Meta Knight (SSBB)/Neutral attack: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Meta Knight Neutral Attack Hitbox Brawl.gif|thumb|Hitbox duration of Meta Knight's neutral attack.]] | [[File:Meta Knight Neutral Attack Hitbox Brawl.gif|thumb|Hitbox duration of Meta Knight's neutral attack.]] | ||
When the attack button is pressed while standing still, {{SSBB|Meta Knight}} will shout a battle cry, and [[slash]] with Galaxia in several directions. If the button is held, Meta Knight will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't [[SDI]] properly. This move is mostly situational as it is little more than a [[punish]]ing tool against opponents that recklessly [[approach]] Meta Knight, and some of Meta Knight's attacks with greater [[reach]] and less [[ending lag]] tend to be more practical for this purpose. Opponents with [[disjointed]] hitboxes such as {{SSBB|Marth}} can easily hit Meta Knight during this move. | When the attack button is pressed while standing still, {{SSBB|Meta Knight}} will shout a battle cry, and [[slash]] with Galaxia in several directions. If the button is held, Meta Knight will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't [[SDI]] properly. This move is mostly situational as it is little more than a [[punish]]ing tool against opponents that recklessly [[approach]] Meta Knight, and some of Meta Knight's attacks with greater [[reach]] and less [[ending lag]] tend to be more practical for this purpose. Opponents with [[disjointed]] hitboxes such as {{SSBB|Marth}} can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has [[transcendent priority]]. | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Revision as of 11:12, April 18, 2014
Overview
When the attack button is pressed while standing still, Meta Knight will shout a battle cry, and slash with Galaxia in several directions. If the button is held, Meta Knight will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't SDI properly. This move is mostly situational as it is little more than a punishing tool against opponents that recklessly approach Meta Knight, and some of Meta Knight's attacks with greater reach and less ending lag tend to be more practical for this purpose. Opponents with disjointed hitboxes such as Marth can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has transcendent priority.
Hitboxes
Timing
First loop frame | 6 |
---|---|
Hit 1 | 7 |
Hit 2 | 11 |
Hit 3 | 15 |
Hit 4 | 20 |
Hit 5 | 24 |
Last loop frame | 27 |
Final hit | 28 |
Animation length | 38 |
Lag time |
Hitbox |
Loop point |
Trivia
- Meta Knight is the only character to enter his rapid jab without having any single hits beforehand.
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