75m: Difference between revisions
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Gameplay on 75 m tends to take place in the upper right-hand corner. This area is much more flat and has fewer gaps than the rest of the level and is much less prone to random objects flying out and [[KO]]ing players. While a large stage in terms of [[blast line]]s, it tends to feel cramped because of the many small platforms. Also, because the majority of the fighting takes place in the upper right hand corner, the stage tends to feel imbalanced towards that side. In general, it is quite difficult to KO a player off the left or bottom edges, while it is rather easy to do so off the top or right. | Gameplay on 75 m tends to take place in the upper right-hand corner. This area is much more flat and has fewer gaps than the rest of the level and is much less prone to random objects flying out and [[KO]]ing players. While a large stage in terms of [[blast line]]s, it tends to feel cramped because of the many small platforms. Also, because the majority of the fighting takes place in the upper right hand corner, the stage tends to feel imbalanced towards that side. In general, it is quite difficult to KO a player off the left or bottom edges, while it is rather easy to do so off the top or right. | ||
While not much has changed in the stage when ported to {{forwiiu}}, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears to be the only walk-off on the stage. | While not much has changed in the stage when ported to {{forwiiu}}, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears to be the only walk-off on the stage. In addition, several platforms have been changed allowing players to pass through them from above, allowing more mobility in the stage. | ||
==Tournament Legality== | ==Tournament Legality== |
Revision as of 09:23, November 13, 2014
75 m | |
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75 m File:DKSymbol.png | |
Universe | Donkey Kong |
Appears in | SSBB SSB4 (Wii U) |
Availability | Unlockable (Brawl) Starter (SSB4) |
Unlock criteria | Play 20 brawls as Donkey Kong. |
Crate type | Presents |
Tracks available | In Brawl: Donkey Kong Opening (Donkey Kong) 25m BGM All tracks are unlocked upon unlocking stage In Super Smash Bros. for Wii U: Donkey Kong Opening (Donkey Kong) 25m Theme Pictochat (Brawl) Mario Bros. (Brawl) Chill (Dr. Mario) Ver. 2 Bolded tracks must be unlocked |
Article on Donkey Kong Wiki | 75m |
75 m (formatted as 75m in the Smash DOJO!! and Super Smash Bros. for Wii U: 50-Fact Extravaganza) is an unlockable stage in Super Smash Bros. Brawl and a Familiar Stage in Super Smash Bros. for Wii U The stage is based on the 75 m level of the original arcade version of Donkey Kong; however, it is a bit more remiscent to the NES port rather than the original arcade version. This stage is playable in 8-Player Smashes in Super Smash Bros. for Wii U.
75m also appears as a Masterpiece. The Donkey Kong Masterpiece begins on this level.
Overview
The stage is a retro stage in the sense that it uses the original 8-bit graphics to replicate the look. Unlike Flat Zone and Flat Zone 2, however, the stage is not completely 2D, as the platforms and ladders all have depth. There are many small platforms at the bottom part of the stage, but there is also a long platform on the top, and several larger platforms on the right. The stage has walk-off blast lines on some of the platforms. Numerous ladders connect some of the platforms, along with two moving elevators with small platforms traveling upward, bringing characters to the long platform on top. The platforms cannot be jumped through from above, only from below. 75 m is the second largest new stage in Brawl after New Pork City. Masahiro Sakurai has stated that the stage is quite large, but the small platforms and dangers give the stage a cramped feel.
A key part of this stage is the Donkey Kong arcade sprite (who, according to one of Snake's Codec conversations, is actually a younger Cranky Kong), who sits on the long platform. He normally sits behind the stage in the background, but sometimes he lights up and comes into the foreground. This is preceded by the music for his theme, giving an opportunity for players to react before he attacks. While he is in the foreground, contacting him causes moderate damage and knockback. Jacks will also bounce in from the left and fall after they bounce off the long platform, also causing damage and knockback. After a certain amount of time, Donkey Kong will go back into the background.
All items from the original Donkey Kong game return as items in the stage, which are the Trouble Bugs, jacks, the purses, the umbrellas, and the hats. The Trouble Bugs move along the platforms and ladders, and cause fire damage and knockback upon contact. The purses, the umbrellas, and the hats can be picked up if a character touches them, and this has no effect on gameplay. The score in the top left-hand corner increases by 800 each time an item is picked up, but this also has no effect on gameplay.
Gameplay on 75 m tends to take place in the upper right-hand corner. This area is much more flat and has fewer gaps than the rest of the level and is much less prone to random objects flying out and KOing players. While a large stage in terms of blast lines, it tends to feel cramped because of the many small platforms. Also, because the majority of the fighting takes place in the upper right hand corner, the stage tends to feel imbalanced towards that side. In general, it is quite difficult to KO a player off the left or bottom edges, while it is rather easy to do so off the top or right.
While not much has changed in the stage when ported to Super Smash Bros. for Wii U, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears to be the only walk-off on the stage. In addition, several platforms have been changed allowing players to pass through them from above, allowing more mobility in the stage.
Tournament Legality
Due to the stage's cramped feel, large size, dangerous hazards, generally unusual layout, and overcentralization towards the top-right corner, 75 m has been banned from tournament play, as it is too difficult to play a proper competitive match on.
Glitch
A glitch can occur on 75 m playing as R.O.B. If R.O.B. grabs the left ledge of a certain platform near the bottom right of the stage, R.O.B. will be teleported onto the left platform facing to the right.
Origin
75 m is the third level in the arcade game Donkey Kong (second level in the NES port). On 75 m, Donkey Kong throws jacks at Mario. In order to complete the level, Mario must maneuver through obstacles and get to the very top platform. Along with jacks, other obstacles include vertically moving platforms and enemies called Fires. If Mario gets hit hit by the jacks, touches Fire, or falls from a certain height, he loses a life. Mario also has a chance to earn more points by collecting items in the stage, which include a hat, parasol, and purse. This stage in Smash is an accurate recreation of the 75 m in Donkey Kong from the NES port; however, the bottom-most platform is now in the background. Also, the sprite of Donkey Kong is now in the background the majority of the time. When he moves into the foreground, he becomes a stage hazard and summons jacks to attack the players.
Trivia
- The DOJO!!'s page on 75 m gives the stage's name as "75m" (without a space). The music track "25m BGM" is also spelled without a space, making the space in the stage's name a bit of a mystery. It should be noted, however, that the space is the correct spelling if one follows the technical rules of metric, in addition to being how it is formatted in the Game Boy version.
- This is the only stage in Brawl with no tracks unlockable for its My Music options beyond its original pieces.
- All three of the songs that play on this stage in Brawl include the 25m theme in some shape or form.
Gallery
- 75mArcade.png
75m in the arcade version of Donkey Kong
External links
Donkey Kong universe | |
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Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |