Marth (SSB4): Difference between revisions
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Despite receiving a few buffs, Marth was considerably nerfed in his transition from ''Brawl'' to ''SSB4''. His sword is shorter and many of his staple moves, most notably forward air and down tilt have added endlag, which weakens his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, making grab follow-ups impossible with any throw except down throw, as well as hindering his ability to put opponents in unsafe positions. <ref>[http://www.youtube.com/watch?v=B_E4YE8HA44]</ref> | Despite receiving a few buffs, Marth was considerably nerfed in his transition from ''Brawl'' to ''SSB4''. His sword is shorter and many of his staple moves, most notably forward air and down tilt have added endlag, which weakens his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, making grab follow-ups impossible with any throw except down throw, as well as hindering his ability to put opponents in unsafe positions. <ref>[http://www.youtube.com/watch?v=B_E4YE8HA44]</ref> | ||
*{{buff| | *{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}} | ||
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}} | *{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}} | ||
*{{nerf|A number of Marth's moves (up tilt, down tilt, dash attack, forward smash, neutral aerial, forward aerial, back aerial) deal slightly less damage than in ''Brawl''.}} | *{{nerf|A number of Marth's moves (up tilt, down tilt, dash attack, forward smash, neutral aerial, forward aerial, back aerial) deal slightly less damage than in ''Brawl''.}} | ||
*{{nerf|Down tilt has more ending lag.}} | *{{nerf|Down tilt has more ending lag.}} | ||
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*{{nerf|Forward and up aerials no longer have significantly less landing lag than the back and down aerials.}} | *{{nerf|Forward and up aerials no longer have significantly less landing lag than the back and down aerials.}} | ||
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.}} | *{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.}} | ||
*{{nerf|[[Dolphin Slash]] is weaker, especially the sweetspot.}} | |||
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}} | *{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}} | ||
**{{ | **{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.}} | ||
*{{change|Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.}} | *{{change|Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.}} | ||
*{{change|Marth is slightly heavier than in ''Brawl''.}} | |||
Revision as of 02:04, November 3, 2014
Marth in Super Smash Bros. 4 | |
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Universe | Fire Emblem |
Other playable appearances | in Melee in Brawl |
Availability | Starter |
Final Smash | Critical Hit |
Marth (マルス, Marusu) is a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013. Years before, four Fire Emblem games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated based on his attire from the DS game, Fire Emblem: Shadow Dragon, but with some elements from Mystery of the Emblem and its remake, as well.[1]
He has been nerfed between Brawl and Smash 4, having fewer good finishing options and slower moves.
Changes from Brawl
Despite receiving a few buffs, Marth was considerably nerfed in his transition from Brawl to SSB4. His sword is shorter and many of his staple moves, most notably forward air and down tilt have added endlag, which weakens his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, making grab follow-ups impossible with any throw except down throw, as well as hindering his ability to put opponents in unsafe positions. [2]
- Shield Breaker deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not[3], aiding Marth's recovery.
- Counter is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.
- A number of Marth's moves (up tilt, down tilt, dash attack, forward smash, neutral aerial, forward aerial, back aerial) deal slightly less damage than in Brawl.
- Down tilt has more ending lag.
- Marth's sword is shorter than it was in Brawl, reducing his overall reach.
- Forward and up aerials no longer have significantly less landing lag than the back and down aerials.
- Down aerial no longer meteor smashes unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.
- Dolphin Slash is weaker, especially the sweetspot.
- All throws have stronger knockback, which lessens Marth's follow-up options after a grab.
- Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.
- Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.
- Marth is slightly heavier than in Brawl.
Special moves
In Super Smash Bros. 4, special moves can be swapped out for different variant moves. Marth retains all of his original special moves and his final smash.
Special Move | Basic | Custom 1 | Custom 2 |
---|---|---|---|
Neutral Special | Shield Breaker | Storm Thrust | Assault Dash |
Side Special | Dancing Blade | Easy Combination | Heavy Blade |
Up Special | Dolphin Slash | Crescent Slash | Dolphin Jump |
Down Special | Counter | Easy Counter | Iai Counter |
Final Smash | Critical Hit |
Palette swaps
Trophy
Marth has two trophies in Super Smash Bros. for Nintendo 3DS. One is a trophy of his Official Artwork for the game, and the other is a trophy of his gold and orange alternate palette.
- MarthTrophy3DS1.png
Marth's trophy.
- MarthTrophy3DS2.png
Marth's All-Star trophy.
Gallery
Battling with Link.
Using down smash on Wii Fit Trainer.
Using Dolphin Slash on Mega Man.
Posing with Peach.
Close-up image of Marth and Luigi's faces.
Marth and Samus near a Steel Diver.
In battle with Zelda.
Landing with Ike.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |