Marth (SSB4): Difference between revisions
Line 15: | Line 15: | ||
==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Marth was considerably nerfed from ''Brawl'' to ''SSB4''. His sword is | Marth was considerably nerfed from ''Brawl'' to ''SSB4''. His sword is shorter and many of his staple moves, most notably forward air and down tilt have added endlag, which weakens his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit. His grabs also launch enemies farther but weren't given KOing ability to compensate, making grab follow-ups impossible with any throw except down throw, as well as hindering his ability to put opponents in unsafe positions, but it can allow Marth to KO foes by gimping them early, and with the new physics and hitstun changes he is still a threat, and with a few moves being buffed especially his Shield Breaker, Down and Up smash he is still a strong threat. He can also Dash Dance similar to Melee which helps with his mobility. | ||
*{{ | |||
*{{buff|Down smash is stronger.}} | |||
*{{buff|Back aerial has slightly less start-up and has less landing lag.}} | |||
*{{buff|Down aerial has slightly less landing lag }} | |||
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}} | |||
*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}} | |||
*{{buff|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents.}} | |||
*{{buff|Forward smash, and back aerial are slightly faster.}} | |||
*{{buff|Up smash tip does more knockback.}} | |||
*{{buff|His Dash Dancing has been buffed giving him mobility options as well as Lucina.}} | |||
*{{buff|Marth is slightly heavier than in ''Brawl''.}} | |||
*{{buff|Pummel is slightly faster.}} | |||
*{{nerf|A number of Marth's moves (up tilt, down tilt, dash attack, forward smash, neutral aerial, forward aerial, back aerial) deal slightly less damage than in ''Brawl''. Down tilt and forward air has less endlag.}} | |||
*{{nerf|Marth's sword is shorter than it was in ''Brawl'', reducing his overall reach.}} | *{{nerf|Marth's sword is shorter than it was in ''Brawl'', reducing his overall reach.}} | ||
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.}} | *{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.}} | ||
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}} | *{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}} | ||
* | **{{buff|Forward throw having more knockback gives Marth the ability to gimp an opponent at low to mid percents.}} | ||
*{{buff| | |||
*{{nerf|[[Dolphin Slash]] is weaker, especially the sweetspot.}} | *{{nerf|[[Dolphin Slash]] is weaker, especially the sweetspot.}} | ||
===Special moves=== | ===Special moves=== |
Revision as of 21:32, November 2, 2014
Marth in Super Smash Bros. 4 | |
---|---|
Universe | Fire Emblem |
Other playable appearances | in Melee in Brawl |
Availability | Starter |
Final Smash | Critical Hit |
Marth (マルス, Marusu) is a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013. Years before, four Fire Emblem games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated based on his attire from the DS game, Fire Emblem: Shadow Dragon, but with some elements from Mystery of the Emblem and its remake, as well.[1]
He has been nerfed between Brawl and Smash 4, having fewer good finishing options and slower moves.
Changes from Brawl
Marth was considerably nerfed from Brawl to SSB4. His sword is shorter and many of his staple moves, most notably forward air and down tilt have added endlag, which weakens his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit. His grabs also launch enemies farther but weren't given KOing ability to compensate, making grab follow-ups impossible with any throw except down throw, as well as hindering his ability to put opponents in unsafe positions, but it can allow Marth to KO foes by gimping them early, and with the new physics and hitstun changes he is still a threat, and with a few moves being buffed especially his Shield Breaker, Down and Up smash he is still a strong threat. He can also Dash Dance similar to Melee which helps with his mobility.
- Down smash is stronger.
- Back aerial has slightly less start-up and has less landing lag.
- Down aerial has slightly less landing lag
- Counter is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.
- Shield Breaker deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not[2], aiding Marth's recovery.
- Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents.
- Forward smash, and back aerial are slightly faster.
- Up smash tip does more knockback.
- His Dash Dancing has been buffed giving him mobility options as well as Lucina.
- Marth is slightly heavier than in Brawl.
- Pummel is slightly faster.
- A number of Marth's moves (up tilt, down tilt, dash attack, forward smash, neutral aerial, forward aerial, back aerial) deal slightly less damage than in Brawl. Down tilt and forward air has less endlag.
- Marth's sword is shorter than it was in Brawl, reducing his overall reach.
- Down aerial no longer meteor smashes unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.
- All throws have stronger knockback, which lessens Marth's follow-up options after a grab.
- Forward throw having more knockback gives Marth the ability to gimp an opponent at low to mid percents.
- Dolphin Slash is weaker, especially the sweetspot.
Special moves
In Super Smash Bros. 4, special moves can be swapped out for different variant moves. Marth retains all of his original special moves and his final smash.
Special Move | Basic | Custom 1 | Custom 2 |
---|---|---|---|
Neutral Special | Shield Breaker | Storm Thrust | Assault Dash |
Side Special | Dancing Blade | Easy Combination | Heavy Blade |
Up Special | Dolphin Slash | Crescent Slash | Dolphin Jump |
Down Special | Counter | Easy Counter | Iai Counter |
Final Smash | Critical Hit |
Palette swaps
Trophy
Marth has two trophies in Super Smash Bros. for Nintendo 3DS. One is a trophy of his Official Artwork for the game, and the other is a trophy of his gold and orange alternate palette.
- MarthTrophy3DS1.png
Marth's trophy.
- MarthTrophy3DS2.png
Marth's All-Star trophy.
Gallery
Battling with Link.
Using down smash on Wii Fit Trainer.
Using Dolphin Slash on Mega Man.
Posing with Peach.
Close-up image of Marth and Luigi's faces.
Marth and Samus near a Steel Diver.
In battle with Zelda.
Landing with Ike.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |