. As a result of this, it has possibly become Zelda's best throw. It is also drastically faster.}}
*{{change|Forward tilt has new visual effects to match its [[slash]] effect.}}
*{{change|Forward tilt has new visual effects to match its [[slash]] effect.}}
**{{nerf|It no longer sends opponents backwards, removing its combo potential with her back Lightning Kick.}}
**{{nerf|It no longer sends opponents backwards, removing its combo potential with her back Lightning Kick and neutral aerial}}
***{{buff|This improves the move's K.O. potential.}}
*{{nerf|Nayru's Love, down throw and up tilt all deal less damage.}}
*{{change|Zelda has gotten a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.}}
*{{change|Zelda has gotten a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.}}
*{{change|Zelda's up taunt has a different animation.}}
*{{change|Zelda's up taunt has a different animation.}}

Revision as of 19:33, December 25, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Zelda's appearance in Super Smash Bros. 4. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. 4
Princess Zelda
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Light Arrow
Zelda (SSB4)

Zelda (ゼルダ, Zeruda) is a playable character in Super Smash Bros. 4. She was announced on December 26, 2013, the date on which The Legend of Zelda: A Link Between Worlds was released in Japan. Sheik also returns as a playable character, but fully separate and not accessible via transformation. Unlike other The Legend of Zelda characters, Zelda did not get any notable appearance changes, sporting the same realistic look from The Legend of Zelda: Twilight Princess that she had in Brawl, albeit with general graphical upgrades.

Her voice actress is Jun Mizusawa, who voiced her in Melee, Brawl, Ocarina of Time, and Twilight Princess.

Changes from Brawl

Without the ability to transform into Sheik, Zelda has been significantly buffed to allow her to stand on her own, most notably with the addition of an drastically more effective and powerful projectile than the nearly useless Din's Fire in her Phantom Slash.

  • Nerf Forward tilt, up smash and neutral aerial have been nerfed in damage and hitbox sizes.
  • Nerf Forward smash is even more unreliable.
  • Nerf Din's Fire will receive additional buffing, with its explosion now growing larger the longer the move is projected, and it'll now have a more powerful sweet spot at the center of the explosion, however the range and hitbox size has been reduced, making it significantly worse than Brawl.
  • Buff Has lost the ability to Transform into Sheik, with the latter becoming her own separate character. To replace Transform, Zelda has a new down special move called Phantom Slash, where she summons a Phantom Armor that shoots out like a projectile, before materialising and attacking. It can also block attacks, and it appears it can be charged to summon the Phantom at farther distances; the Phantom can be reflected as well.
  • Nerf Down smash is slightly weaker, has less range and lost the intangibility on her leg.
  • Nerf Both Lightning Kicks (fair and bair) are weaker and have significantly longer landing lag.
  • Buff Down aerial's sweetspot deals more damage, and has a bigger hitbox. It can now land on grounded opponents.
  • Nerf Down tilt does significantly less damage and no longer locks.
  • Nerf Late dash attack deals less damage than in Brawl.
  • Nerf Nayru's Love deals less damage.
  • Buff Farore's Wind is now a very deadly K.O. move upon reappearing, deals more damage, travels more distance and has significantly less start-up lag.
    • Change Additionally, the re-appearance hitbox is no longer fire based, instead having a slash effect.
  • Buff Up tilt has drastically lower base knockback, improving her poor combo game, but does much less damage.
  • Nerf Up aerial deals less knockback than in Brawl.
  • Change Down throw now has fire graphics added to its magic graphics, similarly to Ness's down throw.
    • Buff It now send opponents at a 100° angle, which give up new follow-ups options, however it does significantly less damage.
  • Change Forward tilt has new visual effects to match its slash effect.
    • Nerf It no longer sends opponents backwards, removing its combo potential with her back Lightning Kick and neutral aerial
  • Change Zelda has gotten a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.
  • Change Zelda's up taunt has a different animation.
  • The following moves appear visually unchanged:
    • Neutral attack
    • Down tilt
    • Forward smash
    • Back aerial
    • Pummel
    • Back throw
    • Light Arrow
    • Side/down taunt
    • Rolling animation

Special Moves

Zelda retains her final smash as well as three of her original special moves. Transform has been replaced with Phantom Slash, due to Sheik becoming her own character. These are Zelda's special moves, including custom moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Nayru's Love Nayru's Rejection Nayru's Passion
Side Special Din's Fire Din's Flare Din's Blaze
Up Special Farore's Wind Farore's Squall Farore's Windfall
Down Special Phantom Slash Phantom Breaker Phantom Strike
Final Smash Light Arrow

In Event Matches

Solo Events

Co-op Events

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Zelda's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

Zelda
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
Zelda (Alt.)
Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Up tilt damage increased from 6.5% to 7%.

Alternate costumes

Zelda Palette (SSB4).png
Zelda (SSB4) Zelda (SSB4) Zelda (SSB4) Zelda (SSB4) Zelda (SSB4) Zelda (SSB4) Zelda (SSB4) Zelda (SSB4)

Gallery