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(→Multi-player stages: That sound you hear is the creaking of a wikisyntax about to collapse under its own weight.) |
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*The mechanics of grabbing [[ledge]]s will undergo an unprecedented overhaul<ref>https://miiverse.nintendo.net/posts/AYMHAAACAABnUYngiZ2EwA</ref>. The difference between fast and slow edge options based on current damage will be removed, the length of [[intangibility]] given by grabbing the ledge will be affected by air time and current damage, and there appears to be some way to steal the ledge from opponents [[edge hogging]], though no information about it was given. | *The mechanics of grabbing [[ledge]]s will undergo an unprecedented overhaul<ref>https://miiverse.nintendo.net/posts/AYMHAAACAABnUYngiZ2EwA</ref>. The difference between fast and slow edge options based on current damage will be removed, the length of [[intangibility]] given by grabbing the ledge will be affected by air time and current damage, and there appears to be some way to steal the ledge from opponents [[edge hogging]], though no information about it was given. | ||
*[[Tether recoveries]] will be buffed, with their reach being improved. In addition, multiple tethers can grab onto the same edge at once, making such moves less suspectible to edgehogging, though "who actually grabs hold is determined by the same rules as the standard ledge grab". | *[[Tether recoveries]] will be buffed, with their reach being improved. In addition, multiple tethers can grab onto the same edge at once, making such moves less suspectible to edgehogging, though "who actually grabs hold is determined by the same rules as the standard ledge grab". | ||
*[[Star KO]]s no longer occur near the end of a [[time]]d match, and are instead always replaced by [[ | *[[Star KO]]s and [[Screen KO]]s. no longer occur near the end of a [[time]]d match, and are instead always replaced by normal [[KO]]s. | ||
*It appears that [[swimming]] has [https://www.youtube.com/watch?v=JLP_2-iIe6I been removed]. | *It appears that [[swimming]] has [https://www.youtube.com/watch?v=JLP_2-iIe6I been removed]. | ||
*The special moves for characters can be modified using a new [[moveset customization]] feature. The customization will go beyond simple damage and knockback altering, with the moves' functions and aesthetics being able to be completely revamped. | *The special moves for characters can be modified using a new [[moveset customization]] feature. The customization will go beyond simple damage and knockback altering, with the moves' functions and aesthetics being able to be completely revamped. |
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