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Super Smash Bros. 4

Falco (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
*{{buff|Up tilt, Foward air and Neutral air connect better.}}
*{{buff|Up tilt, forward air, and neutral air connect better.}}
*{{buff|Foward air has less endlag.}}
*{{buff|Forward air has less ending lag.}}
*{{buff|Foward tilt is sped up.}}
*{{buff|Forward tilt is sped up.}}
*{{buff|Up smash is stronger.}}
*{{buff|Up smash is stronger.}}
*{{buff|Up special is a better recovery.}}
*{{buff|Up special gains more recovery distance.}}
*{{nerf|Forward Smash has more startup time.}}
*{{nerf|Forward smash has more startup lag.}}
 


The following moves appear unchanged:
The following moves appear unchanged:

Revision as of 03:34, September 13, 2014

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This article is about Falco's appearance in Super Smash Bros. 4. For the character in other contexts, see Falco Lombardi.
Falco
in Super Smash Bros. 4
Falco
StarFoxSymbol.svg
Universe Star Fox
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Landmaster
Falco (SSB4)

Falco returns as a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream. His moveset appears to be largely unchanged from its Brawl incarnation.

His appearance also hasn't changed much from Brawl, albeit a lighter shade of blue for the feathers and a smaller eye reticle.

Changes from Brawl

  • Buff Up tilt, forward air, and neutral air connect better.
  • Buff Forward air has less ending lag.
  • Buff Forward tilt is sped up.
  • Buff Up smash is stronger.
  • Buff Up special gains more recovery distance.
  • Nerf Forward smash has more startup lag.

The following moves appear unchanged: