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Super Smash Bros. 4

Ike (SSB4): Difference between revisions

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m (Added info on how Counter comes out faster.)
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*{{buff|All throws deal 1% more damage.}}
*{{buff|All throws deal 1% more damage.}}
*{{buff|Down smash is slightly stronger.}}
*{{buff|Down smash is slightly stronger.}}
*{{buff|[[Counter]] comes out faster.}}
*{{nerf|Foward tilt deals 1% less damage.}}
*{{nerf|Foward tilt deals 1% less damage.}}
*{{nerf|Jab combo deals lower damage.}}
*{{nerf|Jab combo deals lower damage.}}

Revision as of 18:58, October 9, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Ike's appearance in Super Smash Bros. 4. For the character in other contexts, see Ike.
Ike
in Super Smash Bros. 4
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in Brawl


Availability Starter
Final Smash Great Aether
Ike (SSB4)

Ike (アイク, Aiku) returns as a playable character in Super Smash Bros. 4. He was announced on May 23rd, 2014, in a Pic of the day post. Fire Emblem: The Sacred Stones was released the same day in North America in 2005. Rather than using his design from Fire Emblem: Path of Radiance as was the case in Brawl, his appearance here is based on his appearance in the game's sequel, Radiant Dawn, wearing the same outfit as that in his Hero class, and looking older and significantly more muscular.

Changes from Brawl

  • Buff Ike is slightly heavier than in Brawl.
  • Buff Quick Draw's mid-air slash no longer leaves Ike in a helpless state when it hits the foe, and has has less landing lag overall.
    • Nerf Quickdraw is weaker.
  • Buff When using Eruption, Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering recoil damage, and seems to charge very slighty faster.
    • Nerf It is also weaker.
  • Buff Dash attack is stronger.
  • Buff Neutral air is slightly sped up.
  • Buff Forward air has slightly less start up.
  • Buff All throws deal 1% more damage.
  • Buff Down smash is slightly stronger.
  • Buff Counter comes out faster.
  • Nerf Foward tilt deals 1% less damage.
  • Nerf Jab combo deals lower damage.
  • Nerf Aether deals less damage.
  • Nerf Great Aether's power has been lowered from 78% to 60%.
  • Change Most of his moves that involve flames have changed to be a blue color, rather than a red color.

The following moves remain visually unchanged:

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Ike's have yet to be seen in action. He retains all of his original special moves. These are Ike's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Eruption Tempest Furious Eruption
Side Special Quick Draw Close Combat Unyielding Blade
Up Special Aether Aether Dive Aether Wave
Down Special Counter Paralyzing Counter Smash Counter
Final Smash Great Aether

Palette Swaps

Ike Palette (SSB4).png

Trophy

Ike has two trophies in Super Smash Bros. for Nintendo 3DS. One is a trophy of his Official Artwork for the game, and the other is a trophy of his Brown and Gold alternate palette.


Gallery