Super Smash Bros. Brawl

Bowser (SSBB): Difference between revisions

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Currently, Bowser is 33rd on the [[tier list]] in the low tier, a slight improvement from his bottom tier position in ''Melee''. Compared to his ''Melee'' self, Bowser is a faster and much more mobile character, at the expense of slightly less power. Despite the slight power nerf, Bowser is still one of the most powerful characters in ''Brawl'', possessing a moveset full of potential finishers, several of which can even reliably KO under 100%. Along with his trademark power, Bowser is still the heaviest character, with strong [[momentum cancelling]] to complement it, giving Bowser one of the best endurance potentials in ''Brawl''. Additionally, Bowser has a great aerial grab in [[Flying Slam]], that also gives him access to the [[Koopa hopping]] technique to improve his mobility and approach, along with great [[reach]] throughout his moveset, a 10 frame advantage on [[grab release]]s that gives him grab release options on nearly every character, and a powerful, five frame move in [[Whirling Fortress]] that can be immediately used [[out of shield]] to escape pressure. Despite his speed [[buff]]s, Bowser is still one of the slowest characters in ''Brawl'', and he can have a difficult time keeping up with several characters. He is also still one of the largest characters, which combines with his massive weight to make him very vulnerable to [[combo]]s and [[chain throw]]s, some of which are infinite or a zero-death. Additionally, Bowser possesses an easily [[gimp]]able recovery that gains barely any vertical height, and he lacks an effective [[projectile]], which along with his very large size and not so great movement speed, makes it difficult for Bowser to break opposing [[camp]]ing. His flaws overpower his strengths, resulting in mostly terrible matchups, and when combined with his lack of representation in [[tournament]]s, some of the worst tournament results of any character.
Currently, Bowser is 33rd on the [[tier list]] in the low tier, a slight improvement from his bottom tier position in ''Melee''. Compared to his ''Melee'' self, Bowser is a faster and much more mobile character, at the expense of slightly less power. Despite the slight power nerf, Bowser is still one of the most powerful characters in ''Brawl'', possessing a moveset full of potential finishers, several of which can even reliably KO under 100%. Along with his trademark power, Bowser is still the heaviest character, with strong [[momentum cancelling]] to complement it, giving Bowser one of the best endurance potentials in ''Brawl''. Additionally, Bowser has a great aerial grab in [[Flying Slam]], that also gives him access to the [[Koopa hopping]] technique to improve his mobility and approach, along with great [[reach]] throughout his moveset, a 10 frame advantage on [[grab release]]s that gives him grab release options on nearly every character, and a powerful, five frame move in [[Whirling Fortress]] that can be immediately used [[out of shield]] to escape pressure. Despite his speed [[buff]]s, Bowser is still one of the slowest characters in ''Brawl'', and he can have a difficult time keeping up with several characters. He is also still one of the largest characters, which combines with his massive weight to make him very vulnerable to [[combo]]s and [[chain throw]]s, some of which are infinite or a zero-death. Additionally, Bowser possesses an easily [[gimp]]able recovery that gains barely any vertical height, and he lacks an effective [[projectile]], which along with his very large size and not so great movement speed, makes it difficult for Bowser to break opposing [[camp]]ing. His flaws overpower his strengths, resulting in mostly terrible matchups, and when combined with his lack of representation in [[tournament]]s, some of the worst tournament results of any character.


==Changes from ''Melee'' to ''Brawl''==
==Attributes==
In addition to being the largest character model in the game, Bowser is the heaviest playable character in ''Super Smash Bros. Brawl''. This makes him difficult to [[KO]], yet an easier target to hit. Because of his heavy weight, Bowser's [[recovery]] has significant horizontal range but marginal vertical movement. He has very poor ground [[shield]] game, second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is very inefficient in avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is one of the strongest smash attacks, that has the highest damage output of any smash attack in ''Brawl'', and such high [[knockback]] that it is able to eat through almost any [[launch resistance]] [[frame]]s save for {{SSBB|Wario}}'s forward smash, [[Pikmin Order]] or {{SSBB|Donkey Kong}}'s fully-charged [[Giant Punch]]. However, this KO ability comes at the price of high lag, both on startup and ending. Due to his average speed and reliance on power KOs, Bowser can struggle somewhat in the low [[damage]] game as he lacks diverse ways of racking up damage on the opponent. This can be remedied with his [[neutral special]], [[Fire Breath]] and his advantage of 10 frames when ground releasing and 30 frames when air releasing makes him able to do great chain grabs or combos into his strongest attacks. He can also regrab anyone by ground releasing except {{SSBB |Donkey Kong}} (because of Donkey Kong's unusual short ground release animation). The Fire Breath serves the multiple roles for Bowser such as racking up damage on the opponent as well as preventing an opponent's approach and a functional [[Edge-guarding|edge guard]]. Bowser also has a potent [[Sacrificial KO]], the [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first. If this move is used through a [[Blast Line]], both Bowser and the opponent will be KOed. It's also useful in the [[Classic Mode|Classic]] and [[All-Star Mode]]s, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing "Bowsercide", or forcing it. Bowser's standard attack can even cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective as it allows the player to conserve Bowser's shield as well as provide quicker reaction times after blocking enemy projectiles.
 
However, given Bowser's extreme heavy weight and decent falling speed it makes him open for infinite chain grabs like Wario's and {{SSBB|King Dedede}}'s. Also, his horizontal recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and gives poor vertical distance, although is a very good Out-of-shield move.
===Changes from ''Melee'' to ''Brawl''===
While Bowser is slightly weaker, he got a significant mobility and speed buff, overall buffing him from ''Melee'' to ''Brawl''.  
While Bowser is slightly weaker, he got a significant mobility and speed buff, overall buffing him from ''Melee'' to ''Brawl''.  


Line 48: Line 52:


Bowser's purely cosmetic changes are a new voice actor (Eric Newsome) rather than having recycled voice clips from ''Super Mario 64'', different sounds in his tilts and jab, and more realistic roars (as opposed to his usual cartoonish roars). He also has two new palette swaps: brown and a combination of black and white.
Bowser's purely cosmetic changes are a new voice actor (Eric Newsome) rather than having recycled voice clips from ''Super Mario 64'', different sounds in his tilts and jab, and more realistic roars (as opposed to his usual cartoonish roars). He also has two new palette swaps: brown and a combination of black and white.
==Attributes==
In addition to being the largest character model in the game, Bowser is the heaviest playable character in ''Super Smash Bros. Brawl''. This makes him difficult to [[KO]], yet an easier target to hit. Because of his heavy weight, Bowser's [[recovery]] has significant horizontal range but marginal vertical movement. He has very poor ground [[shield]] game, second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is very inefficient in avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is one of the strongest smash attacks, that has the highest damage output of any smash attack in ''Brawl'', and such high [[knockback]] that it is able to eat through almost any [[launch resistance]] [[frame]]s save for {{SSBB|Wario}}'s forward smash, [[Pikmin Order]] or {{SSBB|Donkey Kong}}'s fully-charged [[Giant Punch]]. However, this KO ability comes at the price of high lag, both on startup and ending. Due to his average speed and reliance on power KOs, Bowser can struggle somewhat in the low [[damage]] game as he lacks diverse ways of racking up damage on the opponent. This can be remedied with his [[neutral special]], [[Fire Breath]] and his advantage of 10 frames when ground releasing and 30 frames when air releasing makes him able to do great chain grabs or combos into his strongest attacks. He can also regrab anyone by ground releasing except {{SSBB |Donkey Kong}} (because of Donkey Kong's unusual short ground release animation). The Fire Breath serves the multiple roles for Bowser such as racking up damage on the opponent as well as preventing an opponent's approach and a functional [[Edge-guarding|edge guard]]. Bowser also has a potent [[Sacrificial KO]], the [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first. If this move is used through a [[Blast Line]], both Bowser and the opponent will be KOed. It's also useful in the [[Classic Mode|Classic]] and [[All-Star Mode]]s, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing "Bowsercide", or forcing it. Bowser's standard attack can even cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective as it allows the player to conserve Bowser's shield as well as provide quicker reaction times after blocking enemy projectiles.
However, given Bowser's extreme heavy weight and decent falling speed it makes him open for infinite chain grabs like Wario's and {{SSBB|King Dedede}}'s. Also, his horizontal recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and gives poor vertical distance, although is a very good Out-of-shield move.
==Moveset==
==Moveset==
:''For a visual representation of Bowser's attack hitboxes, see [[/Hitboxes|this page]].''
:''For a visual representation of Bowser's attack hitboxes, see [[/Hitboxes|this page]].''

Revision as of 20:41, August 1, 2014

This article is about Bowser's appearance in Brawl. For other uses, see Bowser.
The king of Koopas is a destructive heavyweight.
Brawl instruction manual
Bowser
in Super Smash Bros. Brawl
Bowser
MarioSymbol.svg
Universe Mario
Alternate form Giga Bowser
Other playable appearances in Melee
in SSB4

Availability Starter
Final Smash Giga Bowser
Tier F (33)
Bowser (SSBB)

Confirmed on the Smash Bros. DOJO!! website on July 3, 2007, Bowser (クッパ, Kuppa) is the primary antagonist of the Mario series. His Super Smash Bros. series debut was in Super Smash Bros. Melee and he returns in Super Smash Bros. Brawl.

Currently, Bowser is 33rd on the tier list in the low tier, a slight improvement from his bottom tier position in Melee. Compared to his Melee self, Bowser is a faster and much more mobile character, at the expense of slightly less power. Despite the slight power nerf, Bowser is still one of the most powerful characters in Brawl, possessing a moveset full of potential finishers, several of which can even reliably KO under 100%. Along with his trademark power, Bowser is still the heaviest character, with strong momentum cancelling to complement it, giving Bowser one of the best endurance potentials in Brawl. Additionally, Bowser has a great aerial grab in Flying Slam, that also gives him access to the Koopa hopping technique to improve his mobility and approach, along with great reach throughout his moveset, a 10 frame advantage on grab releases that gives him grab release options on nearly every character, and a powerful, five frame move in Whirling Fortress that can be immediately used out of shield to escape pressure. Despite his speed buffs, Bowser is still one of the slowest characters in Brawl, and he can have a difficult time keeping up with several characters. He is also still one of the largest characters, which combines with his massive weight to make him very vulnerable to combos and chain throws, some of which are infinite or a zero-death. Additionally, Bowser possesses an easily gimpable recovery that gains barely any vertical height, and he lacks an effective projectile, which along with his very large size and not so great movement speed, makes it difficult for Bowser to break opposing camping. His flaws overpower his strengths, resulting in mostly terrible matchups, and when combined with his lack of representation in tournaments, some of the worst tournament results of any character.

Attributes

In addition to being the largest character model in the game, Bowser is the heaviest playable character in Super Smash Bros. Brawl. This makes him difficult to KO, yet an easier target to hit. Because of his heavy weight, Bowser's recovery has significant horizontal range but marginal vertical movement. He has very poor ground shield game, second slowest roll and slowest spot dodge. He also has the ability to crawl, but due to his large size, it is very inefficient in avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is one of the strongest smash attacks, that has the highest damage output of any smash attack in Brawl, and such high knockback that it is able to eat through almost any launch resistance frames save for Wario's forward smash, Pikmin Order or Donkey Kong's fully-charged Giant Punch. However, this KO ability comes at the price of high lag, both on startup and ending. Due to his average speed and reliance on power KOs, Bowser can struggle somewhat in the low damage game as he lacks diverse ways of racking up damage on the opponent. This can be remedied with his neutral special, Fire Breath and his advantage of 10 frames when ground releasing and 30 frames when air releasing makes him able to do great chain grabs or combos into his strongest attacks. He can also regrab anyone by ground releasing except Donkey Kong (because of Donkey Kong's unusual short ground release animation). The Fire Breath serves the multiple roles for Bowser such as racking up damage on the opponent as well as preventing an opponent's approach and a functional edge guard. Bowser also has a potent Sacrificial KO, the Flying Slam. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first. If this move is used through a Blast Line, both Bowser and the opponent will be KOed. It's also useful in the Classic and All-Star Modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing "Bowsercide", or forcing it. Bowser's standard attack can even cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective as it allows the player to conserve Bowser's shield as well as provide quicker reaction times after blocking enemy projectiles.

However, given Bowser's extreme heavy weight and decent falling speed it makes him open for infinite chain grabs like Wario's and King Dedede's. Also, his horizontal recovery, Whirling Fortress, is worse than Donkey Kong's Spinning Kong and gives poor vertical distance, although is a very good Out-of-shield move.

Changes from Melee to Brawl

While Bowser is slightly weaker, he got a significant mobility and speed buff, overall buffing him from Melee to Brawl.

  • Buff He is overall a faster and more mobile character.
  • Buff Bowser is slightly heavier.
  • Buff Bowser's walking speed is slightly improved.
  • Buff Bowser's air speed is drastically faster, with it going from tied for 5th worst out of 26 characters in Melee, to tied for 11th best out of 39 characters in Brawl.
  • Buff Jumping height has been increased.
  • Buff Bowser's arms are longer, which results in his arm based attacks having better reach, especially his forward tilt, which now has about twice the reach and produces larger hitboxes.
  • Buff First hit of down tilt is significantly more powerful, and can now reliably KO around 125%.
  • Buff His forward smash consists of two hits, and can deal 9% more damage uncharged when both hits connect. It's additionally slightly faster.
  • Buff His up smash has more vertical reach.
  • Buff His down smash is more difficult to SDI out of.
  • Buff His back aerial is stronger and is now a reliable KO move outside edge-guarding situations, though it no longer semi-spikes as easily.
  • Buff His up aerial is faster.
  • Buff Fire Breath can be angled up and down. It additionally no longer entirely diminishes when used for a prolonged period.
  • Buff Whirling Fortress goes slightly higher in midair.
  • Buff Bowser Bomb produces a hitbox when rising from the ground, to hit opponents into the falling hitbox. It is also much more powerful and can now reliably KO under 100%.
  • Buff The introduction of buffering makes Bowser's 10 frame advantage on grab release viably usable now, giving him effective grab release followups on the entire cast but himself.
  • Nerf Bowser's attacks generally deal less knockback outside a few noted exceptions, making him a weaker character overall.
  • Nerf Forward tilt deals 3% less damage.
  • Nerf Up tilt can no longer hit opponents directly in front of him.
  • Nerf Forward smash has a smaller hitbox, and now its tipper hitbox is a sourspot that produces significantly weaker knockback, instead of just sending the opponent at a vertical angle. Additionally, the new hit added to the beginning of the move can hit opponents away from the second more powerful blow at KO damages.
  • Nerf Up smash lost its 2 intangibility frames after the initial hitbox.
  • Nerf Neutral aerial now has a sourspot hitbox.
  • Nerf Forward aerial now has sourspot hitboxes on Bowser's arm, requiring spacing to land the move at its full power. The sourspot deals slightly less damage.
  • Nerf His up aerial produces smaller hitboxes and thus has less reach.
  • Change Bowser has a new side special move, the Flying Slam. It gives Bowser a faster, much less laggy, and more versatile special grab, that also gives him access to Koopa Hopping and a suicide KO move. However, the Flying Slam throw does not setup followups as well as Bowser's forward Koopa Klaw throw, nor KOs as effectively as the Koopa Klaw back throw.
  • Change Bowser can now crawl, though since Bowser's crouch barely reduces his height, it has barely any practical use.

Bowser's purely cosmetic changes are a new voice actor (Eric Newsome) rather than having recycled voice clips from Super Mario 64, different sounds in his tilts and jab, and more realistic roars (as opposed to his usual cartoonish roars). He also has two new palette swaps: brown and a combination of black and white.

Moveset

For a visual representation of Bowser's attack hitboxes, see this page.
  Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral attack Double Claw Two quick claw swipes. Relatively safe move, as the arm Bowser is swiping with is intangible while the hitboxes are out. Hit 1 Hand 5% AngleIcon30.png 6 8 0 100 45 Hand (type) Slash (effect)
Arm AngleIcon50.png 30
Shoulder AngleIcon83.png 18
Hit 2 5% Sakurai angle 18 20 50 100 0
Forward tilt Backhand Knuckle Bowser gives a backhanded punch while leaning his body forward. Can be aimed up or down. Has decent KO potential at later percentages. If angled down, has a decent chance of tripping (40%). Bowser's lower arm is intangible while the hitboxes are out. 11% Sakurai angle 10 14 45 83 0 Hand (type) Normal (effect)
Up tilt Vertical Claw Swats the air above him. A decent juggling move. This is also a very powerful KO move and can KO lightweights very early given its surprising speed. Like his forward tilt, Bowser's lower arm cannot be injured while the hitboxes are out. 12% AngleIcon100.png 8 13 55 97 0 Hand (type) Slash (effect)
Down tilt Claw Trip Claw swipes while crouched. Does two hits; unlike most multi-hit moves, the first hit is the stronger one. High knockback for its kind with speed make this another speedy KO move. Like his neutral combo, the active arm cannot be injured. Hit 1 14% Sakurai angle 10 12 20 100 0 Hand (type) Slash (effect)
Hit 2 11% 20 22 12
Dash attack Dashing Headbutt Running headbutt. Has good vertical knockback. Horrid ending lag makes this move easily punishable. Clean 11% AngleIcon80.png 10 13 120 30 0 Head (type) Normal (effect)
Late 8% 14 19 80
Up smash Shell Slam Bowser hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback. Hit 1 Shell 20% AngleIcon90.png 16 21 23 80 0 Body (type) Slash (effect)
Head 15% AngleIcon70.png 90
Tail AngleIcon120.png
Hit 2 Shell 12% AngleIcon90.png 31 60 100 Body (type) Normal (effect)
Head/Tail 10% AngleIcon74.png
Down smash Shell Blender Bowser retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback and is difficult to DI out of. Hits 1-6 Edge 2% AngleIcon150.png 14-15, 17-18, 20-21, 23-24, 26-27, 29-30 40 50 0 Spin (type) Slash (effect)
Near AngleIcon190nDI.png
Hit 7 9% AngleIcon65.png 31 140
Forward smash Horn Lunge Bowser rears back and then performs a very strong headbutt. This is the most damaging forward smash in the game. If used correctly, the second hit can prevent shield grabbing, as it has 20% extra hitstun. When fully charged and both hits connect, it can KO at 45%. Hit 1 10% AngleIcon60.png 26 30 130 0 Head (type) Normal (effect)
Hit 2 Body 23% Sakurai angle 28 31 25 81
Head 21% AngleIcon60.png
Neutral aerial Shell Spin Bowser spins around inside his shell. Low knockback and very low KO potential. Clean 13% Sakurai angle 8 13 20 80 0 Spin (type) Normal (effect)
Late 9% 14 23
Forward aerial Air Claw A rather quick slash forwards. Decent knockback with surprising speed. Hand 13% Sakurai angle 8 11 40 80 0 Hand (type) Slash (effect)
Arm 12%
Shoulder 11%
Back aerial Shell Bulge Bowser thrusts out his shell behind him, dealing massive damage and above average knockback. Low startup, but high ending lag and landing lag if not auto-cancelled. Clean 15% AngleIcon35.png 9 11 25 83 0 Body (type) Slash (effect)
Late 7% Sakurai angle 12 15 35 100
Up aerial Upper Headbutt Bowser swings his head upward with a little but noticeable startup lag but little ending lag in the air. Very high damage and knockback make it one of the best up aerials in the game power-wise (2nd strongest up air in the game). It is hindered, however, by its low hitbox duration. Head 17% AngleIcon85.png 16 20 35 93 0 Head (type) Normal (effect)
Down aerial Inverted Spin Bowser retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. The last hit can Meteor Smash, but it's weak and overall not recommended. Often used for SHFFs due to its high damage output and extra hit upon landing. Hits 1-8 3% AngleIcon80.png 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36 0 100 10 Spin (type) Slash (effect)
Hit 9 AngleIcon270.png 38 10 100 0
Landing 2% AngleIcon20.png 1 3 60 30
Pummel Headbutt Hits foe with his head. Very slow pummel. 3% AngleIcon80.png 9 10 0 100 30 Head (type) Normal (effect)
Forward throw Big Heave Launches foe forward using his head. Decent knockback, but will rarely KO. 10% AngleIcon45.png 36 60 50 0 Throwing (type) Normal (effect)
Back throw Big Hurl Exactly identical to Bowser's forward throw, but has a faster execution. 10% AngleIcon45.png 19 60 50 0 Throwing (type) Normal (effect)
Up throw Spike Slice Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Damage also applies to bystanders. Decent but set knockback. Hits 1-8 1% AngleIcon0nDI.png 21-24, 25-28,
29-32, 33-36,
37-40, 41-44,
45-48, 49-53
0 100 0 Spin (type) Slash (effect)
Throw 2% AngleIcon70.png 53 0 100 120 Throwing (type) Normal (effect)
Down throw Flatten Sets opponent on floor, then flings himself forward, performing a body slam on his opponent. Low knockback even with scaling. The full damage of the attack is also applied to bystanders; the throw itself does no damage. Hit 1 12% AngleIcon0nDI.png 45 0 100 0 Body (type) Normal (effect)
Throw 0% AngleIcon50.png 56 75 30 Throwing (type) Normal (effect)
Floor (back) Claw Spin Bowser gets up while swinging his hand around. Hit 1 6% Sakurai angle 18 19 80 50 0 Hand (type) Normal (effect)
Hit 2 23 24
Floor (front) Worm Bowser leaps forward to strike with his head, then back to kick behind, and finally up into a standing position. Hit 1 6% Sakurai angle 10 11 80 50 0 Head (type) Normal (effect)
Hit 2 26 27 Foot (type) Normal (effect)
Floor (trip) Floor Spin Bowser gets up while facing backwards, and does a claw swipe that brings him facing forward. Hit 1 5% Sakurai angle 19 20 60 50 0 Hand (type) Slash (effect)
Hit 2 23 24
Edge (<100%) Quick Spin Quickly spins onto the stage, then retreats back a bit. 8% Sakurai angle 8 17 0 100 110 Spin (type) Normal (effect)
Edge (100%+) Slow Swipe Slowly climbs onto stage, and does a quick claw jab. 10% Sakurai angle 46 50 0 100 110 Hand (type) Normal (effect)
Neutral special Fire Breath Bowser takes a short breath and lets loose with a stream of fire. Near 2% AngleIcon55.png 1 7 9 30 0 Typeless (type) Flame (effect)
Far 1% 8 5 20
Side special Flying Slam Bowser snatches the opponent and does a massive flying suplex. Enemies in the Subspace Emissary get slashed. Can be used to commit Bowsercide. Slam (after grabbing) 18% AngleIcon60.png   80 50 0 Throwing (type) Normal (effect)
SSE slash (ground) 13% AngleIcon70.png 8 10 60 80 Hand (type) Slash (effect)
SSE slash (air) Sakurai angle 17 19
Up special Whirling Fortress Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. As a recovery move, it falls subpar from others, but it is good for recovery from a large horizontal distance. Hit 1 (ground) 11% AngleIcon80.png 6 7 70 80 0 Spin (type) Normal (effect)
Hit 2 (ground) 5% AngleIcon90.png 8, 12,
16, 20
39 80 50 Spin (type) Slash (effect)
Hit 3 (ground) 3% AngleIcon70.png 24, 28,
32, 36
50
Hit 1 (air) 10% AngleIcon80.png 6 7 80 60 0 Spin (type) Normal (effect)
Hit 2 (air) 3% AngleIcon84.png 8-11, 12-15, 16-19, 20-23, 24-27 50 20 Spin (type) Slash (effect)
Hit 3 (air) 2% 28-31, 32-35, 36-39, 40-43, 44-47
Down special Bowser Bomb Bowser leaps into the air and plummets downwards. Ground hop 4% AngleIcon85.png 11 0 100 110 Head (type) Normal (effect)
Drop (from ground) 20% AngleIcon76.png 38   45 75 0 Body (type) Normal (effect)
Drop (from air) 32  
Landing 11% 1 2 60 72
Final Smash Giga Bowser Bowser turns into Giga Bowser.   60  

On-screen appearance

  • Emerges from a wall of flames.

Cheer

File:Bowser Cheer NTSC Brawl.ogg
Bowser's NTSC and PAL cheer
  • Several deep male voices chanting "Bowww-serrr..."

Taunts

  • Up: Throws his head back and roars.
  • Side: Snaps furiously forward five times.
  • Down: Balances precariously on one leg.

Idle poses

  • Clenches his fists and releases steam from his nose.
  • Leans back and exhales steam. Similar to his Up taunt but he doesn't lean back as far.

Victory poses

  • Steps forward, builds up a little and roars.
  • Spins around in his shell and comes out laughing.
  • Takes two steps forward while swiping with his claws twice

In competitive play

Matchups

Notable players

See also: Category:Bowser professionals (SSBB)

Tier placement and history

Bowser was initially seen as a solid middle tier character, being ranked at 22nd on the first tier list. Bowser's speed and mobility buffs were immediately noticed, which when combined with his still great power and the slower less combo-orientated pace of Brawl, allowed Bowser to compete decently with an inexperienced playerbase that couldn't effectively evade and was still discovering the more potent potentials of other characters. Bowser still had the traits of a classic low tier character however; still being very slow compared to the rest of the cast, being very large and thus heavily vulnerable to deadly chain throws and combos, having an easily gimpable recovery that compromised his amazing endurance potential, and a significant vulnerability to camping while being incapable of camping himself, with a lack of any outstanding attributes to counteract this. Thus as the metagame progressed, Bowser steadily declined, with Bowser players finding it difficult to keep up with the quickening pace of other advancing characters and having their weaknesses (most notably to chain throws and camping) more frequently exploited, while lacking any significant developments for Bowser's metagame outside grab release followups. Through the second to fourth tier lists, Bowser fell no more than two spots at a time, but it wasn't until the fifth list that he saw a significant drop, falling five spaces to 32nd and formally entering the low tiers (though players thought of Bowser as a low tier character well before this).

Bowser's decline additionally saw his playerbase diminish, with most of his notable players, most notably his best player King Kong, dropping Bowser or stop playing Brawl competitively altogether, while less and less players used Bowser overall. Nowadays Bowser is one of the most unpopular characters in Brawl tournaments, having almost no established active players who use him, and being rare at even locals with casual players, which results in his tournament results being as bad as the bottom tier characters. As such, Bowser has never rose a spot on any tier list, and it's unlikely this trend will ever reverse. However, despite Bowser's dire representation and tournament results, it's also not likely Bowser will fall any farther, as players generally consider the characters below him to be even worse by a considerable margin.

Trophy

Bowser's trophy in Brawl.

Bowser
"The king of the koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of destroying Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario."

NES: Super Mario Bros.
GameCube: Super Mario Sunshine

In event matches

Bowser appears in these Event Matches:

In co-op event matches

Role in The Subspace Emissary

Bowser in the Subspace Emissary

Bowser is one of the 2 secondary antagonists alongside Ganondorf in the SSE. He first appears after Donkey Kong and Diddy Kong chase down his troops, who had stolen their bananas in order to lure them to him as a trap. Bowser confronts the two and transforms DK into a trophy with a Dark Cannon, but not before DK punches Diddy away. Bowser chases him down, and has a Shadow Bug clone of himself fight Diddy and Fox. After defeating the clone, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is eager to fight Bowser, Fox knows that they're no match, so he grabs Diddy and makes their escape. While continuing his chase, he is told by Ganondorf to hunt down King Dedede, who had stolen Wario's trophies. He also transforms Zelda/Peach into a trophy, and after having another Shadowbug clone of him copy her, orders her Shadowbug clone to attack Mario and Pit/Link and Yoshi. Bowser and his troops attack King Dedede's castle, where Dedede is hiding but when they broke the roof a stone fell on Dedede's head, knocking him out. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's attacks, but when he dodges Pit's arrow he falls off a cliff, but is shown to be unharmed after he landed in his Clown Car. After this, he returns to the jungle and transforms Diddy into a trophy and sends his Shadowbug clone to clone the trophy. He flees after Falco attacks him and destroys his Dark Cannon. He is next seen with Ganondorf on the Subspace Gunship. They destroy the Halberd, but fail to stop Kirby from destroying the Gunship with a Dragoon. Fleeing into Subspace, Bowser is betrayed by Ganondorf and turned into a trophy by a surprise blast by a Dark Cannon. He is eventually brought back to life, and after being defeated by King Dedede, beats up Ganondorf's trophy for revenge. Bowser then notices the downed Master Hand and decides to help the heroes take down Tabuu. The sight of Master Hand lying on the ground seems to trouble Bowser, probably because Bowser was really the only smasher accomplice who was loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself).

Cameo appearances

Playable appearances

Exclusive stickers

These stickers can be used by only Bowser or a select few including Bowser:

  • 1-Up Mushroom: [Leg] attack +4
  • Bowser (DDR:Mario Mix): [Throwing] attack +20
  • Bowser (Mario Kart 64): [Weapon] attack +13
  • Bowser (Super Paper Mario): [Arm] attack +23
  • Coin: [Specials: Indirect] attack +4
  • Dice Block: [Arm] attack +8
  • Dr. Mario: [Head] attack +18
  • Koopa: [Body, Spin] attack +10
  • Lakitu (Mario Kart Super Circuit): [Leg] attack +13
  • Luigi & Baby Luigi: Launch power +5
  • Luigi (Mario & Luigi: Superstar Saga): Launch power +23
  • Mario & Luigi: [Flame] resistance +19
  • Mario & Yoshi: [Specials: Indirect] attack +13
  • Mario (Mario Kart DS): [Leg] attack +22
  • Mega Rush Badge: [Specials: Direct] attack +8
  • Mushroom: [Arm, Leg] attack +5
  • Peach (Mario Superstars Baseball): [Slash] attack +5
  • Peach (Super Mario Bros. 2): Launch resistance +29
  • Peach (Super Princess Peach): [Weapon] attack +23
  • Rawk Hawk: [Arm] attack +5
  • Red Fire: [Flame] attack +26
  • Super Mario Bros.: [Arm, Leg] attack +15
  • Waluigi (Mario Superstar Baseball): [Specials: Indirect] attack +8
  • Waluigi (Super Mario Strikers): [Slash] attack +15
  • Yoshi (Mario Party 2): [Launch] resistance +35
  • Yoshi (Paper Mario: The Thousand Year Door): [Throwing] attack +5
  • Yoshi (Yoshi Touch & Go): [Arm, Leg] attack +8

Costumes

Bowser's alternate costumes in SSBB

Trivia

  • Bowser's voice clip for his Wii Remote selection is a roar taken from the end of a cut scene in Super Mario Sunshine.
  • Bowser's animation for being grabbed has some placement issues. His hitbox bends away from the grabber, and it is rather far away. Samus' Pummel will only hit the first time, and Lucario and Wolf's will only hit every other time.
  • Bowser, Link, Luigi, Toon Link, and Yoshi are the only characters to wear their default costumes in team battles when they are on the green team.
  • Bowser is currently the lowest ranked Mario character in Brawl. This was also the case in Melee.
  • Bowser, Mario, and Ganondorf are the only returning characters in Brawl to have at least one completely different special move. In this case, Bowser's side special is changed.
  • If Bowser jumps with a Screw Attack while in possession of a Smash Ball, the glow given off by the Smash Ball will glow in the areas where Bowser's head, arms, and legs would normally be.

External links