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Super Smash Bros. 4

Marth (SSB4): Difference between revisions

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*{{buff|Marth is heavier than in ''Brawl''.}}
*{{buff|Marth is heavier than in ''Brawl''.}}
*{{buff|[[Shield Breaker]] is much stronger and it also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Shield Breaker]] is much stronger and it also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|Down tilt is stronger.}}
*{{buff|Back aerial is faster.}}
*{{buff|Back aerial is faster and stronger.}}
*{{buff|Down aerial is slightly faster and has less ending lag.}}
*{{buff|Neutral aerial ends sooner.}}
*{{buff|Up tilt has stronger knockback.}}
*{{buff|Dash attack has less ending lag.}}
*{{buff|[[Counter]] appears to have strengthened.}}
*{{buff|[[Counter]] appears to have strengthened.}}
*{{nerf|A number of Marth's moves (e.g. dash attack, down aerial, forward smash, [[Dancing Blade]]) deal less damage than in ''Brawl''.}}
*{{nerf|Dancing blade is slower.}}
*{{nerf|A number of Marth's moves (e.g. dash attack, down tilt, neutral aerial, back aerial, up tilt, forward smash, [[Dancing Blade]]) deal less damage than in ''Brawl''.}}
*{{nerf|Marth's sword is now shorter than it was in ''Brawl''.}}
*{{nerf|Marth's sword is now shorter than it was in ''Brawl''.}}
*{{nerf|Forward air deals less damage and appears to have greater [[landing lag]].}}
*{{nerf|Forward air deals less damage and appears to have greater [[landing lag]].}}
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}}
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}}
**{{buff|Down throw sends foes at an upwards trajectory which gives him some new follow up options}}
**{{buff|Down throw sends foes at an upwards trajectory which gives him some new follow up options}}
*{{buff|[[Critical Hit]] deals more damage, dealing 64% instead of 60%.}}
*{{change|[[Critical Hit]] deals more damage, dealing 64% instead of 60%.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}
*{{change|Down aerial appears to have a somewhat tweaked animation, with the swing starting from behind Marth instead of in front of him.}}
*{{change|Down aerial appears to have a somewhat tweaked animation, with the swing starting from behind Marth instead of in front of him.}}

Revision as of 13:43, September 27, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Marth's appearance in Super Smash Bros. 4. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. 4
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Critical Hit
Marth (SSB4)

Marth (マルス, Marusu) is a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013. Years before, four Fire Emblem games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated based on his attire from the Japan-only DS game, Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow.

He has been nerfed between Brawl and Smash 4, having fewer good finishing options and slower moves.

Changes from Brawl

  • Buff Marth is heavier than in Brawl.
  • Buff Shield Breaker is much stronger and it also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not[1], aiding Marth's recovery.
  • Buff Back aerial is faster.
  • Buff Down aerial is slightly faster and has less ending lag.
  • Buff Neutral aerial ends sooner.
  • Buff Up tilt has stronger knockback.
  • Buff Dash attack has less ending lag.
  • Buff Counter appears to have strengthened.
  • Nerf Dancing blade is slower.
  • Nerf A number of Marth's moves (e.g. dash attack, down tilt, neutral aerial, back aerial, up tilt, forward smash, Dancing Blade) deal less damage than in Brawl.
  • Nerf Marth's sword is now shorter than it was in Brawl.
  • Nerf Forward air deals less damage and appears to have greater landing lag.
  • Nerf All throws have stronger knockback, which lessens Marth's follow-up options after a grab.
    • Buff Down throw sends foes at an upwards trajectory which gives him some new follow up options
  • Change Critical Hit deals more damage, dealing 64% instead of 60%.
  • Change Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.
  • Change Down aerial appears to have a somewhat tweaked animation, with the swing starting from behind Marth instead of in front of him.

The following attacks are visually unchanged:

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants. All of Marth's have been seen. Marth retains all of his original special moves.

Special Move Basic Custom 1 Custom 2
Neutral Special Shield Breaker Storm Thrust Assault Dash
Side Special Dancing Blade Easy Combination Heavy Combination
Up Special Dolphin Slash Crescent Slash Dolphin High Jump
Down Special Counter Easy Counter Iai Counter
Final Smash Critical Hit - -

Palette Swaps

Marth Palette (SSB4).png

Trophy

Marth has two trophies in Super Smash Bros. for Nintendo 3DS. One is a trophy of his Official Artwork for the game, and the other is a trophy of his gold and orange alternate palette

Gallery

References