OverviewEdit
A multi-hit throw in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11% (making this the second most damaging down throw in the game, behind Kirby's, Bowser's, and Olimar's (using a blue Pikmin), which each deal 12% damage). This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and has slower stomps. This throw is a useful damage racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a dash attack or short hopped neutral aerial to start combos at lower percentages; or at higher percentages when near the edge, a short hopped Shuttle Loop. There are various other possible followups depending on the opponent's DI - against fastfallers at low percentages, Meta Knight can chain grab using down throws, and in some situations, the move works as a pseudo-tech-chasing move.
Throw and Hitbox DataEdit
HitboxEdit
ThrowEdit
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1% | Forwards | 60 | 110 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 0 | 100 | 100 | 0 | 1.0x | None | 0% | None |
TimingEdit
Invincibility | 1-8 |
---|---|
Hits 1-9 | 11-13, 17-19, 23-25, 29-31, 35-37, 41-43, 47-49, 53-55, 59-61 |
Hit 10 | 73 |
Throw Release | 74 |
Animation length | 87 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |